feat: Add dynamic layer system for Grid (closes #147)

Implements ColorLayer and TileLayer classes with z_index ordering:
- ColorLayer: stores RGBA color per cell for overlays, fog of war, etc.
- TileLayer: stores sprite index per cell with optional texture
- z_index < 0: renders below entities
- z_index >= 0: renders above entities

Python API:
- grid.add_layer(type, z_index, texture) - create layer
- grid.remove_layer(layer) - remove layer
- grid.layers - list of layers sorted by z_index
- grid.layer(z_index) - get layer by z_index
- layer.at(x,y) / layer.set(x,y,value) - cell access
- layer.fill(value) - fill entire layer

Layers are allocated separately from UIGridPoint, reducing memory
for grids that don't need all features. Base grid retains walkable/
transparent arrays for TCOD pathfinding.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
John McCardle 2025-11-28 21:35:38 -05:00
commit 4b05a95efe
6 changed files with 1342 additions and 19 deletions

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src/GridLayers.h Normal file
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#pragma once
#include "Common.h"
#include "Python.h"
#include "structmember.h"
#include <SFML/Graphics.hpp>
#include <memory>
#include <vector>
// Forward declarations
class UIGrid;
class PyTexture;
// Include PyTexture.h for PyTextureObject (typedef, not struct)
#include "PyTexture.h"
// Layer type enumeration
enum class GridLayerType {
Color,
Tile
};
// Abstract base class for grid layers
class GridLayer {
public:
GridLayerType type;
int z_index; // Negative = below entities, >= 0 = above entities
int grid_x, grid_y; // Dimensions
UIGrid* parent_grid; // Parent grid reference
bool visible; // Visibility flag
GridLayer(GridLayerType type, int z_index, int grid_x, int grid_y, UIGrid* parent);
virtual ~GridLayer() = default;
// Render the layer to a RenderTarget with the given transformation parameters
virtual void render(sf::RenderTarget& target,
float left_spritepixels, float top_spritepixels,
int left_edge, int top_edge, int x_limit, int y_limit,
float zoom, int cell_width, int cell_height) = 0;
// Resize the layer (reallocates storage)
virtual void resize(int new_grid_x, int new_grid_y) = 0;
};
// Color layer - stores RGBA color per cell
class ColorLayer : public GridLayer {
public:
std::vector<sf::Color> colors;
ColorLayer(int z_index, int grid_x, int grid_y, UIGrid* parent);
// Access color at position
sf::Color& at(int x, int y);
const sf::Color& at(int x, int y) const;
// Fill entire layer with a color
void fill(const sf::Color& color);
void render(sf::RenderTarget& target,
float left_spritepixels, float top_spritepixels,
int left_edge, int top_edge, int x_limit, int y_limit,
float zoom, int cell_width, int cell_height) override;
void resize(int new_grid_x, int new_grid_y) override;
};
// Tile layer - stores sprite index per cell with texture reference
class TileLayer : public GridLayer {
public:
std::vector<int> tiles; // Sprite indices (-1 = no tile)
std::shared_ptr<PyTexture> texture;
TileLayer(int z_index, int grid_x, int grid_y, UIGrid* parent,
std::shared_ptr<PyTexture> texture = nullptr);
// Access tile index at position
int& at(int x, int y);
int at(int x, int y) const;
// Fill entire layer with a tile index
void fill(int tile_index);
void render(sf::RenderTarget& target,
float left_spritepixels, float top_spritepixels,
int left_edge, int top_edge, int x_limit, int y_limit,
float zoom, int cell_width, int cell_height) override;
void resize(int new_grid_x, int new_grid_y) override;
};
// Python wrapper types
typedef struct {
PyObject_HEAD
std::shared_ptr<GridLayer> data;
std::shared_ptr<UIGrid> grid; // Parent grid reference
} PyGridLayerObject;
typedef struct {
PyObject_HEAD
std::shared_ptr<ColorLayer> data;
std::shared_ptr<UIGrid> grid;
} PyColorLayerObject;
typedef struct {
PyObject_HEAD
std::shared_ptr<TileLayer> data;
std::shared_ptr<UIGrid> grid;
} PyTileLayerObject;
// Python API classes
class PyGridLayerAPI {
public:
// ColorLayer methods
static int ColorLayer_init(PyColorLayerObject* self, PyObject* args, PyObject* kwds);
static PyObject* ColorLayer_at(PyColorLayerObject* self, PyObject* args);
static PyObject* ColorLayer_set(PyColorLayerObject* self, PyObject* args);
static PyObject* ColorLayer_fill(PyColorLayerObject* self, PyObject* args);
static PyObject* ColorLayer_get_z_index(PyColorLayerObject* self, void* closure);
static int ColorLayer_set_z_index(PyColorLayerObject* self, PyObject* value, void* closure);
static PyObject* ColorLayer_get_visible(PyColorLayerObject* self, void* closure);
static int ColorLayer_set_visible(PyColorLayerObject* self, PyObject* value, void* closure);
static PyObject* ColorLayer_get_grid_size(PyColorLayerObject* self, void* closure);
static PyObject* ColorLayer_repr(PyColorLayerObject* self);
// TileLayer methods
static int TileLayer_init(PyTileLayerObject* self, PyObject* args, PyObject* kwds);
static PyObject* TileLayer_at(PyTileLayerObject* self, PyObject* args);
static PyObject* TileLayer_set(PyTileLayerObject* self, PyObject* args);
static PyObject* TileLayer_fill(PyTileLayerObject* self, PyObject* args);
static PyObject* TileLayer_get_z_index(PyTileLayerObject* self, void* closure);
static int TileLayer_set_z_index(PyTileLayerObject* self, PyObject* value, void* closure);
static PyObject* TileLayer_get_visible(PyTileLayerObject* self, void* closure);
static int TileLayer_set_visible(PyTileLayerObject* self, PyObject* value, void* closure);
static PyObject* TileLayer_get_texture(PyTileLayerObject* self, void* closure);
static int TileLayer_set_texture(PyTileLayerObject* self, PyObject* value, void* closure);
static PyObject* TileLayer_get_grid_size(PyTileLayerObject* self, void* closure);
static PyObject* TileLayer_repr(PyTileLayerObject* self);
// Method and getset arrays
static PyMethodDef ColorLayer_methods[];
static PyGetSetDef ColorLayer_getsetters[];
static PyMethodDef TileLayer_methods[];
static PyGetSetDef TileLayer_getsetters[];
};
namespace mcrfpydef {
// ColorLayer type
static PyTypeObject PyColorLayerType = {
.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
.tp_name = "mcrfpy.ColorLayer",
.tp_basicsize = sizeof(PyColorLayerObject),
.tp_itemsize = 0,
.tp_dealloc = (destructor)[](PyObject* self) {
PyColorLayerObject* obj = (PyColorLayerObject*)self;
obj->data.reset();
obj->grid.reset();
Py_TYPE(self)->tp_free(self);
},
.tp_repr = (reprfunc)PyGridLayerAPI::ColorLayer_repr,
.tp_flags = Py_TPFLAGS_DEFAULT,
.tp_doc = PyDoc_STR("ColorLayer(z_index=-1, grid_size=None)\n\n"
"A grid layer that stores RGBA colors per cell.\n\n"
"Args:\n"
" z_index (int): Render order. Negative = below entities. Default: -1\n"
" grid_size (tuple): Dimensions as (width, height). Default: parent grid size\n\n"
"Attributes:\n"
" z_index (int): Layer z-order relative to entities\n"
" visible (bool): Whether layer is rendered\n"
" grid_size (tuple): Layer dimensions (read-only)\n\n"
"Methods:\n"
" at(x, y): Get color at cell position\n"
" set(x, y, color): Set color at cell position\n"
" fill(color): Fill entire layer with color"),
.tp_methods = PyGridLayerAPI::ColorLayer_methods,
.tp_getset = PyGridLayerAPI::ColorLayer_getsetters,
.tp_init = (initproc)PyGridLayerAPI::ColorLayer_init,
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject* {
PyColorLayerObject* self = (PyColorLayerObject*)type->tp_alloc(type, 0);
return (PyObject*)self;
}
};
// TileLayer type
static PyTypeObject PyTileLayerType = {
.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
.tp_name = "mcrfpy.TileLayer",
.tp_basicsize = sizeof(PyTileLayerObject),
.tp_itemsize = 0,
.tp_dealloc = (destructor)[](PyObject* self) {
PyTileLayerObject* obj = (PyTileLayerObject*)self;
obj->data.reset();
obj->grid.reset();
Py_TYPE(self)->tp_free(self);
},
.tp_repr = (reprfunc)PyGridLayerAPI::TileLayer_repr,
.tp_flags = Py_TPFLAGS_DEFAULT,
.tp_doc = PyDoc_STR("TileLayer(z_index=-1, texture=None, grid_size=None)\n\n"
"A grid layer that stores sprite indices per cell.\n\n"
"Args:\n"
" z_index (int): Render order. Negative = below entities. Default: -1\n"
" texture (Texture): Sprite atlas for tile rendering. Default: None\n"
" grid_size (tuple): Dimensions as (width, height). Default: parent grid size\n\n"
"Attributes:\n"
" z_index (int): Layer z-order relative to entities\n"
" visible (bool): Whether layer is rendered\n"
" texture (Texture): Tile sprite atlas\n"
" grid_size (tuple): Layer dimensions (read-only)\n\n"
"Methods:\n"
" at(x, y): Get tile index at cell position\n"
" set(x, y, index): Set tile index at cell position\n"
" fill(index): Fill entire layer with tile index"),
.tp_methods = PyGridLayerAPI::TileLayer_methods,
.tp_getset = PyGridLayerAPI::TileLayer_getsetters,
.tp_init = (initproc)PyGridLayerAPI::TileLayer_init,
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject* {
PyTileLayerObject* self = (PyTileLayerObject*)type->tp_alloc(type, 0);
return (PyObject*)self;
}
};
}