Standardize sprite_index property and add scale_x/scale_y to UISprite
closes #81, closes #82 - Issue #81: Standardized property name to sprite_index across UISprite and UIEntity - Added sprite_index as the primary property name - Kept sprite_number as a deprecated alias for backward compatibility - Updated repr() methods to use sprite_index - Updated animation system to recognize both names - Issue #82: Added scale_x and scale_y properties to UISprite - Enables non-uniform scaling of sprites - scale property still works for uniform scaling - Both properties work with the animation system All existing code using sprite_number continues to work due to backward compatibility.
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5 changed files with 420 additions and 11 deletions
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@ -254,7 +254,8 @@ PyGetSetDef UIEntity::getsetters[] = {
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{"draw_pos", (getter)UIEntity::get_position, (setter)UIEntity::set_position, "Entity position (graphically)", (void*)0},
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{"pos", (getter)UIEntity::get_position, (setter)UIEntity::set_position, "Entity position (integer grid coordinates)", (void*)1},
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{"gridstate", (getter)UIEntity::get_gridstate, NULL, "Grid point states for the entity", NULL},
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{"sprite_number", (getter)UIEntity::get_spritenumber, (setter)UIEntity::set_spritenumber, "Sprite number (index) on the texture on the display", NULL},
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{"sprite_index", (getter)UIEntity::get_spritenumber, (setter)UIEntity::set_spritenumber, "Sprite index on the texture on the display", NULL},
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{"sprite_number", (getter)UIEntity::get_spritenumber, (setter)UIEntity::set_spritenumber, "Sprite index on the texture on the display (deprecated: use sprite_index)", NULL},
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{NULL} /* Sentinel */
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};
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@ -263,7 +264,7 @@ PyObject* UIEntity::repr(PyUIEntityObject* self) {
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if (!self->data) ss << "<Entity (invalid internal object)>";
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else {
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auto ent = self->data;
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ss << "<Entity (x=" << self->data->position.x << ", y=" << self->data->position.y << ", sprite_number=" << self->data->sprite.getSpriteIndex() <<
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ss << "<Entity (x=" << self->data->position.x << ", y=" << self->data->position.y << ", sprite_index=" << self->data->sprite.getSpriteIndex() <<
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")>";
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}
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std::string repr_str = ss.str();
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@ -295,7 +296,7 @@ bool UIEntity::setProperty(const std::string& name, float value) {
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}
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bool UIEntity::setProperty(const std::string& name, int value) {
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if (name == "sprite_number") {
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if (name == "sprite_index" || name == "sprite_number") {
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sprite.setSpriteIndex(value);
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return true;
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}
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