feat: Add UILine, UICircle, and UIArc drawing primitives

Implement new UIDrawable-derived classes for vector graphics:

- UILine: Thick line segments using sf::ConvexShape for proper thickness
  - Properties: start, end, color, thickness
  - Supports click detection along the line

- UICircle: Filled and outlined circles using sf::CircleShape
  - Properties: radius, center, fill_color, outline_color, outline
  - Full property system for animations

- UIArc: Arc segments for orbital paths and partial circles
  - Properties: center, radius, start_angle, end_angle, color, thickness
  - Uses sf::VertexArray with TriangleStrip for smooth rendering
  - Supports arbitrary angle spans including negative (reverse) arcs

All primitives integrate with the Python API through mcrfpy module:
- Added to PyObjectsEnum for type identification
- Full getter/setter support for all properties
- Added to UICollection for scene management
- Support for visibility, opacity, z_index, name, and click handling

closes #128, closes #129

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
John McCardle 2025-11-25 21:42:33 -05:00
commit 311dc02f1d
10 changed files with 2261 additions and 28 deletions

View file

@ -10,6 +10,9 @@
#include "PySceneObject.h"
#include "GameEngine.h"
#include "UI.h"
#include "UILine.h"
#include "UICircle.h"
#include "UIArc.h"
#include "Resources.h"
#include "PyScene.h"
#include <filesystem>
@ -251,6 +254,7 @@ PyObject* PyInit_mcrfpy()
/*UI widgets*/
&PyUICaptionType, &PyUISpriteType, &PyUIFrameType, &PyUIEntityType, &PyUIGridType,
&PyUILineType, &PyUICircleType, &PyUIArcType,
/*game map & perspective data*/
&PyUIGridPointType, &PyUIGridPointStateType,
@ -258,19 +262,19 @@ PyObject* PyInit_mcrfpy()
/*collections & iterators*/
&PyUICollectionType, &PyUICollectionIterType,
&PyUIEntityCollectionType, &PyUIEntityCollectionIterType,
/*animation*/
&PyAnimationType,
/*timer*/
&PyTimerType,
/*window singleton*/
&PyWindowType,
/*scene class*/
&PySceneType,
nullptr};
// Set up PyWindowType methods and getsetters before PyType_Ready
@ -288,6 +292,9 @@ PyObject* PyInit_mcrfpy()
PyUISpriteType.tp_weaklistoffset = offsetof(PyUISpriteObject, weakreflist);
PyUIGridType.tp_weaklistoffset = offsetof(PyUIGridObject, weakreflist);
PyUIEntityType.tp_weaklistoffset = offsetof(PyUIEntityObject, weakreflist);
PyUILineType.tp_weaklistoffset = offsetof(PyUILineObject, weakreflist);
PyUICircleType.tp_weaklistoffset = offsetof(PyUICircleObject, weakreflist);
PyUIArcType.tp_weaklistoffset = offsetof(PyUIArcObject, weakreflist);
int i = 0;
auto t = pytypes[i];