animation loop parameter
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parent
550201d365
commit
29fe135161
12 changed files with 563 additions and 54 deletions
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@ -1141,19 +1141,20 @@ PyObject* Entity3D::py_update_visibility(PyEntity3DObject* self, PyObject* args)
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PyObject* Entity3D::py_animate(PyEntity3DObject* self, PyObject* args, PyObject* kwds)
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PyObject* Entity3D::py_animate(PyEntity3DObject* self, PyObject* args, PyObject* kwds)
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{
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{
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static const char* keywords[] = {"property", "target", "duration", "easing", "delta", "callback", "conflict_mode", nullptr};
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static const char* keywords[] = {"property", "target", "duration", "easing", "delta", "loop", "callback", "conflict_mode", nullptr};
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const char* property_name;
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const char* property_name;
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PyObject* target_value;
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PyObject* target_value;
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float duration;
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float duration;
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PyObject* easing_arg = Py_None;
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PyObject* easing_arg = Py_None;
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int delta = 0;
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int delta = 0;
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int loop_val = 0;
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PyObject* callback = nullptr;
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PyObject* callback = nullptr;
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const char* conflict_mode_str = nullptr;
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const char* conflict_mode_str = nullptr;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "sOf|OpOs", const_cast<char**>(keywords),
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "sOf|OppOs", const_cast<char**>(keywords),
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&property_name, &target_value, &duration,
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&property_name, &target_value, &duration,
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&easing_arg, &delta, &callback, &conflict_mode_str)) {
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&easing_arg, &delta, &loop_val, &callback, &conflict_mode_str)) {
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return NULL;
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return NULL;
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}
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}
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@ -1216,7 +1217,7 @@ PyObject* Entity3D::py_animate(PyEntity3DObject* self, PyObject* args, PyObject*
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}
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}
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// Create the Animation
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// Create the Animation
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auto animation = std::make_shared<Animation>(property_name, animValue, duration, easingFunc, delta != 0, callback);
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auto animation = std::make_shared<Animation>(property_name, animValue, duration, easingFunc, delta != 0, loop_val != 0, callback);
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// Start on this entity (uses startEntity3D)
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// Start on this entity (uses startEntity3D)
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animation->startEntity3D(self->data);
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animation->startEntity3D(self->data);
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@ -33,12 +33,14 @@ Animation::Animation(const std::string& targetProperty,
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float duration,
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float duration,
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EasingFunction easingFunc,
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EasingFunction easingFunc,
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bool delta,
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bool delta,
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bool loop,
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PyObject* callback)
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PyObject* callback)
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: targetProperty(targetProperty)
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: targetProperty(targetProperty)
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, targetValue(targetValue)
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, targetValue(targetValue)
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, duration(duration)
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, duration(duration)
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, easingFunc(easingFunc)
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, easingFunc(easingFunc)
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, delta(delta)
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, delta(delta)
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, loop(loop)
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, pythonCallback(callback)
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, pythonCallback(callback)
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{
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{
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// Increase reference count for Python callback
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// Increase reference count for Python callback
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@ -123,7 +125,7 @@ void Animation::start(std::shared_ptr<UIDrawable> target) {
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// For zero-duration animations, apply final value immediately
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// For zero-duration animations, apply final value immediately
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if (duration <= 0.0f) {
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if (duration <= 0.0f) {
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AnimationValue finalValue = interpolate(1.0f);
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AnimationValue finalValue = interpolate(easingFunc(1.0f));
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applyValue(target.get(), finalValue);
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applyValue(target.get(), finalValue);
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if (pythonCallback && !callbackTriggered) {
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if (pythonCallback && !callbackTriggered) {
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triggerCallback();
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triggerCallback();
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@ -155,12 +157,18 @@ void Animation::startEntity(std::shared_ptr<UIEntity> target) {
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startValue = target->sprite.getSpriteIndex();
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startValue = target->sprite.getSpriteIndex();
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}
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}
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}
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}
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else if constexpr (std::is_same_v<T, std::vector<int>>) {
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// For sprite animation frame lists, get current sprite index
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if (targetProperty == "sprite_index" || targetProperty == "sprite_number") {
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startValue = target->sprite.getSpriteIndex();
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}
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}
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// Entities don't support other types yet
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// Entities don't support other types yet
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}, targetValue);
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}, targetValue);
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// For zero-duration animations, apply final value immediately
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// For zero-duration animations, apply final value immediately
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if (duration <= 0.0f) {
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if (duration <= 0.0f) {
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AnimationValue finalValue = interpolate(1.0f);
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AnimationValue finalValue = interpolate(easingFunc(1.0f));
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applyValue(target.get(), finalValue);
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applyValue(target.get(), finalValue);
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if (pythonCallback && !callbackTriggered) {
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if (pythonCallback && !callbackTriggered) {
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triggerCallback();
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triggerCallback();
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@ -198,7 +206,7 @@ void Animation::startEntity3D(std::shared_ptr<mcrf::Entity3D> target) {
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// For zero-duration animations, apply final value immediately
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// For zero-duration animations, apply final value immediately
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if (duration <= 0.0f) {
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if (duration <= 0.0f) {
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AnimationValue finalValue = interpolate(1.0f);
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AnimationValue finalValue = interpolate(easingFunc(1.0f));
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applyValue(target.get(), finalValue);
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applyValue(target.get(), finalValue);
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if (pythonCallback && !callbackTriggered) {
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if (pythonCallback && !callbackTriggered) {
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triggerCallback();
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triggerCallback();
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@ -228,17 +236,20 @@ void Animation::complete() {
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// Jump to end of animation
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// Jump to end of animation
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elapsed = duration;
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elapsed = duration;
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// Apply final value
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// Apply final value through easing function
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// For standard easings, easingFunc(1.0) = 1.0 (no change)
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// For ping-pong easings, easingFunc(1.0) = 0.0 (returns to start value)
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float finalT = easingFunc(1.0f);
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if (auto target = targetWeak.lock()) {
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if (auto target = targetWeak.lock()) {
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AnimationValue finalValue = interpolate(1.0f);
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AnimationValue finalValue = interpolate(finalT);
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applyValue(target.get(), finalValue);
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applyValue(target.get(), finalValue);
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}
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}
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else if (auto entity = entityTargetWeak.lock()) {
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else if (auto entity = entityTargetWeak.lock()) {
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AnimationValue finalValue = interpolate(1.0f);
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AnimationValue finalValue = interpolate(finalT);
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applyValue(entity.get(), finalValue);
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applyValue(entity.get(), finalValue);
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}
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}
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else if (auto entity3d = entity3dTargetWeak.lock()) {
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else if (auto entity3d = entity3dTargetWeak.lock()) {
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AnimationValue finalValue = interpolate(1.0f);
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AnimationValue finalValue = interpolate(finalT);
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applyValue(entity3d.get(), finalValue);
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applyValue(entity3d.get(), finalValue);
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}
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}
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}
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}
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@ -269,8 +280,9 @@ bool Animation::update(float deltaTime) {
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// Apply final value once before returning
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// Apply final value once before returning
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if (isComplete()) {
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if (isComplete()) {
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if (!callbackTriggered) {
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if (!callbackTriggered) {
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// Apply final value for zero-duration animations
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// Apply final value through easing function
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AnimationValue finalValue = interpolate(1.0f);
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float finalT = easingFunc(1.0f);
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AnimationValue finalValue = interpolate(finalT);
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if (target) {
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if (target) {
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applyValue(target.get(), finalValue);
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applyValue(target.get(), finalValue);
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} else if (entity) {
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} else if (entity) {
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@ -288,7 +300,11 @@ bool Animation::update(float deltaTime) {
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}
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}
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elapsed += deltaTime;
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elapsed += deltaTime;
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if (loop && duration > 0.0f) {
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while (elapsed >= duration) elapsed -= duration;
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} else {
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elapsed = std::min(elapsed, duration);
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elapsed = std::min(elapsed, duration);
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}
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// Calculate easing value (0.0 to 1.0)
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// Calculate easing value (0.0 to 1.0)
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float t = duration > 0 ? elapsed / duration : 1.0f;
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float t = duration > 0 ? elapsed / duration : 1.0f;
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@ -722,8 +738,9 @@ void Animation::triggerCallback() {
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return;
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return;
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}
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}
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// Final value (interpolated at t=1.0)
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// Final value (interpolated through easing function at t=1.0)
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PyObject* valueObj = animationValueToPython(interpolate(1.0f));
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// For ping-pong easings, this returns the start value (easingFunc(1.0) = 0.0)
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PyObject* valueObj = animationValueToPython(interpolate(easingFunc(1.0f)));
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if (!valueObj) {
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if (!valueObj) {
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Py_DECREF(targetObj);
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Py_DECREF(targetObj);
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Py_DECREF(propertyObj);
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Py_DECREF(propertyObj);
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@ -956,6 +973,38 @@ float easeInOutBounce(float t) {
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}
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}
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}
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}
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// Ping-pong easing functions (0 -> 1 -> 0)
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// These are designed for looping animations where the value should
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// smoothly return to the start position each cycle.
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float pingPong(float t) {
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// Linear triangle wave: 0 -> 1 -> 0
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return 1.0f - std::fabs(2.0f * t - 1.0f);
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}
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float pingPongSmooth(float t) {
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// Sine bell curve: smooth acceleration and deceleration
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return std::sin(static_cast<float>(M_PI) * t);
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}
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float pingPongEaseIn(float t) {
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// Quadratic ease at rest positions (smooth departure/return, sharp peak)
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float pp = 1.0f - std::fabs(2.0f * t - 1.0f);
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return pp * pp;
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}
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float pingPongEaseOut(float t) {
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// Ease-out at peak (sharp departure, smooth turnaround)
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float pp = 1.0f - std::fabs(2.0f * t - 1.0f);
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return pp * (2.0f - pp);
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}
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float pingPongEaseInOut(float t) {
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// sin^2: smooth everywhere including at loop seam
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float s = std::sin(static_cast<float>(M_PI) * t);
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return s * s;
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}
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// Get easing function by name
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// Get easing function by name
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EasingFunction getByName(const std::string& name) {
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EasingFunction getByName(const std::string& name) {
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static std::unordered_map<std::string, EasingFunction> easingMap = {
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static std::unordered_map<std::string, EasingFunction> easingMap = {
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@ -989,7 +1038,12 @@ EasingFunction getByName(const std::string& name) {
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{"easeInOutBack", easeInOutBack},
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{"easeInOutBack", easeInOutBack},
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{"easeInBounce", easeInBounce},
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{"easeInBounce", easeInBounce},
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{"easeOutBounce", easeOutBounce},
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{"easeOutBounce", easeOutBounce},
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{"easeInOutBounce", easeInOutBounce}
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{"easeInOutBounce", easeInOutBounce},
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{"pingPong", pingPong},
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{"pingPongSmooth", pingPongSmooth},
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{"pingPongEaseIn", pingPongEaseIn},
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{"pingPongEaseOut", pingPongEaseOut},
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{"pingPongEaseInOut", pingPongEaseInOut}
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};
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};
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auto it = easingMap.find(name);
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auto it = easingMap.find(name);
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@ -49,6 +49,7 @@ public:
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float duration,
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float duration,
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EasingFunction easingFunc = EasingFunctions::linear,
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EasingFunction easingFunc = EasingFunctions::linear,
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bool delta = false,
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bool delta = false,
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bool loop = false,
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PyObject* callback = nullptr);
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PyObject* callback = nullptr);
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// Destructor - cleanup Python callback reference
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// Destructor - cleanup Python callback reference
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@ -86,9 +87,10 @@ public:
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std::string getTargetProperty() const { return targetProperty; }
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std::string getTargetProperty() const { return targetProperty; }
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float getDuration() const { return duration; }
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float getDuration() const { return duration; }
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float getElapsed() const { return elapsed; }
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float getElapsed() const { return elapsed; }
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bool isComplete() const { return elapsed >= duration || stopped; }
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bool isComplete() const { return (!loop && elapsed >= duration) || stopped; }
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bool isStopped() const { return stopped; }
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bool isStopped() const { return stopped; }
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bool isDelta() const { return delta; }
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bool isDelta() const { return delta; }
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bool isLooping() const { return loop; }
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// Get raw target pointer for property locking (#120)
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// Get raw target pointer for property locking (#120)
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void* getTargetPtr() const {
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void* getTargetPtr() const {
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float elapsed = 0.0f; // Elapsed time
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float elapsed = 0.0f; // Elapsed time
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EasingFunction easingFunc; // Easing function to use
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EasingFunction easingFunc; // Easing function to use
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bool delta; // If true, targetValue is relative to start
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bool delta; // If true, targetValue is relative to start
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bool loop; // If true, animation repeats from start when complete
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bool stopped = false; // If true, animation was stopped without completing
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bool stopped = false; // If true, animation was stopped without completing
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// RAII: Use weak_ptr for safe target tracking
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// RAII: Use weak_ptr for safe target tracking
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@ -178,6 +181,13 @@ namespace EasingFunctions {
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float easeOutBounce(float t);
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float easeOutBounce(float t);
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float easeInOutBounce(float t);
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float easeInOutBounce(float t);
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// Ping-pong easing functions (0 -> 1 -> 0, for looping animations)
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float pingPong(float t);
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float pingPongSmooth(float t);
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float pingPongEaseIn(float t);
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float pingPongEaseOut(float t);
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float pingPongEaseInOut(float t);
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// Get easing function by name
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// Get easing function by name
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EasingFunction getByName(const std::string& name);
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EasingFunction getByName(const std::string& name);
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}
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}
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@ -20,17 +20,18 @@ PyObject* PyAnimation::create(PyTypeObject* type, PyObject* args, PyObject* kwds
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}
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}
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int PyAnimation::init(PyAnimationObject* self, PyObject* args, PyObject* kwds) {
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int PyAnimation::init(PyAnimationObject* self, PyObject* args, PyObject* kwds) {
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static const char* keywords[] = {"property", "target", "duration", "easing", "delta", "callback", nullptr};
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static const char* keywords[] = {"property", "target", "duration", "easing", "delta", "loop", "callback", nullptr};
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const char* property_name;
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const char* property_name;
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PyObject* target_value;
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PyObject* target_value;
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float duration;
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float duration;
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PyObject* easing_arg = Py_None;
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PyObject* easing_arg = Py_None;
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int delta = 0;
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int delta = 0;
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int loop_val = 0;
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PyObject* callback = nullptr;
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PyObject* callback = nullptr;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "sOf|OpO", const_cast<char**>(keywords),
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "sOf|OppO", const_cast<char**>(keywords),
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&property_name, &target_value, &duration, &easing_arg, &delta, &callback)) {
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&property_name, &target_value, &duration, &easing_arg, &delta, &loop_val, &callback)) {
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return -1;
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return -1;
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}
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}
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@ -107,7 +108,7 @@ int PyAnimation::init(PyAnimationObject* self, PyObject* args, PyObject* kwds) {
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}
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}
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// Create the Animation
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// Create the Animation
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self->data = std::make_shared<Animation>(property_name, animValue, duration, easingFunc, delta != 0, callback);
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self->data = std::make_shared<Animation>(property_name, animValue, duration, easingFunc, delta != 0, loop_val != 0, callback);
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return 0;
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return 0;
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}
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}
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@ -179,6 +180,10 @@ PyObject* PyAnimation::get_is_delta(PyAnimationObject* self, void* closure) {
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return PyBool_FromLong(self->data->isDelta());
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return PyBool_FromLong(self->data->isDelta());
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}
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}
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PyObject* PyAnimation::get_is_looping(PyAnimationObject* self, void* closure) {
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return PyBool_FromLong(self->data->isLooping());
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}
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// Helper to convert Python string to AnimationConflictMode
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// Helper to convert Python string to AnimationConflictMode
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static bool parseConflictMode(const char* mode_str, AnimationConflictMode& mode) {
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static bool parseConflictMode(const char* mode_str, AnimationConflictMode& mode) {
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if (!mode_str || strcmp(mode_str, "replace") == 0) {
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if (!mode_str || strcmp(mode_str, "replace") == 0) {
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@ -356,6 +361,8 @@ PyGetSetDef PyAnimation::getsetters[] = {
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MCRF_PROPERTY(is_complete, "Whether animation is complete (bool, read-only). True when elapsed >= duration or complete() was called."), NULL},
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MCRF_PROPERTY(is_complete, "Whether animation is complete (bool, read-only). True when elapsed >= duration or complete() was called."), NULL},
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{"is_delta", (getter)get_is_delta, NULL,
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{"is_delta", (getter)get_is_delta, NULL,
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MCRF_PROPERTY(is_delta, "Whether animation uses delta mode (bool, read-only). In delta mode, the target value is added to the starting value."), NULL},
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MCRF_PROPERTY(is_delta, "Whether animation uses delta mode (bool, read-only). In delta mode, the target value is added to the starting value."), NULL},
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{"is_looping", (getter)get_is_looping, NULL,
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||||||
|
MCRF_PROPERTY(is_looping, "Whether animation loops (bool, read-only). Looping animations repeat from the start when they reach the end."), NULL},
|
||||||
{NULL}
|
{NULL}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -24,6 +24,7 @@ public:
|
||||||
static PyObject* get_elapsed(PyAnimationObject* self, void* closure);
|
static PyObject* get_elapsed(PyAnimationObject* self, void* closure);
|
||||||
static PyObject* get_is_complete(PyAnimationObject* self, void* closure);
|
static PyObject* get_is_complete(PyAnimationObject* self, void* closure);
|
||||||
static PyObject* get_is_delta(PyAnimationObject* self, void* closure);
|
static PyObject* get_is_delta(PyAnimationObject* self, void* closure);
|
||||||
|
static PyObject* get_is_looping(PyAnimationObject* self, void* closure);
|
||||||
|
|
||||||
// Methods
|
// Methods
|
||||||
static PyObject* start(PyAnimationObject* self, PyObject* args, PyObject* kwds);
|
static PyObject* start(PyAnimationObject* self, PyObject* args, PyObject* kwds);
|
||||||
|
|
@ -47,7 +48,7 @@ namespace mcrfpydef {
|
||||||
.tp_repr = (reprfunc)PyAnimation::repr,
|
.tp_repr = (reprfunc)PyAnimation::repr,
|
||||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||||
.tp_doc = PyDoc_STR(
|
.tp_doc = PyDoc_STR(
|
||||||
"Animation(property: str, target: Any, duration: float, easing: str = 'linear', delta: bool = False, callback: Callable = None)\n"
|
"Animation(property: str, target: Any, duration: float, easing: str = 'linear', delta: bool = False, loop: bool = False, callback: Callable = None)\n"
|
||||||
"\n"
|
"\n"
|
||||||
"Create an animation that interpolates a property value over time.\n"
|
"Create an animation that interpolates a property value over time.\n"
|
||||||
"\n"
|
"\n"
|
||||||
|
|
@ -80,22 +81,18 @@ namespace mcrfpydef {
|
||||||
" - 'easeInBack', 'easeOutBack', 'easeInOutBack'\n"
|
" - 'easeInBack', 'easeOutBack', 'easeInOutBack'\n"
|
||||||
" - 'easeInBounce', 'easeOutBounce', 'easeInOutBounce'\n"
|
" - 'easeInBounce', 'easeOutBounce', 'easeInOutBounce'\n"
|
||||||
" delta: If True, target is relative to start value (additive). Default False.\n"
|
" delta: If True, target is relative to start value (additive). Default False.\n"
|
||||||
" callback: Function(animation, target) called when animation completes.\n"
|
" loop: If True, animation repeats from start when it reaches the end. Default False.\n"
|
||||||
|
" callback: Function(target, property, value) called when animation completes.\n"
|
||||||
|
" Not called for looping animations (since they never complete).\n"
|
||||||
"\n"
|
"\n"
|
||||||
"Example:\n"
|
"Example:\n"
|
||||||
" # Move a frame from current position to x=500 over 2 seconds\n"
|
" # Move a frame from current position to x=500 over 2 seconds\n"
|
||||||
" anim = mcrfpy.Animation('x', 500.0, 2.0, 'easeInOut')\n"
|
" anim = mcrfpy.Animation('x', 500.0, 2.0, 'easeInOut')\n"
|
||||||
" anim.start(my_frame)\n"
|
" anim.start(my_frame)\n"
|
||||||
"\n"
|
"\n"
|
||||||
" # Fade out with callback\n"
|
" # Looping sprite animation\n"
|
||||||
" def on_done(anim, target):\n"
|
" walk = mcrfpy.Animation('sprite_index', [0,1,2,3,2,1], 0.6, loop=True)\n"
|
||||||
" print('Animation complete!')\n"
|
" walk.start(my_sprite)\n"
|
||||||
" fade = mcrfpy.Animation('fill_color.a', 0, 1.0, callback=on_done)\n"
|
|
||||||
" fade.start(my_sprite)\n"
|
|
||||||
"\n"
|
|
||||||
" # Animate through sprite frames\n"
|
|
||||||
" walk_cycle = mcrfpy.Animation('sprite_index', [0,1,2,3,2,1], 0.5, 'linear')\n"
|
|
||||||
" walk_cycle.start(my_entity)\n"
|
|
||||||
),
|
),
|
||||||
.tp_methods = PyAnimation::methods,
|
.tp_methods = PyAnimation::methods,
|
||||||
.tp_getset = PyAnimation::getsetters,
|
.tp_getset = PyAnimation::getsetters,
|
||||||
|
|
|
||||||
|
|
@ -43,6 +43,11 @@ static const EasingEntry easing_table[] = {
|
||||||
{"EASE_IN_BOUNCE", 28, EasingFunctions::easeInBounce},
|
{"EASE_IN_BOUNCE", 28, EasingFunctions::easeInBounce},
|
||||||
{"EASE_OUT_BOUNCE", 29, EasingFunctions::easeOutBounce},
|
{"EASE_OUT_BOUNCE", 29, EasingFunctions::easeOutBounce},
|
||||||
{"EASE_IN_OUT_BOUNCE", 30, EasingFunctions::easeInOutBounce},
|
{"EASE_IN_OUT_BOUNCE", 30, EasingFunctions::easeInOutBounce},
|
||||||
|
{"PING_PONG", 31, EasingFunctions::pingPong},
|
||||||
|
{"PING_PONG_SMOOTH", 32, EasingFunctions::pingPongSmooth},
|
||||||
|
{"PING_PONG_EASE_IN", 33, EasingFunctions::pingPongEaseIn},
|
||||||
|
{"PING_PONG_EASE_OUT", 34, EasingFunctions::pingPongEaseOut},
|
||||||
|
{"PING_PONG_EASE_IN_OUT", 35, EasingFunctions::pingPongEaseInOut},
|
||||||
};
|
};
|
||||||
|
|
||||||
// Old string names (for backwards compatibility)
|
// Old string names (for backwards compatibility)
|
||||||
|
|
@ -56,7 +61,9 @@ static const char* legacy_names[] = {
|
||||||
"easeInCirc", "easeOutCirc", "easeInOutCirc",
|
"easeInCirc", "easeOutCirc", "easeInOutCirc",
|
||||||
"easeInElastic", "easeOutElastic", "easeInOutElastic",
|
"easeInElastic", "easeOutElastic", "easeInOutElastic",
|
||||||
"easeInBack", "easeOutBack", "easeInOutBack",
|
"easeInBack", "easeOutBack", "easeInOutBack",
|
||||||
"easeInBounce", "easeOutBounce", "easeInOutBounce"
|
"easeInBounce", "easeOutBounce", "easeInOutBounce",
|
||||||
|
"pingPong", "pingPongSmooth", "pingPongEaseIn",
|
||||||
|
"pingPongEaseOut", "pingPongEaseInOut"
|
||||||
};
|
};
|
||||||
|
|
||||||
static const int NUM_EASING_ENTRIES = sizeof(easing_table) / sizeof(easing_table[0]);
|
static const int NUM_EASING_ENTRIES = sizeof(easing_table) / sizeof(easing_table[0]);
|
||||||
|
|
|
||||||
|
|
@ -110,7 +110,7 @@ static PyObject* UIDrawable_animate(T* self, PyObject* args, PyObject* kwds)
|
||||||
UIDRAWABLE_METHODS_BASE, \
|
UIDRAWABLE_METHODS_BASE, \
|
||||||
{"animate", (PyCFunction)UIDrawable_animate<PyObjectType>, METH_VARARGS | METH_KEYWORDS, \
|
{"animate", (PyCFunction)UIDrawable_animate<PyObjectType>, METH_VARARGS | METH_KEYWORDS, \
|
||||||
MCRF_METHOD(Drawable, animate, \
|
MCRF_METHOD(Drawable, animate, \
|
||||||
MCRF_SIG("(property: str, target: Any, duration: float, easing=None, delta=False, callback=None, conflict_mode='replace')", "Animation"), \
|
MCRF_SIG("(property: str, target: Any, duration: float, easing=None, delta=False, loop=False, callback=None, conflict_mode='replace')", "Animation"), \
|
||||||
MCRF_DESC("Create and start an animation on this drawable's property."), \
|
MCRF_DESC("Create and start an animation on this drawable's property."), \
|
||||||
MCRF_ARGS_START \
|
MCRF_ARGS_START \
|
||||||
MCRF_ARG("property", "Name of the property to animate (e.g., 'x', 'fill_color', 'opacity')") \
|
MCRF_ARG("property", "Name of the property to animate (e.g., 'x', 'fill_color', 'opacity')") \
|
||||||
|
|
@ -118,7 +118,8 @@ static PyObject* UIDrawable_animate(T* self, PyObject* args, PyObject* kwds)
|
||||||
MCRF_ARG("duration", "Animation duration in seconds") \
|
MCRF_ARG("duration", "Animation duration in seconds") \
|
||||||
MCRF_ARG("easing", "Easing function: Easing enum value, string name, or None for linear") \
|
MCRF_ARG("easing", "Easing function: Easing enum value, string name, or None for linear") \
|
||||||
MCRF_ARG("delta", "If True, target is relative to current value; if False, target is absolute") \
|
MCRF_ARG("delta", "If True, target is relative to current value; if False, target is absolute") \
|
||||||
MCRF_ARG("callback", "Optional callable invoked when animation completes") \
|
MCRF_ARG("loop", "If True, animation repeats from start when it reaches the end (default False)") \
|
||||||
|
MCRF_ARG("callback", "Optional callable invoked when animation completes (not called for looping animations)") \
|
||||||
MCRF_ARG("conflict_mode", "'replace' (default), 'queue', or 'error' if property already animating") \
|
MCRF_ARG("conflict_mode", "'replace' (default), 'queue', or 'error' if property already animating") \
|
||||||
MCRF_RETURNS("Animation object for monitoring progress") \
|
MCRF_RETURNS("Animation object for monitoring progress") \
|
||||||
MCRF_RAISES("ValueError", "If property name is not valid for this drawable type") \
|
MCRF_RAISES("ValueError", "If property name is not valid for this drawable type") \
|
||||||
|
|
|
||||||
|
|
@ -1845,19 +1845,20 @@ int UIDrawable::set_on_move(PyObject* self, PyObject* value, void* closure) {
|
||||||
// Animation shorthand helper - creates and starts an animation on a UIDrawable
|
// Animation shorthand helper - creates and starts an animation on a UIDrawable
|
||||||
// This is a free function (not a member) to avoid incomplete type issues in UIBase.h template
|
// This is a free function (not a member) to avoid incomplete type issues in UIBase.h template
|
||||||
PyObject* UIDrawable_animate_impl(std::shared_ptr<UIDrawable> self, PyObject* args, PyObject* kwds) {
|
PyObject* UIDrawable_animate_impl(std::shared_ptr<UIDrawable> self, PyObject* args, PyObject* kwds) {
|
||||||
static const char* keywords[] = {"property", "target", "duration", "easing", "delta", "callback", "conflict_mode", nullptr};
|
static const char* keywords[] = {"property", "target", "duration", "easing", "delta", "loop", "callback", "conflict_mode", nullptr};
|
||||||
|
|
||||||
const char* property_name;
|
const char* property_name;
|
||||||
PyObject* target_value;
|
PyObject* target_value;
|
||||||
float duration;
|
float duration;
|
||||||
PyObject* easing_arg = Py_None;
|
PyObject* easing_arg = Py_None;
|
||||||
int delta = 0;
|
int delta = 0;
|
||||||
|
int loop_val = 0;
|
||||||
PyObject* callback = nullptr;
|
PyObject* callback = nullptr;
|
||||||
const char* conflict_mode_str = nullptr;
|
const char* conflict_mode_str = nullptr;
|
||||||
|
|
||||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "sOf|OpOs", const_cast<char**>(keywords),
|
if (!PyArg_ParseTupleAndKeywords(args, kwds, "sOf|OppOs", const_cast<char**>(keywords),
|
||||||
&property_name, &target_value, &duration,
|
&property_name, &target_value, &duration,
|
||||||
&easing_arg, &delta, &callback, &conflict_mode_str)) {
|
&easing_arg, &delta, &loop_val, &callback, &conflict_mode_str)) {
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1961,7 +1962,7 @@ PyObject* UIDrawable_animate_impl(std::shared_ptr<UIDrawable> self, PyObject* ar
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create the Animation
|
// Create the Animation
|
||||||
auto animation = std::make_shared<Animation>(property_name, animValue, duration, easingFunc, delta != 0, callback);
|
auto animation = std::make_shared<Animation>(property_name, animValue, duration, easingFunc, delta != 0, loop_val != 0, callback);
|
||||||
|
|
||||||
// Start on this drawable
|
// Start on this drawable
|
||||||
animation->start(self);
|
animation->start(self);
|
||||||
|
|
|
||||||
|
|
@ -945,19 +945,21 @@ PyMethodDef UIEntity_all_methods[] = {
|
||||||
UIDRAWABLE_METHODS_BASE,
|
UIDRAWABLE_METHODS_BASE,
|
||||||
{"animate", (PyCFunction)UIEntity::animate, METH_VARARGS | METH_KEYWORDS,
|
{"animate", (PyCFunction)UIEntity::animate, METH_VARARGS | METH_KEYWORDS,
|
||||||
MCRF_METHOD(Entity, animate,
|
MCRF_METHOD(Entity, animate,
|
||||||
MCRF_SIG("(property: str, target: Any, duration: float, easing=None, delta=False, callback=None, conflict_mode='replace')", "Animation"),
|
MCRF_SIG("(property: str, target: Any, duration: float, easing=None, delta=False, loop=False, callback=None, conflict_mode='replace')", "Animation"),
|
||||||
MCRF_DESC("Create and start an animation on this entity's property."),
|
MCRF_DESC("Create and start an animation on this entity's property."),
|
||||||
MCRF_ARGS_START
|
MCRF_ARGS_START
|
||||||
MCRF_ARG("property", "Name of the property to animate: 'draw_x', 'draw_y' (tile coords), 'sprite_scale', 'sprite_index'")
|
MCRF_ARG("property", "Name of the property to animate: 'draw_x', 'draw_y' (tile coords), 'sprite_scale', 'sprite_index'")
|
||||||
MCRF_ARG("target", "Target value - float or int depending on property")
|
MCRF_ARG("target", "Target value - float, int, or list of int (for sprite frame sequences)")
|
||||||
MCRF_ARG("duration", "Animation duration in seconds")
|
MCRF_ARG("duration", "Animation duration in seconds")
|
||||||
MCRF_ARG("easing", "Easing function: Easing enum value, string name, or None for linear")
|
MCRF_ARG("easing", "Easing function: Easing enum value, string name, or None for linear")
|
||||||
MCRF_ARG("delta", "If True, target is relative to current value; if False, target is absolute")
|
MCRF_ARG("delta", "If True, target is relative to current value; if False, target is absolute")
|
||||||
MCRF_ARG("callback", "Optional callable invoked when animation completes")
|
MCRF_ARG("loop", "If True, animation repeats from start when it reaches the end (default False)")
|
||||||
|
MCRF_ARG("callback", "Optional callable invoked when animation completes (not called for looping animations)")
|
||||||
MCRF_ARG("conflict_mode", "'replace' (default), 'queue', or 'error' if property already animating")
|
MCRF_ARG("conflict_mode", "'replace' (default), 'queue', or 'error' if property already animating")
|
||||||
MCRF_RETURNS("Animation object for monitoring progress")
|
MCRF_RETURNS("Animation object for monitoring progress")
|
||||||
MCRF_RAISES("ValueError", "If property name is not valid for Entity (draw_x, draw_y, sprite_scale, sprite_index)")
|
MCRF_RAISES("ValueError", "If property name is not valid for Entity (draw_x, draw_y, sprite_scale, sprite_index)")
|
||||||
MCRF_NOTE("Use 'draw_x'/'draw_y' to animate tile coordinates for smooth movement between grid cells.")
|
MCRF_NOTE("Use 'draw_x'/'draw_y' to animate tile coordinates for smooth movement between grid cells. "
|
||||||
|
"Use list target with loop=True for repeating sprite frame animations.")
|
||||||
)},
|
)},
|
||||||
{"at", (PyCFunction)UIEntity::at, METH_VARARGS | METH_KEYWORDS,
|
{"at", (PyCFunction)UIEntity::at, METH_VARARGS | METH_KEYWORDS,
|
||||||
"at(x, y) or at(pos) -> GridPointState\n\n"
|
"at(x, y) or at(pos) -> GridPointState\n\n"
|
||||||
|
|
@ -1136,19 +1138,20 @@ bool UIEntity::hasProperty(const std::string& name) const {
|
||||||
|
|
||||||
// Animation shorthand for Entity - creates and starts an animation
|
// Animation shorthand for Entity - creates and starts an animation
|
||||||
PyObject* UIEntity::animate(PyUIEntityObject* self, PyObject* args, PyObject* kwds) {
|
PyObject* UIEntity::animate(PyUIEntityObject* self, PyObject* args, PyObject* kwds) {
|
||||||
static const char* keywords[] = {"property", "target", "duration", "easing", "delta", "callback", "conflict_mode", nullptr};
|
static const char* keywords[] = {"property", "target", "duration", "easing", "delta", "loop", "callback", "conflict_mode", nullptr};
|
||||||
|
|
||||||
const char* property_name;
|
const char* property_name;
|
||||||
PyObject* target_value;
|
PyObject* target_value;
|
||||||
float duration;
|
float duration;
|
||||||
PyObject* easing_arg = Py_None;
|
PyObject* easing_arg = Py_None;
|
||||||
int delta = 0;
|
int delta = 0;
|
||||||
|
int loop_val = 0;
|
||||||
PyObject* callback = nullptr;
|
PyObject* callback = nullptr;
|
||||||
const char* conflict_mode_str = nullptr;
|
const char* conflict_mode_str = nullptr;
|
||||||
|
|
||||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "sOf|OpOs", const_cast<char**>(keywords),
|
if (!PyArg_ParseTupleAndKeywords(args, kwds, "sOf|OppOs", const_cast<char**>(keywords),
|
||||||
&property_name, &target_value, &duration,
|
&property_name, &target_value, &duration,
|
||||||
&easing_arg, &delta, &callback, &conflict_mode_str)) {
|
&easing_arg, &delta, &loop_val, &callback, &conflict_mode_str)) {
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1173,7 +1176,7 @@ PyObject* UIEntity::animate(PyUIEntityObject* self, PyObject* args, PyObject* kw
|
||||||
}
|
}
|
||||||
|
|
||||||
// Convert Python target value to AnimationValue
|
// Convert Python target value to AnimationValue
|
||||||
// Entity only supports float and int properties
|
// Entity supports float, int, and list of int (for sprite frame animation)
|
||||||
AnimationValue animValue;
|
AnimationValue animValue;
|
||||||
|
|
||||||
if (PyFloat_Check(target_value)) {
|
if (PyFloat_Check(target_value)) {
|
||||||
|
|
@ -1182,8 +1185,23 @@ PyObject* UIEntity::animate(PyUIEntityObject* self, PyObject* args, PyObject* kw
|
||||||
else if (PyLong_Check(target_value)) {
|
else if (PyLong_Check(target_value)) {
|
||||||
animValue = static_cast<int>(PyLong_AsLong(target_value));
|
animValue = static_cast<int>(PyLong_AsLong(target_value));
|
||||||
}
|
}
|
||||||
|
else if (PyList_Check(target_value)) {
|
||||||
|
// List of integers for sprite animation
|
||||||
|
std::vector<int> indices;
|
||||||
|
Py_ssize_t size = PyList_Size(target_value);
|
||||||
|
for (Py_ssize_t i = 0; i < size; i++) {
|
||||||
|
PyObject* item = PyList_GetItem(target_value, i);
|
||||||
|
if (PyLong_Check(item)) {
|
||||||
|
indices.push_back(PyLong_AsLong(item));
|
||||||
|
} else {
|
||||||
|
PyErr_SetString(PyExc_TypeError, "Sprite animation list must contain only integers");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
animValue = indices;
|
||||||
|
}
|
||||||
else {
|
else {
|
||||||
PyErr_SetString(PyExc_TypeError, "Entity animations only support float or int target values");
|
PyErr_SetString(PyExc_TypeError, "Entity animations support float, int, or list of int target values");
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1210,7 +1228,7 @@ PyObject* UIEntity::animate(PyUIEntityObject* self, PyObject* args, PyObject* kw
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create the Animation
|
// Create the Animation
|
||||||
auto animation = std::make_shared<Animation>(property_name, animValue, duration, easingFunc, delta != 0, callback);
|
auto animation = std::make_shared<Animation>(property_name, animValue, duration, easingFunc, delta != 0, loop_val != 0, callback);
|
||||||
|
|
||||||
// Start on this entity (uses startEntity, not start)
|
// Start on this entity (uses startEntity, not start)
|
||||||
animation->startEntity(self->data);
|
animation->startEntity(self->data);
|
||||||
|
|
|
||||||
107
tests/unit/animation_loop_test.py
Normal file
107
tests/unit/animation_loop_test.py
Normal file
|
|
@ -0,0 +1,107 @@
|
||||||
|
"""Test Animation loop parameter.
|
||||||
|
|
||||||
|
Verifies that loop=True causes animations to cycle instead of completing.
|
||||||
|
"""
|
||||||
|
import mcrfpy
|
||||||
|
import sys
|
||||||
|
|
||||||
|
PASS = True
|
||||||
|
def check(name, condition):
|
||||||
|
global PASS
|
||||||
|
if not condition:
|
||||||
|
print(f"FAIL: {name}")
|
||||||
|
PASS = False
|
||||||
|
else:
|
||||||
|
print(f" ok: {name}")
|
||||||
|
|
||||||
|
|
||||||
|
# --- Setup ---
|
||||||
|
scene = mcrfpy.Scene("test")
|
||||||
|
mcrfpy.current_scene = scene
|
||||||
|
|
||||||
|
# --- Test 1: Default loop=False, animation completes ---
|
||||||
|
sprite = mcrfpy.Sprite(pos=(0, 0))
|
||||||
|
scene.children.append(sprite)
|
||||||
|
anim = sprite.animate("x", 100.0, 1.0)
|
||||||
|
check("default loop is False", anim.is_looping == False)
|
||||||
|
|
||||||
|
# Step past duration
|
||||||
|
for _ in range(15):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
|
||||||
|
check("non-loop animation completes", anim.is_complete == True)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 2: loop=True, animation does NOT complete ---
|
||||||
|
sprite2 = mcrfpy.Sprite(pos=(0, 0))
|
||||||
|
scene.children.append(sprite2)
|
||||||
|
anim2 = sprite2.animate("x", 100.0, 0.5, loop=True)
|
||||||
|
check("loop=True sets is_looping", anim2.is_looping == True)
|
||||||
|
|
||||||
|
# Step well past duration
|
||||||
|
for _ in range(20):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
|
||||||
|
check("looping animation never completes", anim2.is_complete == False)
|
||||||
|
check("looping animation has valid target", anim2.hasValidTarget() == True)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 3: Sprite frame list with loop ---
|
||||||
|
sprite3 = mcrfpy.Sprite(pos=(0, 0))
|
||||||
|
scene.children.append(sprite3)
|
||||||
|
anim3 = sprite3.animate("sprite_index", [0, 1, 2, 3], 0.4, loop=True)
|
||||||
|
check("frame list loop is_looping", anim3.is_looping == True)
|
||||||
|
|
||||||
|
# Step through multiple cycles
|
||||||
|
for _ in range(20):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
|
||||||
|
check("frame list loop doesn't complete", anim3.is_complete == False)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 4: Loop animation can be stopped ---
|
||||||
|
sprite4 = mcrfpy.Sprite(pos=(0, 0))
|
||||||
|
scene.children.append(sprite4)
|
||||||
|
anim4 = sprite4.animate("x", 200.0, 0.5, loop=True)
|
||||||
|
|
||||||
|
for _ in range(10):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
|
||||||
|
check("loop animation running before stop", anim4.is_complete == False)
|
||||||
|
anim4.stop()
|
||||||
|
check("loop animation stopped", anim4.is_complete == True)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 5: Loop animation can be replaced ---
|
||||||
|
sprite5 = mcrfpy.Sprite(pos=(0, 0))
|
||||||
|
scene.children.append(sprite5)
|
||||||
|
anim5a = sprite5.animate("x", 100.0, 0.5, loop=True)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
|
||||||
|
# Replace with non-looping
|
||||||
|
anim5b = sprite5.animate("x", 200.0, 0.5)
|
||||||
|
check("replacement anim is not looping", anim5b.is_looping == False)
|
||||||
|
|
||||||
|
for _ in range(10):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
|
||||||
|
check("replacement anim completes", anim5b.is_complete == True)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 6: Animation object created with loop=True via constructor ---
|
||||||
|
anim6 = mcrfpy.Animation("x", 100.0, 1.0, loop=True)
|
||||||
|
check("Animation constructor loop=True", anim6.is_looping == True)
|
||||||
|
|
||||||
|
anim7 = mcrfpy.Animation("x", 100.0, 1.0)
|
||||||
|
check("Animation constructor default loop=False", anim7.is_looping == False)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Summary ---
|
||||||
|
if PASS:
|
||||||
|
print("PASS")
|
||||||
|
sys.exit(0)
|
||||||
|
else:
|
||||||
|
print("FAIL")
|
||||||
|
sys.exit(1)
|
||||||
103
tests/unit/entity_framelist_test.py
Normal file
103
tests/unit/entity_framelist_test.py
Normal file
|
|
@ -0,0 +1,103 @@
|
||||||
|
"""Test Entity.animate() with list of int frame indices.
|
||||||
|
|
||||||
|
Verifies that Entity supports sprite frame list animation,
|
||||||
|
including with loop=True.
|
||||||
|
"""
|
||||||
|
import mcrfpy
|
||||||
|
import sys
|
||||||
|
|
||||||
|
PASS = True
|
||||||
|
def check(name, condition):
|
||||||
|
global PASS
|
||||||
|
if not condition:
|
||||||
|
print(f"FAIL: {name}")
|
||||||
|
PASS = False
|
||||||
|
else:
|
||||||
|
print(f" ok: {name}")
|
||||||
|
|
||||||
|
|
||||||
|
# --- Setup ---
|
||||||
|
scene = mcrfpy.Scene("test")
|
||||||
|
mcrfpy.current_scene = scene
|
||||||
|
|
||||||
|
# Create a grid with an entity
|
||||||
|
tex = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
|
||||||
|
grid = mcrfpy.Grid(grid_size=(10, 10), texture=tex, pos=(0, 0), size=(320, 320))
|
||||||
|
scene.children.append(grid)
|
||||||
|
|
||||||
|
entity = mcrfpy.Entity(grid_pos=(1, 1), texture=tex, sprite_index=0)
|
||||||
|
grid.entities.append(entity)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 1: Entity.animate with list target ---
|
||||||
|
anim = entity.animate("sprite_index", [0, 1, 2, 3], 0.4)
|
||||||
|
check("entity animate with list returns Animation", anim is not None)
|
||||||
|
check("entity frame list anim has valid target", anim.hasValidTarget() == True)
|
||||||
|
|
||||||
|
# Step to complete
|
||||||
|
for _ in range(10):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
|
||||||
|
check("entity frame list anim completes", anim.is_complete == True)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 2: Entity.animate with list + loop=True ---
|
||||||
|
entity2 = mcrfpy.Entity(grid_pos=(2, 2), texture=tex, sprite_index=0)
|
||||||
|
grid.entities.append(entity2)
|
||||||
|
|
||||||
|
anim2 = entity2.animate("sprite_index", [10, 11, 12, 13], 0.4, loop=True)
|
||||||
|
check("entity loop frame list is_looping", anim2.is_looping == True)
|
||||||
|
|
||||||
|
# Step well past duration
|
||||||
|
for _ in range(20):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
|
||||||
|
check("entity loop frame list doesn't complete", anim2.is_complete == False)
|
||||||
|
|
||||||
|
# The sprite_index should be one of the frame values
|
||||||
|
idx = entity2.sprite_index
|
||||||
|
check(f"entity sprite_index is valid frame ({idx})", idx in [10, 11, 12, 13])
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 3: Invalid list items raise TypeError ---
|
||||||
|
try:
|
||||||
|
entity.animate("sprite_index", [1, 2, "bad", 4], 0.5)
|
||||||
|
check("invalid list item raises TypeError", False)
|
||||||
|
except TypeError:
|
||||||
|
check("invalid list item raises TypeError", True)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 4: Entity.animate with int still works (no regression) ---
|
||||||
|
entity3 = mcrfpy.Entity(grid_pos=(3, 3), texture=tex, sprite_index=0)
|
||||||
|
grid.entities.append(entity3)
|
||||||
|
|
||||||
|
anim3 = entity3.animate("sprite_index", 5, 0.2)
|
||||||
|
check("entity animate with int still works", anim3 is not None)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
|
||||||
|
check("entity int anim completes", anim3.is_complete == True)
|
||||||
|
check("entity sprite_index set to target", entity3.sprite_index == 5)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 5: Entity.animate with float still works (no regression) ---
|
||||||
|
entity4 = mcrfpy.Entity(grid_pos=(4, 4), texture=tex, sprite_index=0)
|
||||||
|
grid.entities.append(entity4)
|
||||||
|
|
||||||
|
anim4 = entity4.animate("draw_x", 5.0, 0.3)
|
||||||
|
check("entity animate with float still works", anim4 is not None)
|
||||||
|
|
||||||
|
for _ in range(10):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
|
||||||
|
check("entity float anim completes", anim4.is_complete == True)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Summary ---
|
||||||
|
if PASS:
|
||||||
|
print("PASS")
|
||||||
|
sys.exit(0)
|
||||||
|
else:
|
||||||
|
print("FAIL")
|
||||||
|
sys.exit(1)
|
||||||
203
tests/unit/ping_pong_easing_test.py
Normal file
203
tests/unit/ping_pong_easing_test.py
Normal file
|
|
@ -0,0 +1,203 @@
|
||||||
|
"""Test ping-pong easing functions.
|
||||||
|
|
||||||
|
Verifies that ping-pong easings oscillate (0 -> 1 -> 0) and that
|
||||||
|
complete()/stop() on ping-pong animations returns to the start value.
|
||||||
|
"""
|
||||||
|
import mcrfpy
|
||||||
|
import sys
|
||||||
|
|
||||||
|
PASS = True
|
||||||
|
def check(name, condition):
|
||||||
|
global PASS
|
||||||
|
if not condition:
|
||||||
|
print(f"FAIL: {name}")
|
||||||
|
PASS = False
|
||||||
|
else:
|
||||||
|
print(f" ok: {name}")
|
||||||
|
|
||||||
|
|
||||||
|
# --- Setup ---
|
||||||
|
scene = mcrfpy.Scene("test")
|
||||||
|
mcrfpy.current_scene = scene
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 1: Ping-pong easing enum members exist ---
|
||||||
|
check("PING_PONG exists", hasattr(mcrfpy.Easing, "PING_PONG"))
|
||||||
|
check("PING_PONG_SMOOTH exists", hasattr(mcrfpy.Easing, "PING_PONG_SMOOTH"))
|
||||||
|
check("PING_PONG_EASE_IN exists", hasattr(mcrfpy.Easing, "PING_PONG_EASE_IN"))
|
||||||
|
check("PING_PONG_EASE_OUT exists", hasattr(mcrfpy.Easing, "PING_PONG_EASE_OUT"))
|
||||||
|
check("PING_PONG_EASE_IN_OUT exists", hasattr(mcrfpy.Easing, "PING_PONG_EASE_IN_OUT"))
|
||||||
|
|
||||||
|
# Check enum values are sequential from 31
|
||||||
|
check("PING_PONG value is 31", int(mcrfpy.Easing.PING_PONG) == 31)
|
||||||
|
check("PING_PONG_EASE_IN_OUT value is 35", int(mcrfpy.Easing.PING_PONG_EASE_IN_OUT) == 35)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 2: Ping-pong animation reaches midpoint then returns ---
|
||||||
|
sprite = mcrfpy.Sprite(pos=(0, 0))
|
||||||
|
scene.children.append(sprite)
|
||||||
|
anim = sprite.animate("x", 100.0, 1.0, mcrfpy.Easing.PING_PONG)
|
||||||
|
check("ping-pong anim created", anim is not None)
|
||||||
|
|
||||||
|
# Step to midpoint (t=0.5)
|
||||||
|
for _ in range(5):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
|
||||||
|
midpoint_x = sprite.x
|
||||||
|
check(f"at midpoint x ({midpoint_x:.1f}) is near 100", midpoint_x > 80.0)
|
||||||
|
|
||||||
|
# Step to end (t=1.0)
|
||||||
|
for _ in range(5):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
|
||||||
|
final_x = sprite.x
|
||||||
|
check(f"at end x ({final_x:.1f}) returns near 0", final_x < 20.0)
|
||||||
|
check("ping-pong anim completes", anim.is_complete == True)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 3: Ping-pong smooth animation oscillates ---
|
||||||
|
sprite2 = mcrfpy.Sprite(pos=(0, 0))
|
||||||
|
scene.children.append(sprite2)
|
||||||
|
anim2 = sprite2.animate("x", 200.0, 1.0, mcrfpy.Easing.PING_PONG_SMOOTH)
|
||||||
|
|
||||||
|
# Step to midpoint
|
||||||
|
for _ in range(5):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
mid_x2 = sprite2.x
|
||||||
|
check(f"smooth midpoint x ({mid_x2:.1f}) is near 200", mid_x2 > 150.0)
|
||||||
|
|
||||||
|
# Step to end
|
||||||
|
for _ in range(5):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
final_x2 = sprite2.x
|
||||||
|
check(f"smooth end x ({final_x2:.1f}) returns near 0", final_x2 < 20.0)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 4: Ping-pong with loop=True cycles continuously ---
|
||||||
|
sprite3 = mcrfpy.Sprite(pos=(0, 0))
|
||||||
|
scene.children.append(sprite3)
|
||||||
|
anim3 = sprite3.animate("x", 100.0, 0.5, mcrfpy.Easing.PING_PONG, loop=True)
|
||||||
|
check("ping-pong loop is_looping", anim3.is_looping == True)
|
||||||
|
|
||||||
|
# Step through 2 full cycles
|
||||||
|
for _ in range(20):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
|
||||||
|
check("ping-pong loop doesn't complete", anim3.is_complete == False)
|
||||||
|
check("ping-pong loop has valid target", anim3.hasValidTarget() == True)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 5: complete() on ping-pong returns to start value ---
|
||||||
|
sprite4 = mcrfpy.Sprite(pos=(50, 0))
|
||||||
|
scene.children.append(sprite4)
|
||||||
|
anim4 = sprite4.animate("x", 200.0, 1.0, mcrfpy.Easing.PING_PONG)
|
||||||
|
|
||||||
|
# Step partway through
|
||||||
|
for _ in range(3):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
|
||||||
|
# Now complete - should return to start (50), not go to target (200)
|
||||||
|
anim4.complete()
|
||||||
|
completed_x = sprite4.x
|
||||||
|
check(f"complete() returns to start ({completed_x:.1f})", abs(completed_x - 50.0) < 5.0)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 6: stop() on ping-pong freezes at current value (no jump) ---
|
||||||
|
sprite5 = mcrfpy.Sprite(pos=(0, 0))
|
||||||
|
scene.children.append(sprite5)
|
||||||
|
anim5 = sprite5.animate("x", 100.0, 1.0, mcrfpy.Easing.PING_PONG_SMOOTH)
|
||||||
|
|
||||||
|
# Step to ~midpoint
|
||||||
|
for _ in range(5):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
|
||||||
|
pre_stop_x = sprite5.x
|
||||||
|
anim5.stop()
|
||||||
|
|
||||||
|
# Step more - value shouldn't change
|
||||||
|
for _ in range(5):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
|
||||||
|
post_stop_x = sprite5.x
|
||||||
|
check(f"stop() freezes value ({pre_stop_x:.1f} == {post_stop_x:.1f})",
|
||||||
|
abs(pre_stop_x - post_stop_x) < 1.0)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 7: Callback receives start value for ping-pong ---
|
||||||
|
callback_values = []
|
||||||
|
def on_complete(target, prop, value):
|
||||||
|
callback_values.append(value)
|
||||||
|
|
||||||
|
sprite6 = mcrfpy.Sprite(pos=(10, 0))
|
||||||
|
scene.children.append(sprite6)
|
||||||
|
anim6 = sprite6.animate("x", 300.0, 0.5, mcrfpy.Easing.PING_PONG, callback=on_complete)
|
||||||
|
|
||||||
|
# Step to completion
|
||||||
|
for _ in range(10):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
|
||||||
|
check("callback was triggered", len(callback_values) == 1)
|
||||||
|
if callback_values:
|
||||||
|
# Callback value should be near start value (10), not target (300)
|
||||||
|
check(f"callback value ({callback_values[0]:.1f}) is near start (10)",
|
||||||
|
abs(callback_values[0] - 10.0) < 5.0)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 8: EaseInOut ping-pong (sin^2) is smooth at boundaries ---
|
||||||
|
sprite7 = mcrfpy.Sprite(pos=(0, 0))
|
||||||
|
scene.children.append(sprite7)
|
||||||
|
anim7 = sprite7.animate("x", 100.0, 1.0, mcrfpy.Easing.PING_PONG_EASE_IN_OUT)
|
||||||
|
|
||||||
|
# Capture values at several timesteps
|
||||||
|
values = []
|
||||||
|
for _ in range(10):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
values.append(sprite7.x)
|
||||||
|
|
||||||
|
# First value should be small (accelerating from 0)
|
||||||
|
check(f"easeInOut starts slow ({values[0]:.1f} < 30)", values[0] < 30.0)
|
||||||
|
# Middle values should be larger
|
||||||
|
check(f"easeInOut peaks in middle ({max(values):.1f} > 70)", max(values) > 70.0)
|
||||||
|
# Last value should be near 0 again
|
||||||
|
check(f"easeInOut returns to start ({values[-1]:.1f} < 10)", values[-1] < 10.0)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 9: Legacy string names work for ping-pong ---
|
||||||
|
sprite8 = mcrfpy.Sprite(pos=(0, 0))
|
||||||
|
scene.children.append(sprite8)
|
||||||
|
anim8 = sprite8.animate("x", 100.0, 0.5, "pingPong")
|
||||||
|
check("legacy string 'pingPong' works", anim8 is not None)
|
||||||
|
|
||||||
|
for _ in range(10):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
check("legacy string anim completes", anim8.is_complete == True)
|
||||||
|
check(f"legacy string returns to start ({sprite8.x:.1f})", abs(sprite8.x) < 5.0)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 10: Standard easing complete() is unaffected (regression) ---
|
||||||
|
sprite9 = mcrfpy.Sprite(pos=(0, 0))
|
||||||
|
scene.children.append(sprite9)
|
||||||
|
anim9 = sprite9.animate("x", 500.0, 1.0, mcrfpy.Easing.EASE_IN_OUT)
|
||||||
|
|
||||||
|
# Step partway
|
||||||
|
for _ in range(3):
|
||||||
|
mcrfpy.step(0.1)
|
||||||
|
|
||||||
|
anim9.complete()
|
||||||
|
check(f"standard easing complete() goes to target ({sprite9.x:.1f})",
|
||||||
|
abs(sprite9.x - 500.0) < 5.0)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Test 11: Animation constructor with ping-pong easing ---
|
||||||
|
anim10 = mcrfpy.Animation("x", 100.0, 1.0, mcrfpy.Easing.PING_PONG, loop=True)
|
||||||
|
check("Animation constructor with PING_PONG", anim10 is not None)
|
||||||
|
check("Animation constructor loop=True", anim10.is_looping == True)
|
||||||
|
|
||||||
|
|
||||||
|
# --- Summary ---
|
||||||
|
if PASS:
|
||||||
|
print("PASS")
|
||||||
|
sys.exit(0)
|
||||||
|
else:
|
||||||
|
print("FAIL")
|
||||||
|
sys.exit(1)
|
||||||
Loading…
Add table
Add a link
Reference in a new issue