scripts - use scene object API
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2 changed files with 9 additions and 9 deletions
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@ -28,10 +28,10 @@ focus_mgr.register(name_input)
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# Create demo scene
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import mcrfpy
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mcrfpy.createScene("text_example")
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mcrfpy.setScene("text_example")
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text_example = mcrfpy.Scene("text_example")
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text_example.activate()
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ui = mcrfpy.sceneUI("text_example")
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ui = text_example.children
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# Add to scene
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#ui.append(name_input) # don't do this, only the internal Frame class can go into the UI; have to manage derived objects "carefully" (McRogueFace alpha anti-feature)
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name_input.add_to_scene(ui)
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@ -44,5 +44,5 @@ def handle_keys(key, state):
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focus_mgr.focus_next()
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# McRogueFace alpha anti-feature: only the active scene can be given a keypress callback
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mcrfpy.keypressScene(handle_keys)
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text_example.on_key = handle_keys
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@ -42,7 +42,7 @@ resources = Resources()
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class Crypt:
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def __init__(self):
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mcrfpy.createScene("play")
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play = mcrfpy.Scene("play")
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self.ui = mcrfpy.sceneUI("play")
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entity_frame = mcrfpy.Frame(pos=(815, 10), size=(194, 595), fill_color=frame_color)
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@ -244,8 +244,8 @@ class Crypt:
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def start(self):
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resources.play_sfx(1)
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mcrfpy.setScene("play")
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mcrfpy.keypressScene(self.cos_keys)
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play.activate()
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play.on_key = self.cos_keys
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def add_entity(self, e:ce.COSEntity):
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self.entities.append(e)
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@ -490,9 +490,9 @@ class SweetButton:
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class MainMenu:
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def __init__(self):
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mcrfpy.createScene("menu")
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menu = mcrfpy.Scene("menu")
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self.ui = mcrfpy.sceneUI("menu")
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mcrfpy.setScene("menu")
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menu.activate()
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self.crypt = None
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components = []
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