draft tutorial revisions

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John McCardle 2026-01-03 11:01:10 -05:00
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"""McRogueFace - Turn-Based Game Loop (combat_turn_system)
Documentation: https://mcrogueface.github.io/cookbook/combat_turn_system
Repository: https://github.com/jmccardle/McRogueFace/blob/master/docs/cookbook/combat/combat_turn_system.py
This code is extracted from the McRogueFace documentation and can be
run directly with: ./mcrogueface path/to/this/file.py
"""
def create_turn_order_ui(turn_manager, x=800, y=50):
"""Create a visual turn order display."""
ui = mcrfpy.sceneUI(mcrfpy.currentScene())
# Background frame
frame = mcrfpy.Frame(x, y, 200, 300)
frame.fill_color = mcrfpy.Color(30, 30, 30, 200)
frame.outline = 2
frame.outline_color = mcrfpy.Color(100, 100, 100)
ui.append(frame)
# Title
title = mcrfpy.Caption("Turn Order", x + 10, y + 10)
title.fill_color = mcrfpy.Color(255, 255, 255)
ui.append(title)
return frame
def update_turn_order_display(frame, turn_manager, x=800, y=50):
"""Update the turn order display."""
ui = mcrfpy.sceneUI(mcrfpy.currentScene())
# Clear old entries (keep frame and title)
# In practice, store references to caption objects and update them
for i, actor_data in enumerate(turn_manager.actors):
actor = actor_data["actor"]
is_current = (i == turn_manager.current)
# Actor name/type
name = getattr(actor, 'name', f"Actor {i}")
color = mcrfpy.Color(255, 255, 0) if is_current else mcrfpy.Color(200, 200, 200)
caption = mcrfpy.Caption(name, x + 10, y + 40 + i * 25)
caption.fill_color = color
ui.append(caption)