Grid - widget for holding multi-layer map data

This commit is contained in:
John McCardle 2023-02-27 07:02:34 -05:00
commit 2c1946c29b
4 changed files with 216 additions and 11 deletions

View file

@ -1,6 +1,7 @@
#include "UITestScene.h"
#include "ActionCode.h"
#include <math.h>
#include <random>
sf::Texture texture;
@ -19,7 +20,7 @@ void setSpriteTexture(int ti)
}
UITestScene::UITestScene(GameEngine* g)
: Scene(g)
: Scene(g), grid(30, 10, 16, 20, 20, 400, 320)
{
// demo sprites from texture file
texture.loadFromFile("./assets/kenney_tinydungeon.png");
@ -27,10 +28,39 @@ UITestScene::UITestScene(GameEngine* g)
// Show one texture at a time
test_sprite.setTexture(texture);
test_sprite.setPosition(sf::Vector2f(50.0f, 50.0f));
test_sprite.setPosition(sf::Vector2f(20.0f, 20.0f));
test_sprite.setScale(sf::Vector2f(4.0f, 4.0f));
setSpriteTexture(0);
// random for this test
//std::default_random_engine generator(42);
//std::normal_distribution<double> distribution(0, 131);
std::random_device rd; // Will be used to obtain a seed for the random number engine
std::mt19937 gen(rd()); // Standard mersenne_twister_engine seeded with rd()
std::uniform_int_distribution<> distrib(0, 131);
// Use distrib to transform the random unsigned int
// generated by gen into an int in [1, 6]
//for (int n = 0; n != 10; ++n)
// std::cout << distrib(gen) << ' ';
// std::cout << '\n';
// Test grid with random sprite noise
for (int _x = 0; _x < 30; _x++)
for (int _y = 0; _y < 10; _y++)
//grid.at(_x, _y).tilesprite = _y*11 + _x;
//if (!_x % 2 || _y == 0) grid.at(_x, _y).tilesprite = 121;
//else
grid.at(_x, _y).tilesprite = distrib(gen);
for (int _x = 0; _x < 30; _x++)
{
grid.at(_x, 0).tilesprite = 121;
grid.at(_x, 5).tilesprite = 123;
grid.at(_x, 9).tilesprite = 10;
}
// Load sound
buffer.loadFromFile("./assets/boom.wav");
sound.setBuffer(buffer);
@ -187,13 +217,33 @@ void UITestScene::doAction(std::string name, std::string type)
if (ACTION("sound_test", "start")) { sound.play(); }
if (ACTION("left", "start")) { viewport.move(-10, 0); }
if (ACTION("right", "start")) { viewport.move(10, 0); }
if (ACTION("up", "start")) { viewport.move(0, -10); }
if (ACTION("down", "start")) { viewport.move(0, 10); }
if (ACTION("down", "start")) { viewport.move(0, 10); }
if (ACTION("zoom_down", "start")) { if (zoom > 0.2f) zoom -= 0.1f; viewport.zoom(zoom); }
if (ACTION("zoom_up", "start")) { if (zoom < 10.0f) zoom += 0.1f; viewport.zoom(zoom); }
if (ACTION("left", "start")) {
//viewport.move(-10, 0);
grid.center_x -= 0.5;
}
if (ACTION("right", "start")) {
//viewport.move(10, 0);
grid.center_x += 0.5;
}
if (ACTION("up", "start")) {
//viewport.move(0, -10);
grid.center_y -= 0.5;
}
if (ACTION("down", "start")) {
//viewport.move(0, 10);
grid.center_y += 0.5;
}
//if (ACTION("down", "start")) {
// viewport.move(0, 10);
//}
if (ACTION("zoom_down", "start")) {
//if (zoom > 0.2f) zoom -= 0.1f; viewport.zoom(zoom);
if (grid.zoom > 0.75f) grid.zoom -= 0.25f;
}
if (ACTION("zoom_up", "start")) {
//if (zoom < 10.0f) zoom += 0.1f; viewport.zoom(zoom);
if (grid.zoom < 5.0f) grid.zoom += 0.25f;
}
//std::cout << "viewport: " << viewport.getCenter().x << ", " << viewport.getCenter().y << std::endl;
if (type.compare("resize")) // get center coordinate from game coordinate viewport, apply to new window viewport, restore zoom level
@ -273,6 +323,8 @@ void UITestScene::sRender()
game->getWindow().draw(text);
//draw grid
grid.render(game->getWindow());
//test_button.render(game->getWindow());
//if (test_menu.visible) test_menu.render(game->getWindow());
@ -286,12 +338,13 @@ void UITestScene::sRender()
}
// test Python sprite code
McRFPy_API::executePyString("mcrfpy.drawSprite(123, 10, 10)");
McRFPy_API::executePyString("mcrfpy.drawSprite(121, 15, 15)");
McRFPy_API::executePyString("mcrfpy.drawSprite(123, 36, 10)");
//McRFPy_API::executePyString("mcrfpy.drawSprite(121, 15, 15)");
//game->api->executePyString("mcrfpy.drawSprite(123, 10, 10)")
//game->api->executePyString("mcrfpy.drawSprite(121, 15, 15)")
// draw test sprite on top of everything
game->getWindow().draw(test_sprite);