Standardize sprite_index property and add scale_x/scale_y to UISprite
closes #81, closes #82 - Issue #81: Standardized property name to sprite_index across UISprite and UIEntity - Added sprite_index as the primary property name - Kept sprite_number as a deprecated alias for backward compatibility - Updated repr() methods to use sprite_index - Updated animation system to recognize both names - Issue #82: Added scale_x and scale_y properties to UISprite - Enables non-uniform scaling of sprites - scale property still works for uniform scaling - Both properties work with the animation system All existing code using sprite_number continues to work due to backward compatibility.
This commit is contained in:
parent
5a003a9aa5
commit
2f2b488fb5
5 changed files with 420 additions and 11 deletions
|
|
@ -90,8 +90,8 @@ void Animation::startEntity(UIEntity* target) {
|
|||
}
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, int>) {
|
||||
// For entities, we might need to handle sprite_number differently
|
||||
if (targetProperty == "sprite_number") {
|
||||
// For entities, we might need to handle sprite_index differently
|
||||
if (targetProperty == "sprite_index" || targetProperty == "sprite_number") {
|
||||
startValue = target->sprite.getSpriteIndex();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -254,7 +254,8 @@ PyGetSetDef UIEntity::getsetters[] = {
|
|||
{"draw_pos", (getter)UIEntity::get_position, (setter)UIEntity::set_position, "Entity position (graphically)", (void*)0},
|
||||
{"pos", (getter)UIEntity::get_position, (setter)UIEntity::set_position, "Entity position (integer grid coordinates)", (void*)1},
|
||||
{"gridstate", (getter)UIEntity::get_gridstate, NULL, "Grid point states for the entity", NULL},
|
||||
{"sprite_number", (getter)UIEntity::get_spritenumber, (setter)UIEntity::set_spritenumber, "Sprite number (index) on the texture on the display", NULL},
|
||||
{"sprite_index", (getter)UIEntity::get_spritenumber, (setter)UIEntity::set_spritenumber, "Sprite index on the texture on the display", NULL},
|
||||
{"sprite_number", (getter)UIEntity::get_spritenumber, (setter)UIEntity::set_spritenumber, "Sprite index on the texture on the display (deprecated: use sprite_index)", NULL},
|
||||
{NULL} /* Sentinel */
|
||||
};
|
||||
|
||||
|
|
@ -263,7 +264,7 @@ PyObject* UIEntity::repr(PyUIEntityObject* self) {
|
|||
if (!self->data) ss << "<Entity (invalid internal object)>";
|
||||
else {
|
||||
auto ent = self->data;
|
||||
ss << "<Entity (x=" << self->data->position.x << ", y=" << self->data->position.y << ", sprite_number=" << self->data->sprite.getSpriteIndex() <<
|
||||
ss << "<Entity (x=" << self->data->position.x << ", y=" << self->data->position.y << ", sprite_index=" << self->data->sprite.getSpriteIndex() <<
|
||||
")>";
|
||||
}
|
||||
std::string repr_str = ss.str();
|
||||
|
|
@ -295,7 +296,7 @@ bool UIEntity::setProperty(const std::string& name, float value) {
|
|||
}
|
||||
|
||||
bool UIEntity::setProperty(const std::string& name, int value) {
|
||||
if (name == "sprite_number") {
|
||||
if (name == "sprite_index" || name == "sprite_number") {
|
||||
sprite.setSpriteIndex(value);
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -92,6 +92,10 @@ PyObject* UISprite::get_float_member(PyUISpriteObject* self, void* closure)
|
|||
return PyFloat_FromDouble(self->data->getPosition().y);
|
||||
else if (member_ptr == 2)
|
||||
return PyFloat_FromDouble(self->data->getScale().x); // scale X and Y are identical, presently
|
||||
else if (member_ptr == 3)
|
||||
return PyFloat_FromDouble(self->data->getScale().x); // scale_x
|
||||
else if (member_ptr == 4)
|
||||
return PyFloat_FromDouble(self->data->getScale().y); // scale_y
|
||||
else
|
||||
{
|
||||
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
||||
|
|
@ -120,8 +124,12 @@ int UISprite::set_float_member(PyUISpriteObject* self, PyObject* value, void* cl
|
|||
self->data->setPosition(sf::Vector2f(val, self->data->getPosition().y));
|
||||
else if (member_ptr == 1) //y
|
||||
self->data->setPosition(sf::Vector2f(self->data->getPosition().x, val));
|
||||
else if (member_ptr == 2) // scale
|
||||
else if (member_ptr == 2) // scale (uniform)
|
||||
self->data->setScale(sf::Vector2f(val, val));
|
||||
else if (member_ptr == 3) // scale_x
|
||||
self->data->setScale(sf::Vector2f(val, self->data->getScale().y));
|
||||
else if (member_ptr == 4) // scale_y
|
||||
self->data->setScale(sf::Vector2f(self->data->getScale().x, val));
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -198,8 +206,11 @@ int UISprite::set_texture(PyUISpriteObject* self, PyObject* value, void* closure
|
|||
PyGetSetDef UISprite::getsetters[] = {
|
||||
{"x", (getter)UISprite::get_float_member, (setter)UISprite::set_float_member, "X coordinate of top-left corner", (void*)0},
|
||||
{"y", (getter)UISprite::get_float_member, (setter)UISprite::set_float_member, "Y coordinate of top-left corner", (void*)1},
|
||||
{"scale", (getter)UISprite::get_float_member, (setter)UISprite::set_float_member, "Size factor", (void*)2},
|
||||
{"sprite_number", (getter)UISprite::get_int_member, (setter)UISprite::set_int_member, "Which sprite on the texture is shown", NULL},
|
||||
{"scale", (getter)UISprite::get_float_member, (setter)UISprite::set_float_member, "Uniform size factor", (void*)2},
|
||||
{"scale_x", (getter)UISprite::get_float_member, (setter)UISprite::set_float_member, "Horizontal scale factor", (void*)3},
|
||||
{"scale_y", (getter)UISprite::get_float_member, (setter)UISprite::set_float_member, "Vertical scale factor", (void*)4},
|
||||
{"sprite_index", (getter)UISprite::get_int_member, (setter)UISprite::set_int_member, "Which sprite on the texture is shown", NULL},
|
||||
{"sprite_number", (getter)UISprite::get_int_member, (setter)UISprite::set_int_member, "Which sprite on the texture is shown (deprecated: use sprite_index)", NULL},
|
||||
{"texture", (getter)UISprite::get_texture, (setter)UISprite::set_texture, "Texture object", NULL},
|
||||
{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UISPRITE},
|
||||
{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UISPRITE},
|
||||
|
|
@ -214,7 +225,7 @@ PyObject* UISprite::repr(PyUISpriteObject* self)
|
|||
//auto sprite = self->data->sprite;
|
||||
ss << "<Sprite (x=" << self->data->getPosition().x << ", y=" << self->data->getPosition().y << ", " <<
|
||||
"scale=" << self->data->getScale().x << ", " <<
|
||||
"sprite_number=" << self->data->getSpriteIndex() << ")>";
|
||||
"sprite_index=" << self->data->getSpriteIndex() << ")>";
|
||||
}
|
||||
std::string repr_str = ss.str();
|
||||
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
||||
|
|
@ -288,7 +299,7 @@ bool UISprite::setProperty(const std::string& name, float value) {
|
|||
}
|
||||
|
||||
bool UISprite::setProperty(const std::string& name, int value) {
|
||||
if (name == "sprite_number") {
|
||||
if (name == "sprite_index" || name == "sprite_number") {
|
||||
setSpriteIndex(value);
|
||||
return true;
|
||||
}
|
||||
|
|
@ -328,7 +339,7 @@ bool UISprite::getProperty(const std::string& name, float& value) const {
|
|||
}
|
||||
|
||||
bool UISprite::getProperty(const std::string& name, int& value) const {
|
||||
if (name == "sprite_number") {
|
||||
if (name == "sprite_index" || name == "sprite_number") {
|
||||
value = sprite_index;
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue