docs: Complete Phase 7 documentation system with parser fixes and man pages
Fixed critical documentation generation bugs and added complete multi-format output support. All documentation now generates cleanly from MCRF_* macros. ## Parser Fixes (tools/generate_dynamic_docs.py) Fixed parse_docstring() function: - Added "Raises:" section support (was missing entirely) - Fixed function name duplication in headings - Was: `createSoundBuffercreateSoundBuffer(...)` - Now: `createSoundBuffer(filename: str) -> int` - Proper section separation between Returns and Raises - Handles MCRF_* macro format correctly Changes: - Rewrote parse_docstring() to parse by section markers - Fixed markdown generation (lines 514-539) - Fixed HTML generation (lines 385-413, 446-473) - Added "raises" field to parsed output dict ## Man Page Generation New files: - tools/generate_man_page.sh - Pandoc wrapper for man page generation - docs/mcrfpy.3 - Unix man page (section 3 for library functions) Uses pandoc with metadata: - Section 3 (library functions) - Git version tag in footer - Current date in header ## Master Orchestration Script New file: tools/generate_all_docs.sh Single command generates all documentation formats: - HTML API reference (docs/api_reference_dynamic.html) - Markdown API reference (docs/API_REFERENCE_DYNAMIC.md) - Unix man page (docs/mcrfpy.3) - Type stubs (stubs/mcrfpy.pyi via generate_stubs_v2.py) Includes error checking (set -e) and helpful output messages. ## Documentation Updates (CLAUDE.md) Updated "Regenerating Documentation" section: - Documents new ./tools/generate_all_docs.sh master script - Lists all output files with descriptions - Notes pandoc as system requirement - Clarifies generate_stubs_v2.py is preferred (has @overload support) ## Type Stub Decision Assessed generate_stubs.py vs generate_stubs_v2.py: - generate_stubs.py has critical bugs (missing commas in method signatures) - generate_stubs_v2.py produces high-quality manually-maintained stubs - Decision: Keep v2, use it in master script ## Files Modified Modified: - CLAUDE.md (25 lines changed) - tools/generate_dynamic_docs.py (121 lines changed) - docs/api_reference_dynamic.html (359 lines changed) Created: - tools/generate_all_docs.sh (28 lines) - tools/generate_man_page.sh (12 lines) - docs/mcrfpy.3 (1070 lines) - stubs/mcrfpy.pyi (532 lines) - stubs/mcrfpy/__init__.pyi (213 lines) - stubs/mcrfpy/automation.pyi (24 lines) - stubs/py.typed (0 bytes) Total: 2159 insertions, 225 deletions ## Testing Verified: - Man page viewable with `man docs/mcrfpy.3` - No function name duplication in docs/API_REFERENCE_DYNAMIC.md - Raises sections properly separated from Returns - Master script successfully generates all formats ## Related Issues Addresses requirements from Phase 7 documentation issues. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
parent
621d719c25
commit
4e94291cfb
10 changed files with 2159 additions and 225 deletions
532
stubs/mcrfpy.pyi
Normal file
532
stubs/mcrfpy.pyi
Normal file
|
|
@ -0,0 +1,532 @@
|
|||
"""Type stubs for McRogueFace Python API.
|
||||
|
||||
Core game engine interface for creating roguelike games with Python.
|
||||
"""
|
||||
|
||||
from typing import Any, List, Dict, Tuple, Optional, Callable, Union, overload
|
||||
|
||||
# Type aliases
|
||||
UIElement = Union['Frame', 'Caption', 'Sprite', 'Grid']
|
||||
Transition = Union[str, None]
|
||||
|
||||
# Classes
|
||||
|
||||
class Color:
|
||||
"""SFML Color Object for RGBA colors."""
|
||||
|
||||
r: int
|
||||
g: int
|
||||
b: int
|
||||
a: int
|
||||
|
||||
@overload
|
||||
def __init__(self) -> None: ...
|
||||
@overload
|
||||
def __init__(self, r: int, g: int, b: int, a: int = 255) -> None: ...
|
||||
|
||||
def from_hex(self, hex_string: str) -> 'Color':
|
||||
"""Create color from hex string (e.g., '#FF0000' or 'FF0000')."""
|
||||
...
|
||||
|
||||
def to_hex(self) -> str:
|
||||
"""Convert color to hex string format."""
|
||||
...
|
||||
|
||||
def lerp(self, other: 'Color', t: float) -> 'Color':
|
||||
"""Linear interpolation between two colors."""
|
||||
...
|
||||
|
||||
class Vector:
|
||||
"""SFML Vector Object for 2D coordinates."""
|
||||
|
||||
x: float
|
||||
y: float
|
||||
|
||||
@overload
|
||||
def __init__(self) -> None: ...
|
||||
@overload
|
||||
def __init__(self, x: float, y: float) -> None: ...
|
||||
|
||||
def add(self, other: 'Vector') -> 'Vector': ...
|
||||
def subtract(self, other: 'Vector') -> 'Vector': ...
|
||||
def multiply(self, scalar: float) -> 'Vector': ...
|
||||
def divide(self, scalar: float) -> 'Vector': ...
|
||||
def distance(self, other: 'Vector') -> float: ...
|
||||
def normalize(self) -> 'Vector': ...
|
||||
def dot(self, other: 'Vector') -> float: ...
|
||||
|
||||
class Texture:
|
||||
"""SFML Texture Object for images."""
|
||||
|
||||
def __init__(self, filename: str) -> None: ...
|
||||
|
||||
filename: str
|
||||
width: int
|
||||
height: int
|
||||
sprite_count: int
|
||||
|
||||
class Font:
|
||||
"""SFML Font Object for text rendering."""
|
||||
|
||||
def __init__(self, filename: str) -> None: ...
|
||||
|
||||
filename: str
|
||||
family: str
|
||||
|
||||
class Drawable:
|
||||
"""Base class for all drawable UI elements."""
|
||||
|
||||
x: float
|
||||
y: float
|
||||
visible: bool
|
||||
z_index: int
|
||||
name: str
|
||||
pos: Vector
|
||||
|
||||
def get_bounds(self) -> Tuple[float, float, float, float]:
|
||||
"""Get bounding box as (x, y, width, height)."""
|
||||
...
|
||||
|
||||
def move(self, dx: float, dy: float) -> None:
|
||||
"""Move by relative offset (dx, dy)."""
|
||||
...
|
||||
|
||||
def resize(self, width: float, height: float) -> None:
|
||||
"""Resize to new dimensions (width, height)."""
|
||||
...
|
||||
|
||||
class Frame(Drawable):
|
||||
"""Frame(x=0, y=0, w=0, h=0, fill_color=None, outline_color=None, outline=0, click=None, children=None)
|
||||
|
||||
A rectangular frame UI element that can contain other drawable elements.
|
||||
"""
|
||||
|
||||
@overload
|
||||
def __init__(self) -> None: ...
|
||||
@overload
|
||||
def __init__(self, x: float = 0, y: float = 0, w: float = 0, h: float = 0,
|
||||
fill_color: Optional[Color] = None, outline_color: Optional[Color] = None,
|
||||
outline: float = 0, click: Optional[Callable] = None,
|
||||
children: Optional[List[UIElement]] = None) -> None: ...
|
||||
|
||||
w: float
|
||||
h: float
|
||||
fill_color: Color
|
||||
outline_color: Color
|
||||
outline: float
|
||||
click: Optional[Callable[[float, float, int], None]]
|
||||
children: 'UICollection'
|
||||
clip_children: bool
|
||||
|
||||
class Caption(Drawable):
|
||||
"""Caption(text='', x=0, y=0, font=None, fill_color=None, outline_color=None, outline=0, click=None)
|
||||
|
||||
A text display UI element with customizable font and styling.
|
||||
"""
|
||||
|
||||
@overload
|
||||
def __init__(self) -> None: ...
|
||||
@overload
|
||||
def __init__(self, text: str = '', x: float = 0, y: float = 0,
|
||||
font: Optional[Font] = None, fill_color: Optional[Color] = None,
|
||||
outline_color: Optional[Color] = None, outline: float = 0,
|
||||
click: Optional[Callable] = None) -> None: ...
|
||||
|
||||
text: str
|
||||
font: Font
|
||||
fill_color: Color
|
||||
outline_color: Color
|
||||
outline: float
|
||||
click: Optional[Callable[[float, float, int], None]]
|
||||
w: float # Read-only, computed from text
|
||||
h: float # Read-only, computed from text
|
||||
|
||||
class Sprite(Drawable):
|
||||
"""Sprite(x=0, y=0, texture=None, sprite_index=0, scale=1.0, click=None)
|
||||
|
||||
A sprite UI element that displays a texture or portion of a texture atlas.
|
||||
"""
|
||||
|
||||
@overload
|
||||
def __init__(self) -> None: ...
|
||||
@overload
|
||||
def __init__(self, x: float = 0, y: float = 0, texture: Optional[Texture] = None,
|
||||
sprite_index: int = 0, scale: float = 1.0,
|
||||
click: Optional[Callable] = None) -> None: ...
|
||||
|
||||
texture: Texture
|
||||
sprite_index: int
|
||||
scale: float
|
||||
click: Optional[Callable[[float, float, int], None]]
|
||||
w: float # Read-only, computed from texture
|
||||
h: float # Read-only, computed from texture
|
||||
|
||||
class Grid(Drawable):
|
||||
"""Grid(x=0, y=0, grid_size=(20, 20), texture=None, tile_width=16, tile_height=16, scale=1.0, click=None)
|
||||
|
||||
A grid-based tilemap UI element for rendering tile-based levels and game worlds.
|
||||
"""
|
||||
|
||||
@overload
|
||||
def __init__(self) -> None: ...
|
||||
@overload
|
||||
def __init__(self, x: float = 0, y: float = 0, grid_size: Tuple[int, int] = (20, 20),
|
||||
texture: Optional[Texture] = None, tile_width: int = 16, tile_height: int = 16,
|
||||
scale: float = 1.0, click: Optional[Callable] = None) -> None: ...
|
||||
|
||||
grid_size: Tuple[int, int]
|
||||
tile_width: int
|
||||
tile_height: int
|
||||
texture: Texture
|
||||
scale: float
|
||||
points: List[List['GridPoint']]
|
||||
entities: 'EntityCollection'
|
||||
background_color: Color
|
||||
click: Optional[Callable[[int, int, int], None]]
|
||||
|
||||
def at(self, x: int, y: int) -> 'GridPoint':
|
||||
"""Get grid point at tile coordinates."""
|
||||
...
|
||||
|
||||
class GridPoint:
|
||||
"""Grid point representing a single tile."""
|
||||
|
||||
texture_index: int
|
||||
solid: bool
|
||||
color: Color
|
||||
|
||||
class GridPointState:
|
||||
"""State information for a grid point."""
|
||||
|
||||
texture_index: int
|
||||
color: Color
|
||||
|
||||
class Entity(Drawable):
|
||||
"""Entity(grid_x=0, grid_y=0, texture=None, sprite_index=0, name='')
|
||||
|
||||
Game entity that lives within a Grid.
|
||||
"""
|
||||
|
||||
@overload
|
||||
def __init__(self) -> None: ...
|
||||
@overload
|
||||
def __init__(self, grid_x: float = 0, grid_y: float = 0, texture: Optional[Texture] = None,
|
||||
sprite_index: int = 0, name: str = '') -> None: ...
|
||||
|
||||
grid_x: float
|
||||
grid_y: float
|
||||
texture: Texture
|
||||
sprite_index: int
|
||||
grid: Optional[Grid]
|
||||
|
||||
def at(self, grid_x: float, grid_y: float) -> None:
|
||||
"""Move entity to grid position."""
|
||||
...
|
||||
|
||||
def die(self) -> None:
|
||||
"""Remove entity from its grid."""
|
||||
...
|
||||
|
||||
def index(self) -> int:
|
||||
"""Get index in parent grid's entity collection."""
|
||||
...
|
||||
|
||||
class UICollection:
|
||||
"""Collection of UI drawable elements (Frame, Caption, Sprite, Grid)."""
|
||||
|
||||
def __len__(self) -> int: ...
|
||||
def __getitem__(self, index: int) -> UIElement: ...
|
||||
def __setitem__(self, index: int, value: UIElement) -> None: ...
|
||||
def __delitem__(self, index: int) -> None: ...
|
||||
def __contains__(self, item: UIElement) -> bool: ...
|
||||
def __iter__(self) -> Any: ...
|
||||
def __add__(self, other: 'UICollection') -> 'UICollection': ...
|
||||
def __iadd__(self, other: 'UICollection') -> 'UICollection': ...
|
||||
|
||||
def append(self, item: UIElement) -> None: ...
|
||||
def extend(self, items: List[UIElement]) -> None: ...
|
||||
def remove(self, item: UIElement) -> None: ...
|
||||
def index(self, item: UIElement) -> int: ...
|
||||
def count(self, item: UIElement) -> int: ...
|
||||
|
||||
class EntityCollection:
|
||||
"""Collection of Entity objects."""
|
||||
|
||||
def __len__(self) -> int: ...
|
||||
def __getitem__(self, index: int) -> Entity: ...
|
||||
def __setitem__(self, index: int, value: Entity) -> None: ...
|
||||
def __delitem__(self, index: int) -> None: ...
|
||||
def __contains__(self, item: Entity) -> bool: ...
|
||||
def __iter__(self) -> Any: ...
|
||||
def __add__(self, other: 'EntityCollection') -> 'EntityCollection': ...
|
||||
def __iadd__(self, other: 'EntityCollection') -> 'EntityCollection': ...
|
||||
|
||||
def append(self, item: Entity) -> None: ...
|
||||
def extend(self, items: List[Entity]) -> None: ...
|
||||
def remove(self, item: Entity) -> None: ...
|
||||
def index(self, item: Entity) -> int: ...
|
||||
def count(self, item: Entity) -> int: ...
|
||||
|
||||
class Scene:
|
||||
"""Base class for object-oriented scenes."""
|
||||
|
||||
name: str
|
||||
|
||||
def __init__(self, name: str) -> None: ...
|
||||
|
||||
def activate(self) -> None:
|
||||
"""Called when scene becomes active."""
|
||||
...
|
||||
|
||||
def deactivate(self) -> None:
|
||||
"""Called when scene becomes inactive."""
|
||||
...
|
||||
|
||||
def get_ui(self) -> UICollection:
|
||||
"""Get UI elements collection."""
|
||||
...
|
||||
|
||||
def on_keypress(self, key: str, pressed: bool) -> None:
|
||||
"""Handle keyboard events."""
|
||||
...
|
||||
|
||||
def on_click(self, x: float, y: float, button: int) -> None:
|
||||
"""Handle mouse clicks."""
|
||||
...
|
||||
|
||||
def on_enter(self) -> None:
|
||||
"""Called when entering the scene."""
|
||||
...
|
||||
|
||||
def on_exit(self) -> None:
|
||||
"""Called when leaving the scene."""
|
||||
...
|
||||
|
||||
def on_resize(self, width: int, height: int) -> None:
|
||||
"""Handle window resize events."""
|
||||
...
|
||||
|
||||
def update(self, dt: float) -> None:
|
||||
"""Update scene logic."""
|
||||
...
|
||||
|
||||
class Timer:
|
||||
"""Timer object for scheduled callbacks."""
|
||||
|
||||
name: str
|
||||
interval: int
|
||||
active: bool
|
||||
|
||||
def __init__(self, name: str, callback: Callable[[float], None], interval: int) -> None: ...
|
||||
|
||||
def pause(self) -> None:
|
||||
"""Pause the timer."""
|
||||
...
|
||||
|
||||
def resume(self) -> None:
|
||||
"""Resume the timer."""
|
||||
...
|
||||
|
||||
def cancel(self) -> None:
|
||||
"""Cancel and remove the timer."""
|
||||
...
|
||||
|
||||
class Window:
|
||||
"""Window singleton for managing the game window."""
|
||||
|
||||
resolution: Tuple[int, int]
|
||||
fullscreen: bool
|
||||
vsync: bool
|
||||
title: str
|
||||
fps_limit: int
|
||||
game_resolution: Tuple[int, int]
|
||||
scaling_mode: str
|
||||
|
||||
@staticmethod
|
||||
def get() -> 'Window':
|
||||
"""Get the window singleton instance."""
|
||||
...
|
||||
|
||||
class Animation:
|
||||
"""Animation object for animating UI properties."""
|
||||
|
||||
target: Any
|
||||
property: str
|
||||
duration: float
|
||||
easing: str
|
||||
loop: bool
|
||||
on_complete: Optional[Callable]
|
||||
|
||||
def __init__(self, target: Any, property: str, start_value: Any, end_value: Any,
|
||||
duration: float, easing: str = 'linear', loop: bool = False,
|
||||
on_complete: Optional[Callable] = None) -> None: ...
|
||||
|
||||
def start(self) -> None:
|
||||
"""Start the animation."""
|
||||
...
|
||||
|
||||
def update(self, dt: float) -> bool:
|
||||
"""Update animation, returns True if still running."""
|
||||
...
|
||||
|
||||
def get_current_value(self) -> Any:
|
||||
"""Get the current interpolated value."""
|
||||
...
|
||||
|
||||
# Module functions
|
||||
|
||||
def createSoundBuffer(filename: str) -> int:
|
||||
"""Load a sound effect from a file and return its buffer ID."""
|
||||
...
|
||||
|
||||
def loadMusic(filename: str) -> None:
|
||||
"""Load and immediately play background music from a file."""
|
||||
...
|
||||
|
||||
def setMusicVolume(volume: int) -> None:
|
||||
"""Set the global music volume (0-100)."""
|
||||
...
|
||||
|
||||
def setSoundVolume(volume: int) -> None:
|
||||
"""Set the global sound effects volume (0-100)."""
|
||||
...
|
||||
|
||||
def playSound(buffer_id: int) -> None:
|
||||
"""Play a sound effect using a previously loaded buffer."""
|
||||
...
|
||||
|
||||
def getMusicVolume() -> int:
|
||||
"""Get the current music volume level (0-100)."""
|
||||
...
|
||||
|
||||
def getSoundVolume() -> int:
|
||||
"""Get the current sound effects volume level (0-100)."""
|
||||
...
|
||||
|
||||
def sceneUI(scene: Optional[str] = None) -> UICollection:
|
||||
"""Get all UI elements for a scene."""
|
||||
...
|
||||
|
||||
def currentScene() -> str:
|
||||
"""Get the name of the currently active scene."""
|
||||
...
|
||||
|
||||
def setScene(scene: str, transition: Optional[str] = None, duration: float = 0.0) -> None:
|
||||
"""Switch to a different scene with optional transition effect."""
|
||||
...
|
||||
|
||||
def createScene(name: str) -> None:
|
||||
"""Create a new empty scene."""
|
||||
...
|
||||
|
||||
def keypressScene(handler: Callable[[str, bool], None]) -> None:
|
||||
"""Set the keyboard event handler for the current scene."""
|
||||
...
|
||||
|
||||
def setTimer(name: str, handler: Callable[[float], None], interval: int) -> None:
|
||||
"""Create or update a recurring timer."""
|
||||
...
|
||||
|
||||
def delTimer(name: str) -> None:
|
||||
"""Stop and remove a timer."""
|
||||
...
|
||||
|
||||
def exit() -> None:
|
||||
"""Cleanly shut down the game engine and exit the application."""
|
||||
...
|
||||
|
||||
def setScale(multiplier: float) -> None:
|
||||
"""Scale the game window size (deprecated - use Window.resolution)."""
|
||||
...
|
||||
|
||||
def find(name: str, scene: Optional[str] = None) -> Optional[UIElement]:
|
||||
"""Find the first UI element with the specified name."""
|
||||
...
|
||||
|
||||
def findAll(pattern: str, scene: Optional[str] = None) -> List[UIElement]:
|
||||
"""Find all UI elements matching a name pattern (supports * wildcards)."""
|
||||
...
|
||||
|
||||
def getMetrics() -> Dict[str, Union[int, float]]:
|
||||
"""Get current performance metrics."""
|
||||
...
|
||||
|
||||
# Submodule
|
||||
class automation:
|
||||
"""Automation API for testing and scripting."""
|
||||
|
||||
@staticmethod
|
||||
def screenshot(filename: str) -> bool:
|
||||
"""Save a screenshot to the specified file."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def position() -> Tuple[int, int]:
|
||||
"""Get current mouse position as (x, y) tuple."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def size() -> Tuple[int, int]:
|
||||
"""Get screen size as (width, height) tuple."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def onScreen(x: int, y: int) -> bool:
|
||||
"""Check if coordinates are within screen bounds."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def moveTo(x: int, y: int, duration: float = 0.0) -> None:
|
||||
"""Move mouse to absolute position."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def moveRel(xOffset: int, yOffset: int, duration: float = 0.0) -> None:
|
||||
"""Move mouse relative to current position."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def dragTo(x: int, y: int, duration: float = 0.0, button: str = 'left') -> None:
|
||||
"""Drag mouse to position."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def dragRel(xOffset: int, yOffset: int, duration: float = 0.0, button: str = 'left') -> None:
|
||||
"""Drag mouse relative to current position."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def click(x: Optional[int] = None, y: Optional[int] = None, clicks: int = 1,
|
||||
interval: float = 0.0, button: str = 'left') -> None:
|
||||
"""Click mouse at position."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def mouseDown(x: Optional[int] = None, y: Optional[int] = None, button: str = 'left') -> None:
|
||||
"""Press mouse button down."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def mouseUp(x: Optional[int] = None, y: Optional[int] = None, button: str = 'left') -> None:
|
||||
"""Release mouse button."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def keyDown(key: str) -> None:
|
||||
"""Press key down."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def keyUp(key: str) -> None:
|
||||
"""Release key."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def press(key: str) -> None:
|
||||
"""Press and release a key."""
|
||||
...
|
||||
|
||||
@staticmethod
|
||||
def typewrite(text: str, interval: float = 0.0) -> None:
|
||||
"""Type text with optional interval between characters."""
|
||||
...
|
||||
Loading…
Add table
Add a link
Reference in a new issue