Refactor timing tests to use mcrfpy.step() for synchronous execution
Converts tests from Timer-based async patterns to step()-based sync patterns, eliminating timeout issues in headless testing. Refactored tests: - simple_timer_screenshot_test.py - test_animation_callback_simple.py - test_animation_property_locking.py - test_animation_raii.py - test_animation_removal.py - test_timer_callback.py Also updates KNOWN_ISSUES.md with comprehensive documentation on the step()-based testing pattern including examples and best practices. 🤖 Generated with Claude Code (https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#!/usr/bin/env python3
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"""Simple test for animation callbacks - demonstrates basic usage"""
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"""Simple test for animation callbacks using mcrfpy.step() for synchronous execution"""
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import mcrfpy
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import sys
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print("Animation Callback Demo")
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print("=" * 30)
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# Global state to track callback
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callback_count = 0
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callback_demo = None # Will be set in setup_and_run
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def my_callback(anim, target):
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"""Simple callback that prints when animation completes"""
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global callback_count
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callback_count += 1
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print(f"Animation completed! Callback #{callback_count}")
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# For now, anim and target are None - future enhancement
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def setup_and_run():
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"""Set up scene and run animation with callback"""
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global callback_demo
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# Create scene
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callback_demo = mcrfpy.Scene("callback_demo")
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callback_demo.activate()
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# Create scene
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callback_demo = mcrfpy.Scene("callback_demo")
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callback_demo.activate()
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# Create a frame to animate
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frame = mcrfpy.Frame((100, 100), (200, 200), fill_color=(255, 0, 0))
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ui = callback_demo.children
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ui.append(frame)
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# Create a frame to animate
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frame = mcrfpy.Frame((100, 100), (200, 200), fill_color=(255, 0, 0))
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ui = callback_demo.children
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ui.append(frame)
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# Create animation with callback
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print("Starting animation with callback...")
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anim = mcrfpy.Animation("x", 400.0, 1.0, "easeInOutQuad", callback=my_callback)
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anim.start(frame)
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# Test 1: Animation with callback
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print("Starting animation with callback (1.0s duration)...")
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anim = mcrfpy.Animation("x", 400.0, 1.0, "easeInOutQuad", callback=my_callback)
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anim.start(frame)
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# Schedule check after animation should complete
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mcrfpy.Timer("check", check_result, 1500, once=True)
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# Use mcrfpy.step() to advance past animation completion
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mcrfpy.step(1.5) # Advance 1.5 seconds - animation completes at 1.0s
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def check_result(timer, runtime):
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"""Check if callback fired correctly"""
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global callback_count, callback_demo
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if callback_count != 1:
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print(f"FAIL: Expected 1 callback, got {callback_count}")
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sys.exit(1)
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print("SUCCESS: Callback fired exactly once!")
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if callback_count == 1:
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print("SUCCESS: Callback fired exactly once!")
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# Test 2: Animation without callback
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print("\nTesting animation without callback (0.5s duration)...")
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anim2 = mcrfpy.Animation("y", 300.0, 0.5, "linear")
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anim2.start(frame)
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# Test 2: Animation without callback
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print("\nTesting animation without callback...")
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ui = callback_demo.children
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frame = ui[0]
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# Advance past second animation
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mcrfpy.step(0.7)
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anim2 = mcrfpy.Animation("y", 300.0, 0.5, "linear")
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anim2.start(frame)
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if callback_count != 1:
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print(f"FAIL: Callback count changed to {callback_count}")
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sys.exit(1)
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mcrfpy.Timer("final", final_check, 700, once=True)
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else:
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print(f"FAIL: Expected 1 callback, got {callback_count}")
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sys.exit(1)
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def final_check(timer, runtime):
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"""Final check - callback count should still be 1"""
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global callback_count
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if callback_count == 1:
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print("SUCCESS: No unexpected callbacks fired!")
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print("\nAnimation callback feature working correctly!")
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sys.exit(0)
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else:
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print(f"FAIL: Callback count changed to {callback_count}")
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sys.exit(1)
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# Start the demo
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print("Animation Callback Demo")
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print("=" * 30)
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setup_and_run()
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print("SUCCESS: No unexpected callbacks fired!")
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print("\nAnimation callback feature working correctly!")
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sys.exit(0)
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