Standardize sprite_index property and add scale_x/scale_y to UISprite

closes #81, closes #82

- Issue #81: Standardized property name to sprite_index across UISprite and UIEntity
  - Added sprite_index as the primary property name
  - Kept sprite_number as a deprecated alias for backward compatibility
  - Updated repr() methods to use sprite_index
  - Updated animation system to recognize both names

- Issue #82: Added scale_x and scale_y properties to UISprite
  - Enables non-uniform scaling of sprites
  - scale property still works for uniform scaling
  - Both properties work with the animation system

All existing code using sprite_number continues to work due to backward compatibility.
This commit is contained in:
John McCardle 2025-07-05 16:18:10 -04:00
commit 2f2b488fb5
5 changed files with 420 additions and 11 deletions

View file

@ -254,7 +254,8 @@ PyGetSetDef UIEntity::getsetters[] = {
{"draw_pos", (getter)UIEntity::get_position, (setter)UIEntity::set_position, "Entity position (graphically)", (void*)0},
{"pos", (getter)UIEntity::get_position, (setter)UIEntity::set_position, "Entity position (integer grid coordinates)", (void*)1},
{"gridstate", (getter)UIEntity::get_gridstate, NULL, "Grid point states for the entity", NULL},
{"sprite_number", (getter)UIEntity::get_spritenumber, (setter)UIEntity::set_spritenumber, "Sprite number (index) on the texture on the display", NULL},
{"sprite_index", (getter)UIEntity::get_spritenumber, (setter)UIEntity::set_spritenumber, "Sprite index on the texture on the display", NULL},
{"sprite_number", (getter)UIEntity::get_spritenumber, (setter)UIEntity::set_spritenumber, "Sprite index on the texture on the display (deprecated: use sprite_index)", NULL},
{NULL} /* Sentinel */
};
@ -263,7 +264,7 @@ PyObject* UIEntity::repr(PyUIEntityObject* self) {
if (!self->data) ss << "<Entity (invalid internal object)>";
else {
auto ent = self->data;
ss << "<Entity (x=" << self->data->position.x << ", y=" << self->data->position.y << ", sprite_number=" << self->data->sprite.getSpriteIndex() <<
ss << "<Entity (x=" << self->data->position.x << ", y=" << self->data->position.y << ", sprite_index=" << self->data->sprite.getSpriteIndex() <<
")>";
}
std::string repr_str = ss.str();
@ -295,7 +296,7 @@ bool UIEntity::setProperty(const std::string& name, float value) {
}
bool UIEntity::setProperty(const std::string& name, int value) {
if (name == "sprite_number") {
if (name == "sprite_index" || name == "sprite_number") {
sprite.setSpriteIndex(value);
return true;
}