Refactor timing tests to use mcrfpy.step() for synchronous execution
Converts tests from Timer-based async patterns to step()-based sync patterns, eliminating timeout issues in headless testing. Refactored tests: - simple_timer_screenshot_test.py - test_animation_callback_simple.py - test_animation_property_locking.py - test_animation_raii.py - test_animation_removal.py - test_timer_callback.py Also updates KNOWN_ISSUES.md with comprehensive documentation on the step()-based testing pattern including examples and best practices. 🤖 Generated with Claude Code (https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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7 changed files with 325 additions and 290 deletions
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@ -1,28 +1,23 @@
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#!/usr/bin/env python3
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"""Simplified test to verify timer-based screenshots work"""
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"""Test to verify timer-based screenshots work using mcrfpy.step() for synchronous execution"""
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import mcrfpy
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from mcrfpy import automation
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import sys
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# Counter to track timer calls
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call_count = 0
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def take_screenshot_and_exit(timer, runtime):
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"""Timer callback that takes screenshot then exits"""
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def take_screenshot(timer, runtime):
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"""Timer callback that takes screenshot"""
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global call_count
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call_count += 1
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print(f"\nTimer callback fired! (call #{call_count})")
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print(f"Timer callback fired! (call #{call_count}, runtime={runtime})")
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# Take screenshot
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filename = f"timer_screenshot_test_{call_count}.png"
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result = automation.screenshot(filename)
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print(f"Screenshot result: {result} -> {filename}")
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# Exit after first call
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if call_count >= 1:
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print("Exiting game...")
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mcrfpy.exit()
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# Set up a simple scene
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print("Creating test scene...")
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test = mcrfpy.Scene("test")
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@ -35,6 +30,17 @@ frame = mcrfpy.Frame(pos=(100, 100), size=(200, 200),
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ui.append(frame)
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print("Setting timer to fire in 100ms...")
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mcrfpy.Timer("screenshot_timer", take_screenshot_and_exit, 100, once=True)
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timer = mcrfpy.Timer("screenshot_timer", take_screenshot, 100, once=True)
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print(f"Timer created: {timer}")
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print("Setup complete. Game loop starting...")
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# Use mcrfpy.step() to advance simulation synchronously instead of waiting
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print("Advancing simulation by 200ms using step()...")
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mcrfpy.step(0.2) # Advance 200ms - timer at 100ms should fire
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# Verify timer fired
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if call_count >= 1:
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print("SUCCESS: Timer fired and screenshot taken!")
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sys.exit(0)
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else:
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print(f"FAIL: Expected call_count >= 1, got {call_count}")
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sys.exit(1)
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@ -1,73 +1,55 @@
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#!/usr/bin/env python3
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"""Simple test for animation callbacks - demonstrates basic usage"""
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"""Simple test for animation callbacks using mcrfpy.step() for synchronous execution"""
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import mcrfpy
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import sys
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print("Animation Callback Demo")
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print("=" * 30)
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# Global state to track callback
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callback_count = 0
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callback_demo = None # Will be set in setup_and_run
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def my_callback(anim, target):
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"""Simple callback that prints when animation completes"""
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global callback_count
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callback_count += 1
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print(f"Animation completed! Callback #{callback_count}")
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# For now, anim and target are None - future enhancement
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def setup_and_run():
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"""Set up scene and run animation with callback"""
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global callback_demo
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# Create scene
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callback_demo = mcrfpy.Scene("callback_demo")
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callback_demo.activate()
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# Create scene
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callback_demo = mcrfpy.Scene("callback_demo")
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callback_demo.activate()
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# Create a frame to animate
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frame = mcrfpy.Frame((100, 100), (200, 200), fill_color=(255, 0, 0))
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ui = callback_demo.children
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ui.append(frame)
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# Create a frame to animate
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frame = mcrfpy.Frame((100, 100), (200, 200), fill_color=(255, 0, 0))
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ui = callback_demo.children
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ui.append(frame)
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# Create animation with callback
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print("Starting animation with callback...")
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anim = mcrfpy.Animation("x", 400.0, 1.0, "easeInOutQuad", callback=my_callback)
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anim.start(frame)
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# Test 1: Animation with callback
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print("Starting animation with callback (1.0s duration)...")
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anim = mcrfpy.Animation("x", 400.0, 1.0, "easeInOutQuad", callback=my_callback)
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anim.start(frame)
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# Schedule check after animation should complete
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mcrfpy.Timer("check", check_result, 1500, once=True)
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# Use mcrfpy.step() to advance past animation completion
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mcrfpy.step(1.5) # Advance 1.5 seconds - animation completes at 1.0s
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def check_result(timer, runtime):
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"""Check if callback fired correctly"""
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global callback_count, callback_demo
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if callback_count != 1:
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print(f"FAIL: Expected 1 callback, got {callback_count}")
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sys.exit(1)
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print("SUCCESS: Callback fired exactly once!")
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if callback_count == 1:
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print("SUCCESS: Callback fired exactly once!")
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# Test 2: Animation without callback
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print("\nTesting animation without callback (0.5s duration)...")
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anim2 = mcrfpy.Animation("y", 300.0, 0.5, "linear")
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anim2.start(frame)
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# Test 2: Animation without callback
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print("\nTesting animation without callback...")
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ui = callback_demo.children
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frame = ui[0]
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# Advance past second animation
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mcrfpy.step(0.7)
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anim2 = mcrfpy.Animation("y", 300.0, 0.5, "linear")
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anim2.start(frame)
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if callback_count != 1:
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print(f"FAIL: Callback count changed to {callback_count}")
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sys.exit(1)
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mcrfpy.Timer("final", final_check, 700, once=True)
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else:
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print(f"FAIL: Expected 1 callback, got {callback_count}")
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sys.exit(1)
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def final_check(timer, runtime):
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"""Final check - callback count should still be 1"""
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global callback_count
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if callback_count == 1:
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print("SUCCESS: No unexpected callbacks fired!")
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print("\nAnimation callback feature working correctly!")
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sys.exit(0)
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else:
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print(f"FAIL: Callback count changed to {callback_count}")
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sys.exit(1)
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# Start the demo
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print("Animation Callback Demo")
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print("=" * 30)
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setup_and_run()
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print("SUCCESS: No unexpected callbacks fired!")
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print("\nAnimation callback feature working correctly!")
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sys.exit(0)
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@ -210,7 +210,7 @@ def test_8_replace_completes_old():
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test_result("Replace completes old animation", False, str(e))
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def run_all_tests(timer, runtime):
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def run_all_tests():
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"""Run all property locking tests"""
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print("\nRunning Animation Property Locking Tests...")
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print("-" * 50)
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@ -245,5 +245,8 @@ def run_all_tests(timer, runtime):
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test = mcrfpy.Scene("test")
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test.activate()
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# Start tests after a brief delay to allow scene to initialize
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mcrfpy.Timer("start", run_all_tests, 100, once=True)
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# Use mcrfpy.step() to advance simulation for scene initialization
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mcrfpy.step(0.1) # Brief step to initialize scene
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# Run tests directly (no timer needed with step-based approach)
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run_all_tests()
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@ -2,6 +2,7 @@
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"""
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Test the RAII AnimationManager implementation.
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This verifies that weak_ptr properly handles all crash scenarios.
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Uses mcrfpy.step() for synchronous test execution.
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"""
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import mcrfpy
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@ -19,189 +20,14 @@ def test_result(name, passed, details=""):
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global tests_passed, tests_failed
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if passed:
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tests_passed += 1
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result = f"✓ {name}"
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result = f"PASS: {name}"
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else:
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tests_failed += 1
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result = f"✗ {name}: {details}"
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result = f"FAIL: {name}: {details}"
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print(result)
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test_results.append((name, passed, details))
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def test_1_basic_animation():
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"""Test that basic animations still work"""
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try:
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ui = test.children
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frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
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ui.append(frame)
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anim = mcrfpy.Animation("x", 200.0, 1000, "linear")
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anim.start(frame)
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# Check if animation has valid target
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if hasattr(anim, 'hasValidTarget'):
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valid = anim.hasValidTarget()
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test_result("Basic animation with hasValidTarget", valid)
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else:
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test_result("Basic animation", True)
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except Exception as e:
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test_result("Basic animation", False, str(e))
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def test_2_remove_animated_object():
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"""Test removing object with active animation"""
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try:
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ui = test.children
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frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
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ui.append(frame)
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# Start animation
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anim = mcrfpy.Animation("x", 500.0, 2000, "easeInOut")
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anim.start(frame)
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# Remove the frame
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ui.remove(0)
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# Check if animation knows target is gone
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if hasattr(anim, 'hasValidTarget'):
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valid = anim.hasValidTarget()
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test_result("Animation detects removed target", not valid)
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else:
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# If method doesn't exist, just check we didn't crash
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test_result("Remove animated object", True)
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except Exception as e:
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test_result("Remove animated object", False, str(e))
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def test_3_complete_animation():
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"""Test completing animation immediately"""
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try:
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ui = test.children
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frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
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ui.append(frame)
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# Start animation
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anim = mcrfpy.Animation("x", 500.0, 2000, "linear")
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anim.start(frame)
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# Complete it
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if hasattr(anim, 'complete'):
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anim.complete()
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# Frame should now be at x=500
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test_result("Animation complete method", True)
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else:
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test_result("Animation complete method", True, "Method not available")
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except Exception as e:
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test_result("Animation complete method", False, str(e))
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def test_4_multiple_animations_timer():
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"""Test creating multiple animations in timer callback"""
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success = False
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def create_animations(timer, runtime):
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nonlocal success
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try:
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ui = test.children
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frame = mcrfpy.Frame(pos=(200, 200), size=(100, 100))
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ui.append(frame)
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# Create multiple animations rapidly (this used to crash)
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for i in range(10):
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anim = mcrfpy.Animation("x", 300.0 + i * 10, 1000, "linear")
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anim.start(frame)
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success = True
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except Exception as e:
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print(f"Timer animation error: {e}")
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finally:
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mcrfpy.Timer("exit", lambda t, r: None, 100, once=True)
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# Clear scene
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ui = test.children
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while len(ui) > 0:
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ui.remove(len(ui) - 1)
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mcrfpy.Timer("test", create_animations, 50, once=True)
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mcrfpy.Timer("check", lambda t, r: test_result("Multiple animations in timer", success), 200, once=True)
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def test_5_scene_cleanup():
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"""Test that changing scenes cleans up animations"""
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try:
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# Create a second scene
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test2 = mcrfpy.Scene("test2")
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# Add animated objects to first scene
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ui = test.children
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for i in range(5):
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frame = mcrfpy.Frame(pos=(50 * i, 100), size=(40, 40))
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ui.append(frame)
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anim = mcrfpy.Animation("y", 300.0, 2000, "easeOutBounce")
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anim.start(frame)
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# Switch scenes (animations should become invalid)
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test2.activate()
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# Switch back
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test.activate()
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test_result("Scene change cleanup", True)
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except Exception as e:
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test_result("Scene change cleanup", False, str(e))
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def test_6_animation_after_clear():
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"""Test animations after clearing UI"""
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try:
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ui = test.children
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# Create and animate
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frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
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ui.append(frame)
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anim = mcrfpy.Animation("w", 200.0, 1500, "easeInOutCubic")
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anim.start(frame)
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# Clear all UI
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while len(ui) > 0:
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ui.remove(len(ui) - 1)
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# Animation should handle this gracefully
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if hasattr(anim, 'hasValidTarget'):
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valid = anim.hasValidTarget()
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test_result("Animation after UI clear", not valid)
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else:
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test_result("Animation after UI clear", True)
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except Exception as e:
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test_result("Animation after UI clear", False, str(e))
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def run_all_tests(timer, runtime):
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"""Run all RAII tests"""
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print("\nRunning RAII Animation Tests...")
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print("-" * 40)
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test_1_basic_animation()
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test_2_remove_animated_object()
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test_3_complete_animation()
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test_4_multiple_animations_timer()
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test_5_scene_cleanup()
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test_6_animation_after_clear()
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# Schedule result summary
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mcrfpy.Timer("results", print_results, 500, once=True)
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def print_results(timer, runtime):
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"""Print test results"""
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print("\n" + "=" * 40)
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print(f"Tests passed: {tests_passed}")
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print(f"Tests failed: {tests_failed}")
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if tests_failed == 0:
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print("\n+ All tests passed! RAII implementation is working correctly.")
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else:
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print(f"\nx {tests_failed} tests failed.")
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print("\nFailed tests:")
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for name, passed, details in test_results:
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if not passed:
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print(f" - {name}: {details}")
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# Exit
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mcrfpy.Timer("exit", lambda t, r: sys.exit(0 if tests_failed == 0 else 1), 500, once=True)
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# Setup and run
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# Setup scene
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test = mcrfpy.Scene("test")
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test.activate()
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@ -211,5 +37,125 @@ bg = mcrfpy.Frame(pos=(0, 0), size=(1024, 768))
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bg.fill_color = mcrfpy.Color(20, 20, 30)
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ui.append(bg)
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# Start tests
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start_timer = mcrfpy.Timer("start", run_all_tests, 100, once=True)
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# Initialize scene
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mcrfpy.step(0.1)
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print("\nRunning RAII Animation Tests...")
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print("-" * 40)
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# Test 1: Basic animation
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try:
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frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
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ui.append(frame)
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anim = mcrfpy.Animation("x", 200.0, 1000, "linear")
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anim.start(frame)
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if hasattr(anim, 'hasValidTarget'):
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valid = anim.hasValidTarget()
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test_result("Basic animation with hasValidTarget", valid)
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else:
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test_result("Basic animation", True)
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except Exception as e:
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test_result("Basic animation", False, str(e))
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# Test 2: Remove animated object
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try:
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frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
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ui.append(frame)
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anim = mcrfpy.Animation("x", 500.0, 2000, "easeInOut")
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anim.start(frame)
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ui.remove(frame)
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if hasattr(anim, 'hasValidTarget'):
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valid = anim.hasValidTarget()
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test_result("Animation detects removed target", not valid)
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else:
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test_result("Remove animated object", True)
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except Exception as e:
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test_result("Remove animated object", False, str(e))
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# Test 3: Complete animation immediately
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try:
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frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
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ui.append(frame)
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anim = mcrfpy.Animation("x", 500.0, 2000, "linear")
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anim.start(frame)
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if hasattr(anim, 'complete'):
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anim.complete()
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test_result("Animation complete method", True)
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else:
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test_result("Animation complete method", True, "Method not available")
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except Exception as e:
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test_result("Animation complete method", False, str(e))
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# Test 4: Multiple animations rapidly
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try:
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frame = mcrfpy.Frame(pos=(200, 200), size=(100, 100))
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ui.append(frame)
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for i in range(10):
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anim = mcrfpy.Animation("x", 300.0 + i * 10, 1000, "linear")
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anim.start(frame)
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test_result("Multiple animations rapidly", True)
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except Exception as e:
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test_result("Multiple animations rapidly", False, str(e))
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# Test 5: Scene cleanup
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try:
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test2 = mcrfpy.Scene("test2")
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for i in range(5):
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frame = mcrfpy.Frame(pos=(50 * i, 100), size=(40, 40))
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ui.append(frame)
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anim = mcrfpy.Animation("y", 300.0, 2000, "easeOutBounce")
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anim.start(frame)
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test2.activate()
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mcrfpy.step(0.1)
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test.activate()
|
||||
mcrfpy.step(0.1)
|
||||
|
||||
test_result("Scene change cleanup", True)
|
||||
except Exception as e:
|
||||
test_result("Scene change cleanup", False, str(e))
|
||||
|
||||
# Test 6: Animation after clearing UI
|
||||
try:
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
|
||||
ui.append(frame)
|
||||
anim = mcrfpy.Animation("w", 200.0, 1500, "easeInOutCubic")
|
||||
anim.start(frame)
|
||||
|
||||
# Clear all UI except background - iterate in reverse
|
||||
for i in range(len(ui) - 1, 0, -1):
|
||||
ui.remove(ui[i])
|
||||
|
||||
if hasattr(anim, 'hasValidTarget'):
|
||||
valid = anim.hasValidTarget()
|
||||
test_result("Animation after UI clear", not valid)
|
||||
else:
|
||||
test_result("Animation after UI clear", True)
|
||||
except Exception as e:
|
||||
test_result("Animation after UI clear", False, str(e))
|
||||
|
||||
# Print results
|
||||
print("\n" + "=" * 40)
|
||||
print(f"Tests passed: {tests_passed}")
|
||||
print(f"Tests failed: {tests_failed}")
|
||||
|
||||
if tests_failed == 0:
|
||||
print("\nAll tests passed! RAII implementation is working correctly.")
|
||||
else:
|
||||
print(f"\n{tests_failed} tests failed.")
|
||||
print("\nFailed tests:")
|
||||
for name, passed, details in test_results:
|
||||
if not passed:
|
||||
print(f" - {name}: {details}")
|
||||
|
||||
sys.exit(0 if tests_failed == 0 else 1)
|
||||
|
|
|
|||
|
|
@ -1,40 +1,14 @@
|
|||
#!/usr/bin/env python3
|
||||
"""
|
||||
Test if the crash is related to removing animated objects
|
||||
Test if the crash is related to removing animated objects.
|
||||
Uses mcrfpy.step() for synchronous test execution.
|
||||
"""
|
||||
|
||||
import mcrfpy
|
||||
import sys
|
||||
|
||||
def clear_and_recreate(timer, runtime):
|
||||
"""Clear UI and recreate - mimics demo switching"""
|
||||
print(f"\nTimer called at {runtime}")
|
||||
|
||||
ui = test.children
|
||||
|
||||
# Remove all but first 2 items (like clear_demo_objects)
|
||||
print(f"Scene has {len(ui)} elements before clearing")
|
||||
while len(ui) > 2:
|
||||
ui.remove(len(ui)-1)
|
||||
print(f"Scene has {len(ui)} elements after clearing")
|
||||
|
||||
# Create new animated objects
|
||||
print("Creating new animated objects...")
|
||||
for i in range(5):
|
||||
f = mcrfpy.Frame(100 + i*50, 200, 40, 40)
|
||||
f.fill_color = mcrfpy.Color(100 + i*30, 50, 200)
|
||||
ui.append(f)
|
||||
|
||||
# Start animation on the new frame
|
||||
target_x = 300 + i * 50
|
||||
anim = mcrfpy.Animation("x", float(target_x), 1.0, "easeInOut")
|
||||
anim.start(f)
|
||||
|
||||
print("New objects created and animated")
|
||||
|
||||
# Schedule exit
|
||||
global exit_timer
|
||||
exit_timer = mcrfpy.Timer("exit", lambda t, r: sys.exit(0), 2000, once=True)
|
||||
print("Animation Removal Test")
|
||||
print("=" * 40)
|
||||
|
||||
# Create initial scene
|
||||
print("Creating scene...")
|
||||
|
|
@ -47,20 +21,61 @@ title = mcrfpy.Caption(pos=(400, 20), text="Test Title")
|
|||
subtitle = mcrfpy.Caption(pos=(400, 50), text="Test Subtitle")
|
||||
ui.extend([title, subtitle])
|
||||
|
||||
# Initialize scene
|
||||
mcrfpy.step(0.1)
|
||||
|
||||
# Create initial animated objects
|
||||
print("Creating initial animated objects...")
|
||||
initial_frames = []
|
||||
for i in range(10):
|
||||
f = mcrfpy.Frame(pos=(50 + i*30, 100), size=(25, 25))
|
||||
f.fill_color = mcrfpy.Color(255, 100, 100)
|
||||
ui.append(f)
|
||||
|
||||
initial_frames.append(f)
|
||||
|
||||
# Animate them
|
||||
anim = mcrfpy.Animation("y", 300.0, 2.0, "easeOutBounce")
|
||||
anim.start(f)
|
||||
|
||||
print(f"Initial scene has {len(ui)} elements")
|
||||
|
||||
# Schedule the clear and recreate
|
||||
switch_timer = mcrfpy.Timer("switch", clear_and_recreate, 1000, once=True)
|
||||
# Let animations run a bit
|
||||
mcrfpy.step(0.5)
|
||||
|
||||
print("\nEntering game loop...")
|
||||
# Clear and recreate - mimics demo switching
|
||||
print("\nClearing and recreating...")
|
||||
print(f"Scene has {len(ui)} elements before clearing")
|
||||
|
||||
# Remove all but first 2 items (like clear_demo_objects)
|
||||
# Use reverse iteration to remove by element
|
||||
while len(ui) > 2:
|
||||
ui.remove(ui[-1])
|
||||
|
||||
print(f"Scene has {len(ui)} elements after clearing")
|
||||
|
||||
# Create new animated objects
|
||||
print("Creating new animated objects...")
|
||||
for i in range(5):
|
||||
f = mcrfpy.Frame(pos=(100 + i*50, 200), size=(40, 40))
|
||||
f.fill_color = mcrfpy.Color(100 + i*30, 50, 200)
|
||||
ui.append(f)
|
||||
|
||||
# Start animation on the new frame
|
||||
target_x = 300 + i * 50
|
||||
anim = mcrfpy.Animation("x", float(target_x), 1.0, "easeInOut")
|
||||
anim.start(f)
|
||||
|
||||
print("New objects created and animated")
|
||||
print(f"Scene now has {len(ui)} elements")
|
||||
|
||||
# Let new animations run
|
||||
mcrfpy.step(1.5)
|
||||
|
||||
# Final check
|
||||
print(f"\nFinal scene has {len(ui)} elements")
|
||||
if len(ui) == 7: # 2 captions + 5 new frames
|
||||
print("SUCCESS: Animation removal test passed!")
|
||||
sys.exit(0)
|
||||
else:
|
||||
print(f"FAIL: Expected 7 elements, got {len(ui)}")
|
||||
sys.exit(1)
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
#!/usr/bin/env python3
|
||||
"""
|
||||
Test timer callback arguments with new Timer API (#173)
|
||||
Uses mcrfpy.step() for synchronous test execution.
|
||||
"""
|
||||
import mcrfpy
|
||||
import sys
|
||||
|
|
@ -14,9 +15,6 @@ def new_style_callback(timer, runtime):
|
|||
print(f"Callback called with: timer={timer} (type: {type(timer)}), runtime={runtime} (type: {type(runtime)})")
|
||||
if hasattr(timer, 'once'):
|
||||
print(f"Got Timer object! once={timer.once}")
|
||||
if call_count >= 2:
|
||||
print("PASS")
|
||||
sys.exit(0)
|
||||
|
||||
# Set up the scene
|
||||
test_scene = mcrfpy.Scene("test_scene")
|
||||
|
|
@ -25,3 +23,14 @@ test_scene.activate()
|
|||
print("Testing new Timer callback signature (timer, runtime)...")
|
||||
timer = mcrfpy.Timer("test_timer", new_style_callback, 100)
|
||||
print(f"Timer created: {timer}")
|
||||
|
||||
# Advance time to let timer fire - each step() processes timers once
|
||||
mcrfpy.step(0.15) # First fire
|
||||
mcrfpy.step(0.15) # Second fire
|
||||
|
||||
if call_count >= 2:
|
||||
print("PASS: Timer callback received correct arguments")
|
||||
sys.exit(0)
|
||||
else:
|
||||
print(f"FAIL: Expected at least 2 callbacks, got {call_count}")
|
||||
sys.exit(1)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue