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John McCardle 2026-01-03 11:01:10 -05:00
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"""McRogueFace - Basic Enemy AI (basic)
Documentation: https://mcrogueface.github.io/cookbook/combat_enemy_ai
Repository: https://github.com/jmccardle/McRogueFace/blob/master/docs/cookbook/combat/combat_enemy_ai_basic.py
This code is extracted from the McRogueFace documentation and can be
run directly with: ./mcrogueface path/to/this/file.py
"""
import random
def wander(enemy, grid):
"""Move randomly to an adjacent walkable tile."""
ex, ey = int(enemy.x), int(enemy.y)
# Get valid adjacent tiles
directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
random.shuffle(directions)
for dx, dy in directions:
new_x, new_y = ex + dx, ey + dy
if is_walkable(grid, new_x, new_y) and not is_occupied(new_x, new_y):
enemy.x = new_x
enemy.y = new_y
return
# No valid moves - stay in place
def is_walkable(grid, x, y):
"""Check if a tile can be walked on."""
grid_w, grid_h = grid.grid_size
if x < 0 or x >= grid_w or y < 0 or y >= grid_h:
return False
return grid.at(x, y).walkable
def is_occupied(x, y, entities=None):
"""Check if a tile is occupied by another entity."""
if entities is None:
return False
for entity in entities:
if int(entity.x) == x and int(entity.y) == y:
return True
return False