Phase 2: Entity data model extensions for behavior system

- Add Behavior enum (IDLE..FLEE, 11 values) and Trigger enum (DONE,
  BLOCKED, TARGET) as runtime IntEnum classes (closes #297, closes #298)
- Add entity label system: labels property (frozenset), add_label(),
  remove_label(), has_label(), constructor kwarg (closes #296)
- Add cell_pos integer logical position decoupled from float draw_pos;
  grid_pos now aliases cell_pos; SpatialHash::updateCell() for cell-based
  bucket management; FOV/visibility uses cell_position (closes #295)
- Add step callback and default_behavior properties to Entity for
  grid.step() turn management (closes #299)
- Update updateVisibility, visible_entities, ColorLayer::updatePerspective
  to use cell_position instead of float position

BREAKING: grid_pos no longer derives from float x/y position. Use
cell_pos/grid_pos for logical position, draw_pos for render position.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
John McCardle 2026-03-15 22:05:06 -04:00
commit 2f1e472245
15 changed files with 886 additions and 34 deletions

View file

@ -5,6 +5,8 @@
#include "IndexTexture.h"
#include "Resources.h"
#include <list>
#include <unordered_set>
#include <string>
#include "PyCallable.h"
#include "PyTexture.h"
@ -66,7 +68,11 @@ public:
std::vector<UIGridPointState> gridstate;
UISprite sprite;
sf::Vector2f position; //(x,y) in grid coordinates; float for animation
sf::Vector2i cell_position{0, 0}; // #295: integer logical position (decoupled from float position)
sf::Vector2f sprite_offset; // pixel offset for oversized sprites (applied pre-zoom)
std::unordered_set<std::string> labels; // #296: entity label system for collision/targeting
PyObject* step_callback = nullptr; // #299: callback for grid.step() turn management
int default_behavior = 0; // #299: BehaviorType::IDLE - behavior to revert to after DONE
//void render(sf::Vector2f); //override final;
UIEntity();
@ -80,6 +86,9 @@ public:
pyobject = nullptr;
Py_DECREF(tmp);
}
// #299: Clean up step callback
Py_XDECREF(step_callback);
step_callback = nullptr;
}
// Visibility methods
@ -131,6 +140,26 @@ public:
static int set_sprite_offset(PyUIEntityObject* self, PyObject* value, void* closure);
static PyObject* get_sprite_offset_member(PyUIEntityObject* self, void* closure);
static int set_sprite_offset_member(PyUIEntityObject* self, PyObject* value, void* closure);
// #295 - cell_pos (integer logical position)
static PyObject* get_cell_pos(PyUIEntityObject* self, void* closure);
static int set_cell_pos(PyUIEntityObject* self, PyObject* value, void* closure);
static PyObject* get_cell_member(PyUIEntityObject* self, void* closure);
static int set_cell_member(PyUIEntityObject* self, PyObject* value, void* closure);
// #296 - Label system
static PyObject* get_labels(PyUIEntityObject* self, void* closure);
static int set_labels(PyUIEntityObject* self, PyObject* value, void* closure);
// #299 - Step callback and default behavior
static PyObject* get_step(PyUIEntityObject* self, void* closure);
static int set_step(PyUIEntityObject* self, PyObject* value, void* closure);
static PyObject* get_default_behavior(PyUIEntityObject* self, void* closure);
static int set_default_behavior(PyUIEntityObject* self, PyObject* value, void* closure);
static PyObject* py_add_label(PyUIEntityObject* self, PyObject* arg);
static PyObject* py_remove_label(PyUIEntityObject* self, PyObject* arg);
static PyObject* py_has_label(PyUIEntityObject* self, PyObject* arg);
static PyMethodDef methods[];
static PyGetSetDef getsetters[];
static PyObject* repr(PyUIEntityObject* self);