Test suite modernization

This commit is contained in:
John McCardle 2026-02-09 08:15:18 -05:00
commit 52fdfd0347
141 changed files with 9947 additions and 4665 deletions

View file

@ -22,9 +22,9 @@ def run_tests():
try:
print(f" FOV.BASIC = {mcrfpy.FOV.BASIC}")
print(f" FOV.SHADOW = {mcrfpy.FOV.SHADOW}")
print(" FOV enum available\n")
print("OK: FOV enum available\n")
except Exception as e:
print(f" FOV enum not available: {e}")
print(f"FAIL: FOV enum not available: {e}")
return False
# Test 2: Create grid with walls
@ -47,7 +47,7 @@ def run_tests():
point.walkable = True
point.transparent = True
print(" Grid with walls created\n")
print("OK: Grid with walls created\n")
# Test 3: Create entities
print("Test 3: Entity Creation")
@ -55,16 +55,16 @@ def run_tests():
enemy = mcrfpy.Entity((35, 12))
grid.entities.append(player)
grid.entities.append(enemy)
print(f" Player at ({player.x}, {player.y})")
print(f" Enemy at ({enemy.x}, {enemy.y})")
print(" Entities created\n")
print(f" Player at grid ({player.grid_x}, {player.grid_y})")
print(f" Enemy at grid ({enemy.grid_x}, {enemy.grid_y})")
print("OK: Entities created\n")
# Test 4: FOV calculation for player
print("Test 4: Player FOV Calculation")
grid.compute_fov(int(player.x), int(player.y), radius=15, algorithm=mcrfpy.FOV.SHADOW)
grid.compute_fov((player.grid_x, player.grid_y), radius=15, algorithm=mcrfpy.FOV.SHADOW)
# Player should see themselves
assert grid.is_in_fov(int(player.x), int(player.y)), "Player should see themselves"
assert grid.is_in_fov(player.grid_x, player.grid_y), "Player should see themselves"
print(" Player can see their own position")
# Player should see nearby cells
@ -76,33 +76,34 @@ def run_tests():
print(" Player cannot see behind wall at (21, 5)")
# Player should NOT see enemy (behind wall even with door)
assert not grid.is_in_fov(int(enemy.x), int(enemy.y)), "Player should not see enemy"
assert not grid.is_in_fov(enemy.grid_x, enemy.grid_y), "Player should not see enemy"
print(" Player cannot see enemy")
print(" Player FOV working correctly\n")
print("OK: Player FOV working correctly\n")
# Test 5: FOV calculation for enemy
print("Test 5: Enemy FOV Calculation")
grid.compute_fov(int(enemy.x), int(enemy.y), radius=15, algorithm=mcrfpy.FOV.SHADOW)
grid.compute_fov((enemy.grid_x, enemy.grid_y), radius=15, algorithm=mcrfpy.FOV.SHADOW)
# Enemy should see themselves
assert grid.is_in_fov(int(enemy.x), int(enemy.y)), "Enemy should see themselves"
assert grid.is_in_fov(enemy.grid_x, enemy.grid_y), "Enemy should see themselves"
print(" Enemy can see their own position")
# Enemy should NOT see player (behind wall)
assert not grid.is_in_fov(int(player.x), int(player.y)), "Enemy should not see player"
assert not grid.is_in_fov(player.grid_x, player.grid_y), "Enemy should not see player"
print(" Enemy cannot see player")
print(" Enemy FOV working correctly\n")
print("OK: Enemy FOV working correctly\n")
# Test 6: FOV with color layer
print("Test 6: FOV Color Layer Visualization")
fov_layer = grid.add_layer('color', z_index=-1)
fov_layer = mcrfpy.ColorLayer(z_index=-1, grid_size=(40, 25))
grid.add_layer(fov_layer)
fov_layer.fill((0, 0, 0, 255)) # Start with black (unknown)
# Draw player FOV
fov_layer.draw_fov(
source=(int(player.x), int(player.y)),
source=(player.grid_x, player.grid_y),
radius=10,
fov=mcrfpy.FOV.SHADOW,
visible=(255, 255, 200, 64),
@ -111,23 +112,16 @@ def run_tests():
)
# Check visible cell
visible_cell = fov_layer.at(int(player.x), int(player.y))
visible_cell = fov_layer.at(player.grid_x, player.grid_y)
assert visible_cell.r == 255, "Player position should be visible"
print(" Player position has visible color")
# Check hidden cell (behind wall)
hidden_cell = fov_layer.at(int(enemy.x), int(enemy.y))
hidden_cell = fov_layer.at(enemy.grid_x, enemy.grid_y)
assert hidden_cell.r == 0, "Enemy position should be unknown"
print(" Enemy position has unknown color")
print("✓ FOV color layer working correctly\n")
# Test 7: Line of sight via libtcod
print("Test 7: Line Drawing")
line = mcrfpy.libtcod.line(int(player.x), int(player.y), int(enemy.x), int(enemy.y))
print(f" Line from player to enemy: {len(line)} cells")
assert len(line) > 0, "Line should have cells"
print("✓ Line drawing working\n")
print("OK: FOV color layer working correctly\n")
print("=== All FOV Entity Tests Passed! ===")
return True