docs(grid): document grid-world child coordinates and the overlay pattern
Grid children are positioned in the grid's pixel-world coordinates — the same origin as Entity positions — while Frame children are frame-local. Neither was documented, so the difference read as an inconsistency (it surfaced during #355, which had to decide whether to preserve it). It is not an inconsistency. A Frame has no camera and cannot pan its content, so frame-local is effectively screen space; a Grid does have a camera, and its children are deliberately anchored to world content, not to the viewport. Testing grid children at their visible coordinates would break all positioning the moment the camera moved. The use case is diegetic UI — speech bubbles, damage numbers, range indicators — that belongs to a place or an entity in the world. Documents the convention on both Grid.children and Frame.children (each pointing at the other), and adds docs/grid-coordinate-spaces.md with the overlay pattern for screen-space UI over a grid: a sibling Frame matching the Grid's pos/size, rather than Grid.children. Note: docs/ is gitignored wholesale with tracked files force-added, so the guide needed `git add -f` — it would otherwise have been silently dropped. closes #360 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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