Scene switching API
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7 changed files with 96 additions and 10 deletions
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@ -11,7 +11,6 @@ class GameEngine
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{
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sf::RenderWindow window;
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sf::Font font;
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std::string scene;
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std::map<std::string, Scene*> scenes;
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bool running = true;
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bool paused = false;
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@ -22,9 +21,11 @@ class GameEngine
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std::string window_title;
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public:
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std::string scene;
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GameEngine();
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Scene* currentScene();
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void changeScene(std::string);
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void createScene(std::string);
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void quit();
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void setPause(bool);
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sf::Font & getFont();
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