Fix UIFrame RenderTexture positioning and toggling issues

- Fix #223: Use `position` instead of `box.getPosition()` for render_sprite
  positioning. The box was being set to (0,0) for texture rendering and
  never restored, causing frames to render at wrong positions.

- Fix #224: Add disableRenderTexture() method and call it when toggling
  clip_children or cache_subtree off. This properly cleans up the texture
  and prevents stale rendering.

- Fix #225: Improve dirty propagation in markContentDirty() to propagate
  to parent even when already dirty, if the parent was cleared (rendered)
  since last propagation. Prevents child changes from being invisible.

- Fix #226: Add fallback to standard rendering when RenderTexture can't
  be created (e.g., zero-size frame). Prevents inconsistent state.

Closes #223, closes #224, closes #225, closes #226

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
John McCardle 2026-01-22 22:54:50 -05:00
commit 3fea6418ff
4 changed files with 135 additions and 7 deletions

View file

@ -419,11 +419,20 @@ void UIDrawable::enableRenderTexture(unsigned int width, unsigned int height) {
}
render_sprite.setTexture(render_texture->getTexture());
}
use_render_texture = true;
render_dirty = true;
}
void UIDrawable::disableRenderTexture() {
if (!use_render_texture) return;
render_texture.reset();
render_sprite = sf::Sprite(); // Clear stale texture reference
use_render_texture = false;
render_dirty = true;
}
void UIDrawable::updateRenderTexture() {
if (!use_render_texture || !render_texture) {
return;
@ -907,14 +916,14 @@ bool UIDrawable::contains_point(float x, float y) const {
// #144: Content dirty - texture needs rebuild
void UIDrawable::markContentDirty() {
if (render_dirty) return; // Already dirty, no need to propagate
bool was_dirty = render_dirty;
render_dirty = true;
composite_dirty = true; // If content changed, composite also needs update
// Propagate to parent - parent's composite is dirty (child content changed)
// Propagate if: we weren't already dirty, OR parent was cleared (rendered) since last propagation
auto p = parent.lock();
if (p) {
if (p && (!was_dirty || !p->render_dirty)) {
p->markContentDirty(); // Parent also needs to rebuild to include our changes
}
}