Aug 30/31 updates. Tinkering with shared_ptr. Working towards exposing UI objects to Python UI. Color object updated for shared_ptr structure that will be repeated for the rest of the UI objects. Still a lot of open questions, but committing here to get back on track after a few hours wasted trying to solve this problem too generally via templates.
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11 changed files with 293 additions and 137 deletions
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@ -3,15 +3,15 @@
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#include "Common.h"
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#include "Scene.h"
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#include "GameEngine.h"
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#include <list>
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#include "UI.h"
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//#include <list>
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//#include "UI.h"
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class UITestScene: public Scene
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{
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sf::Text text;
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UIFrame e1, e1a, e1aa;
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UICaption e2;
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std::vector<UIDrawable*> ui_elements;
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//UIFrame e1, e1a, e1aa;
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//UICaption e2;
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//std::vector<UIDrawable*> ui_elements;
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public:
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UITestScene(GameEngine*);
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