feat: Add UIDrawable children collection to Grid
Grid now supports a `children` collection for arbitrary UIDrawable elements (speech bubbles, effects, highlights, path visualization, etc.) that automatically transform with the grid's camera (pan/zoom). Key features: - Children positioned in grid-world pixel coordinates - Render after entities, before FOV overlay (proper z-ordering) - Sorted by z_index, culled when outside visible region - Click detection transforms through grid camera - Automatically clipped to grid boundaries via RenderTexture Python API: grid.children.append(caption) # Speech bubble follows grid camera grid.children.append(circle) # Highlight indicator Closes #132 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
parent
311dc02f1d
commit
4d6808e34d
3 changed files with 216 additions and 12 deletions
129
tests/test_grid_children.py
Normal file
129
tests/test_grid_children.py
Normal file
|
|
@ -0,0 +1,129 @@
|
|||
#!/usr/bin/env python3
|
||||
"""Test Grid.children collection - Issue #132"""
|
||||
import mcrfpy
|
||||
from mcrfpy import automation
|
||||
import sys
|
||||
|
||||
def take_screenshot(runtime):
|
||||
"""Take screenshot after render completes"""
|
||||
mcrfpy.delTimer("screenshot")
|
||||
automation.screenshot("test_grid_children_result.png")
|
||||
|
||||
print("Screenshot saved to test_grid_children_result.png")
|
||||
print("PASS - Grid.children test completed")
|
||||
sys.exit(0)
|
||||
|
||||
def run_test(runtime):
|
||||
"""Main test - runs after scene is set up"""
|
||||
mcrfpy.delTimer("test")
|
||||
|
||||
# Get the scene UI
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
|
||||
# Create a grid without texture (uses default 16x16 cells)
|
||||
print("Test 1: Creating Grid with children...")
|
||||
grid = mcrfpy.Grid(grid_size=(20, 15), pos=(50, 50), size=(320, 240))
|
||||
grid.fill_color = mcrfpy.Color(30, 30, 60)
|
||||
ui.append(grid)
|
||||
|
||||
# Verify entities and children properties exist
|
||||
print(f" grid.entities = {grid.entities}")
|
||||
print(f" grid.children = {grid.children}")
|
||||
|
||||
# Test 2: Add UIDrawable children to the grid
|
||||
print("\nTest 2: Adding UIDrawable children...")
|
||||
|
||||
# Speech bubble style caption - positioned in grid-world pixels
|
||||
# At cell (5, 3) which is 5*16=80, 3*16=48 in pixels
|
||||
caption = mcrfpy.Caption(text="Hello!", pos=(80, 48))
|
||||
caption.fill_color = mcrfpy.Color(255, 255, 200)
|
||||
caption.outline = 1
|
||||
caption.outline_color = mcrfpy.Color(0, 0, 0)
|
||||
grid.children.append(caption)
|
||||
print(f" Added caption at (80, 48)")
|
||||
|
||||
# A highlight circle around cell (10, 7) = (160, 112)
|
||||
# Circle needs center, not pos
|
||||
circle = mcrfpy.Circle(center=(168, 120), radius=20,
|
||||
fill_color=mcrfpy.Color(255, 255, 0, 100),
|
||||
outline_color=mcrfpy.Color(255, 255, 0),
|
||||
outline=2)
|
||||
grid.children.append(circle)
|
||||
print(f" Added highlight circle at (168, 120)")
|
||||
|
||||
# A line indicating a path from (2,2) to (8,6)
|
||||
# In pixels: (32, 32) to (128, 96)
|
||||
line = mcrfpy.Line(start=(32, 32), end=(128, 96),
|
||||
color=mcrfpy.Color(0, 255, 0), thickness=3)
|
||||
grid.children.append(line)
|
||||
print(f" Added path line from (32,32) to (128,96)")
|
||||
|
||||
# An arc for range indicator at (15, 10) = (240, 160)
|
||||
arc = mcrfpy.Arc(center=(240, 160), radius=40, start_angle=0, end_angle=270,
|
||||
color=mcrfpy.Color(255, 0, 255), thickness=4)
|
||||
grid.children.append(arc)
|
||||
print(f" Added range arc at (240, 160)")
|
||||
|
||||
# Test 3: Verify children count
|
||||
print(f"\nTest 3: Verifying children count...")
|
||||
print(f" grid.children count = {len(grid.children)}")
|
||||
assert len(grid.children) == 4, f"Expected 4 children, got {len(grid.children)}"
|
||||
|
||||
# Test 4: Children should be accessible by index
|
||||
print("\nTest 4: Accessing children by index...")
|
||||
child0 = grid.children[0]
|
||||
print(f" grid.children[0] = {child0}")
|
||||
child1 = grid.children[1]
|
||||
print(f" grid.children[1] = {child1}")
|
||||
|
||||
# Test 5: Modify a child's position (should update in grid)
|
||||
print("\nTest 5: Modifying child position...")
|
||||
original_pos = (caption.pos.x, caption.pos.y)
|
||||
caption.pos = mcrfpy.Vector(90, 58)
|
||||
new_pos = (caption.pos.x, caption.pos.y)
|
||||
print(f" Moved caption from {original_pos} to {new_pos}")
|
||||
|
||||
# Test 6: Test z_index for children
|
||||
print("\nTest 6: Testing z_index ordering...")
|
||||
# Add overlapping elements with different z_index
|
||||
frame1 = mcrfpy.Frame(pos=(150, 80), size=(40, 40))
|
||||
frame1.fill_color = mcrfpy.Color(255, 0, 0, 200)
|
||||
frame1.z_index = 10
|
||||
grid.children.append(frame1)
|
||||
|
||||
frame2 = mcrfpy.Frame(pos=(160, 90), size=(40, 40))
|
||||
frame2.fill_color = mcrfpy.Color(0, 255, 0, 200)
|
||||
frame2.z_index = 5 # Lower z_index, rendered first (behind)
|
||||
grid.children.append(frame2)
|
||||
print(f" Added overlapping frames: red z=10, green z=5")
|
||||
|
||||
# Test 7: Test visibility
|
||||
print("\nTest 7: Testing child visibility...")
|
||||
frame3 = mcrfpy.Frame(pos=(50, 150), size=(30, 30))
|
||||
frame3.fill_color = mcrfpy.Color(0, 0, 255)
|
||||
frame3.visible = False
|
||||
grid.children.append(frame3)
|
||||
print(f" Added invisible blue frame (should not appear)")
|
||||
|
||||
# Test 8: Pan the grid and verify children move with it
|
||||
print("\nTest 8: Testing pan (children should follow grid camera)...")
|
||||
# Center the view on cell (10, 7.5) - default was grid center
|
||||
grid.center = (160, 120) # Center on pixel (160, 120)
|
||||
print(f" Centered grid on (160, 120)")
|
||||
|
||||
# Test 9: Test zoom
|
||||
print("\nTest 9: Testing zoom...")
|
||||
grid.zoom = 1.5
|
||||
print(f" Set zoom to 1.5")
|
||||
|
||||
print(f"\nFinal children count: {len(grid.children)}")
|
||||
|
||||
# Schedule screenshot for next frame
|
||||
mcrfpy.setTimer("screenshot", take_screenshot, 100)
|
||||
|
||||
# Create a test scene
|
||||
mcrfpy.createScene("test")
|
||||
mcrfpy.setScene("test")
|
||||
|
||||
# Schedule test to run after game loop starts
|
||||
mcrfpy.setTimer("test", run_test, 50)
|
||||
Loading…
Add table
Add a link
Reference in a new issue