glTF model loading

This commit is contained in:
John McCardle 2026-02-04 19:35:48 -05:00
commit 544c44ca31
8 changed files with 8601 additions and 9 deletions

View file

@ -34,6 +34,7 @@
#include "3d/Viewport3D.h" // 3D rendering viewport
#include "3d/Entity3D.h" // 3D game entities
#include "3d/EntityCollection3D.h" // Entity3D collection
#include "3d/Model3D.h" // 3D model resource
#include "McRogueFaceVersion.h"
#include "GameEngine.h"
// ImGui is only available for SFML builds
@ -439,7 +440,7 @@ PyObject* PyInit_mcrfpy()
/*3D entities*/
&mcrfpydef::PyEntity3DType, &mcrfpydef::PyEntityCollection3DType,
&mcrfpydef::PyEntityCollection3DIterType,
&mcrfpydef::PyEntityCollection3DIterType, &mcrfpydef::PyModel3DType,
/*grid layers (#147)*/
&PyColorLayerType, &PyTileLayerType,
@ -559,6 +560,7 @@ PyObject* PyInit_mcrfpy()
PyUIArcType.tp_weaklistoffset = offsetof(PyUIArcObject, weakreflist);
PyViewport3DType.tp_weaklistoffset = offsetof(PyViewport3DObject, weakreflist);
mcrfpydef::PyEntity3DType.tp_weaklistoffset = offsetof(PyEntity3DObject, weakreflist);
mcrfpydef::PyModel3DType.tp_weaklistoffset = offsetof(PyModel3DObject, weakreflist);
// #219 - Initialize PyLock context manager type
if (PyLock::init() < 0) {