Animation and Scene clean up functions. Playground build target
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11 changed files with 323 additions and 123 deletions
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@ -188,7 +188,7 @@ void Animation::clearCallback() {
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void Animation::complete() {
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// Jump to end of animation
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elapsed = duration;
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// Apply final value
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if (auto target = targetWeak.lock()) {
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AnimationValue finalValue = interpolate(1.0f);
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@ -200,7 +200,18 @@ void Animation::complete() {
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}
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}
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void Animation::stop() {
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// Mark as stopped - no final value applied, no callback triggered
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stopped = true;
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// AnimationManager will remove this on next update() call
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}
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bool Animation::update(float deltaTime) {
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// Check if animation was stopped
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if (stopped) {
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return false; // Signal removal from AnimationManager
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}
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// Try to lock weak_ptr to get shared_ptr
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std::shared_ptr<UIDrawable> target = targetWeak.lock();
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std::shared_ptr<UIEntity> entity = entityTargetWeak.lock();
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