draft tutorial revisions
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docs/cookbook/effects/effects_damage_flash_basic.py
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docs/cookbook/effects/effects_damage_flash_basic.py
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"""McRogueFace - Damage Flash Effect (basic)
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Documentation: https://mcrogueface.github.io/cookbook/effects_damage_flash
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Repository: https://github.com/jmccardle/McRogueFace/blob/master/docs/cookbook/effects/effects_damage_flash_basic.py
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This code is extracted from the McRogueFace documentation and can be
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run directly with: ./mcrogueface path/to/this/file.py
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"""
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import mcrfpy
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# Add a color layer to your grid (do this once during setup)
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grid.add_layer("color")
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color_layer = grid.layers[-1] # Get the color layer
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def flash_cell(grid, x, y, color, duration=0.3):
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"""Flash a grid cell with a color overlay."""
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# Get the color layer (assumes it's the last layer added)
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color_layer = None
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for layer in grid.layers:
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if isinstance(layer, mcrfpy.ColorLayer):
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color_layer = layer
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break
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if not color_layer:
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return
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# Set cell to flash color
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cell = color_layer.at(x, y)
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cell.color = mcrfpy.Color(color[0], color[1], color[2], 200)
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# Animate alpha back to 0
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anim = mcrfpy.Animation("a", 0.0, duration, "easeOut")
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anim.start(cell.color)
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def damage_at_position(grid, x, y, duration=0.3):
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"""Flash red at a grid position when damage occurs."""
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flash_cell(grid, x, y, (255, 0, 0), duration)
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# Usage when entity takes damage
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damage_at_position(grid, int(enemy.x), int(enemy.y))
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