Phase 2: Entity data model extensions for behavior system

- Add Behavior enum (IDLE..FLEE, 11 values) and Trigger enum (DONE,
  BLOCKED, TARGET) as runtime IntEnum classes (closes #297, closes #298)
- Add entity label system: labels property (frozenset), add_label(),
  remove_label(), has_label(), constructor kwarg (closes #296)
- Add cell_pos integer logical position decoupled from float draw_pos;
  grid_pos now aliases cell_pos; SpatialHash::updateCell() for cell-based
  bucket management; FOV/visibility uses cell_position (closes #295)
- Add step callback and default_behavior properties to Entity for
  grid.step() turn management (closes #299)
- Update updateVisibility, visible_entities, ColorLayer::updatePerspective
  to use cell_position instead of float position

BREAKING: grid_pos no longer derives from float x/y position. Use
cell_pos/grid_pos for logical position, draw_pos for render position.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
John McCardle 2026-03-15 22:05:06 -04:00
commit 2f1e472245
15 changed files with 886 additions and 34 deletions

View file

@ -361,9 +361,9 @@ void ColorLayer::updatePerspective() {
if (!parent_grid) return;
// Get entity position and grid's FOV settings
int source_x = static_cast<int>(entity->position.x);
int source_y = static_cast<int>(entity->position.y);
// Get entity cell position and grid's FOV settings (#295)
int source_x = entity->cell_position.x;
int source_y = entity->cell_position.y;
int radius = parent_grid->fov_radius;
TCOD_fov_algorithm_t algorithm = parent_grid->fov_algorithm;