feat: Migrate to Python 3.14 (closes #135)
Replace deprecated Python C API calls with modern PyConfig-based initialization: - PySys_SetArgvEx() -> PyConfig.argv (deprecated since 3.11) - Py_InspectFlag -> PyConfig.inspect (deprecated since 3.12) Fix critical memory safety bugs discovered during migration: - PyColor::from_arg() and PyVector::from_arg() now return new references instead of borrowed references, preventing use-after-free when callers call Py_DECREF on the result - GameEngine::testTimers() now holds a local shared_ptr copy during callback execution, preventing use-after-free when timer callbacks call delTimer() on themselves Fix double script execution bug with --exec flag: - Scripts were running twice because GameEngine constructor executed them, then main.cpp deleted and recreated the engine - Now reuses existing engine and just sets auto_exit_after_exec flag Update test syntax to use keyword arguments for Frame/Caption constructors. Test results: 127/130 passing (97.7%) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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14 changed files with 240 additions and 203 deletions
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@ -2,133 +2,132 @@
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"""Test UIFrame clipping functionality"""
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import mcrfpy
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from mcrfpy import Color, Frame, Caption, Vector
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from mcrfpy import Color, Frame, Caption
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import sys
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# Module-level state to avoid closures
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_test_state = {}
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def take_second_screenshot(runtime):
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"""Take final screenshot and exit"""
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mcrfpy.delTimer("screenshot2")
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from mcrfpy import automation
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automation.screenshot("frame_clipping_animated.png")
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print("\nTest completed successfully!")
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print("Screenshots saved:")
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print(" - frame_clipping_test.png (initial state)")
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print(" - frame_clipping_animated.png (with animation)")
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sys.exit(0)
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def animate_frames(runtime):
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"""Animate frames to demonstrate clipping"""
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mcrfpy.delTimer("animate")
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scene = mcrfpy.sceneUI("test")
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# Move child frames
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parent1 = scene[0]
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parent2 = scene[1]
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parent1.children[1].x = 50
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parent2.children[1].x = 50
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mcrfpy.setTimer("screenshot2", take_second_screenshot, 500)
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def test_clipping(runtime):
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"""Test that clip_children property works correctly"""
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mcrfpy.delTimer("test_clipping")
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print("Testing UIFrame clipping functionality...")
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# Create test scene
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scene = mcrfpy.sceneUI("test")
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# Create parent frame with clipping disabled (default)
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parent1 = Frame(50, 50, 200, 150,
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parent1 = Frame(pos=(50, 50), size=(200, 150),
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fill_color=Color(100, 100, 200),
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outline_color=Color(255, 255, 255),
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outline=2)
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parent1.name = "parent1"
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scene.append(parent1)
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# Create parent frame with clipping enabled
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parent2 = Frame(300, 50, 200, 150,
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parent2 = Frame(pos=(300, 50), size=(200, 150),
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fill_color=Color(200, 100, 100),
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outline_color=Color(255, 255, 255),
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outline=2)
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parent2.name = "parent2"
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parent2.clip_children = True
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scene.append(parent2)
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# Add captions to both frames
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caption1 = Caption(10, 10, "This text should overflow the frame bounds")
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caption1 = Caption(text="This text should overflow the frame bounds", pos=(10, 10))
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caption1.font_size = 16
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caption1.fill_color = Color(255, 255, 255)
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parent1.children.append(caption1)
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caption2 = Caption(10, 10, "This text should be clipped to frame bounds")
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caption2 = Caption(text="This text should be clipped to frame bounds", pos=(10, 10))
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caption2.font_size = 16
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caption2.fill_color = Color(255, 255, 255)
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parent2.children.append(caption2)
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# Add child frames that extend beyond parent bounds
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child1 = Frame(150, 100, 100, 100,
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child1 = Frame(pos=(150, 100), size=(100, 100),
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fill_color=Color(50, 255, 50),
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outline_color=Color(0, 0, 0),
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outline=1)
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parent1.children.append(child1)
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child2 = Frame(150, 100, 100, 100,
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child2 = Frame(pos=(150, 100), size=(100, 100),
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fill_color=Color(50, 255, 50),
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outline_color=Color(0, 0, 0),
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outline=1)
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parent2.children.append(child2)
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# Add caption to show clip state
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status = Caption(50, 250,
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f"Left frame: clip_children={parent1.clip_children}\n"
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f"Right frame: clip_children={parent2.clip_children}")
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status = Caption(text=f"Left frame: clip_children={parent1.clip_children}\n"
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f"Right frame: clip_children={parent2.clip_children}",
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pos=(50, 250))
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status.font_size = 14
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status.fill_color = Color(255, 255, 255)
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scene.append(status)
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# Add instructions
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instructions = Caption(50, 300,
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"Left: Children should overflow (no clipping)\n"
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"Right: Children should be clipped to frame bounds\n"
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"Press 'c' to toggle clipping on left frame")
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instructions = Caption(text="Left: Children should overflow (no clipping)\n"
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"Right: Children should be clipped to frame bounds\n"
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"Press 'c' to toggle clipping on left frame",
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pos=(50, 300))
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instructions.font_size = 12
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instructions.fill_color = Color(200, 200, 200)
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scene.append(instructions)
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# Take screenshot
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from mcrfpy import Window, automation
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from mcrfpy import automation
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automation.screenshot("frame_clipping_test.png")
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print(f"Parent1 clip_children: {parent1.clip_children}")
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print(f"Parent2 clip_children: {parent2.clip_children}")
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# Test toggling clip_children
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parent1.clip_children = True
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print(f"After toggle - Parent1 clip_children: {parent1.clip_children}")
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# Verify the property setter works
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try:
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parent1.clip_children = "not a bool" # Should raise TypeError
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parent1.clip_children = "not a bool"
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print("ERROR: clip_children accepted non-boolean value")
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except TypeError as e:
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print(f"PASS: clip_children correctly rejected non-boolean: {e}")
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# Test with animations
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def animate_frames(runtime):
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mcrfpy.delTimer("animate")
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# Animate child frames to show clipping in action
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# Note: For now, just move the frames manually to demonstrate clipping
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parent1.children[1].x = 50 # Move child frame
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parent2.children[1].x = 50 # Move child frame
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# Take another screenshot after starting animation
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mcrfpy.setTimer("screenshot2", take_second_screenshot, 500)
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def take_second_screenshot(runtime):
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mcrfpy.delTimer("screenshot2")
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automation.screenshot("frame_clipping_animated.png")
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print("\nTest completed successfully!")
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print("Screenshots saved:")
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print(" - frame_clipping_test.png (initial state)")
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print(" - frame_clipping_animated.png (with animation)")
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sys.exit(0)
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# Start animation after a short delay
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mcrfpy.setTimer("animate", animate_frames, 100)
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def handle_keypress(key, modifiers):
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if key == "c":
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scene = mcrfpy.sceneUI("test")
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parent1 = scene[0]
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parent1.clip_children = not parent1.clip_children
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print(f"Toggled parent1 clip_children to: {parent1.clip_children}")
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# Main execution
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print("Creating test scene...")
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mcrfpy.createScene("test")
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mcrfpy.setScene("test")
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# Set up keyboard handler to toggle clipping
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def handle_keypress(key, modifiers):
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if key == "c":
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scene = mcrfpy.sceneUI("test")
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parent1 = scene[0] # First frame
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parent1.clip_children = not parent1.clip_children
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print(f"Toggled parent1 clip_children to: {parent1.clip_children}")
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mcrfpy.keypressScene(handle_keypress)
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# Schedule the test
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mcrfpy.setTimer("test_clipping", test_clipping, 100)
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print("Test scheduled, running...")
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print("Test scheduled, running...")
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@ -15,16 +15,16 @@ def test_nested_clipping(runtime):
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scene = mcrfpy.sceneUI("test")
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# Create outer frame with clipping enabled
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outer = Frame(50, 50, 400, 300,
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outer = Frame(pos=(50, 50), size=(400, 300),
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fill_color=Color(50, 50, 150),
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outline_color=Color(255, 255, 255),
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outline=3)
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outer.name = "outer"
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outer.clip_children = True
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scene.append(outer)
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# Create inner frame that extends beyond outer bounds
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inner = Frame(200, 150, 300, 200,
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inner = Frame(pos=(200, 150), size=(300, 200),
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fill_color=Color(150, 50, 50),
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outline_color=Color(255, 255, 0),
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outline=2)
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@ -34,13 +34,13 @@ def test_nested_clipping(runtime):
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# Add content to inner frame that extends beyond its bounds
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for i in range(5):
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caption = Caption(10, 30 * i, f"Line {i+1}: This text should be double-clipped")
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caption = Caption(text=f"Line {i+1}: This text should be double-clipped", pos=(10, 30 * i))
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caption.font_size = 14
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caption.fill_color = Color(255, 255, 255)
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inner.children.append(caption)
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# Add a child frame to inner that extends way out
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deeply_nested = Frame(250, 100, 200, 150,
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deeply_nested = Frame(pos=(250, 100), size=(200, 150),
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fill_color=Color(50, 150, 50),
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outline_color=Color(255, 0, 255),
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outline=2)
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inner.children.append(deeply_nested)
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# Add status text
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status = Caption(50, 380,
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"Nested clipping test:\n"
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"- Blue outer frame clips red inner frame\n"
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"- Red inner frame clips green deeply nested frame\n"
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"- All text should be clipped to frame bounds")
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status = Caption(text="Nested clipping test:\n"
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"- Blue outer frame clips red inner frame\n"
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"- Red inner frame clips green deeply nested frame\n"
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"- All text should be clipped to frame bounds",
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pos=(50, 380))
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status.font_size = 12
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status.fill_color = Color(200, 200, 200)
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scene.append(status)
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pause_test_count = 0
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cancel_test_count = 0
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def timer_callback(elapsed_ms):
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def timer_callback(timer, runtime):
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global call_count
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call_count += 1
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print(f"Timer fired! Count: {call_count}, Elapsed: {elapsed_ms}ms")
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print(f"Timer fired! Count: {call_count}, Runtime: {runtime}ms")
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def pause_test_callback(elapsed_ms):
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def pause_test_callback(timer, runtime):
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global pause_test_count
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pause_test_count += 1
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print(f"Pause test timer: {pause_test_count}")
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def cancel_test_callback(elapsed_ms):
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def cancel_test_callback(timer, runtime):
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global cancel_test_count
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cancel_test_count += 1
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print(f"Cancel test timer: {cancel_test_count} - This should only print once!")
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timer2.pause()
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print(f" Timer2 paused: {timer2.paused}")
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print(f" Timer2 active: {timer2.active}")
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# Schedule resume after another 400ms
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def resume_timer2(runtime):
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print(" Resuming timer2...")
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timer2.resume()
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print(f" Timer2 paused: {timer2.paused}")
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print(f" Timer2 active: {timer2.active}")
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mcrfpy.setTimer("resume_timer2", resume_timer2, 400)
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mcrfpy.setTimer("pause_timer2", pause_timer2, 250)
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# Test 4: Test interval modification
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print("\nTest 4: Testing interval modification")
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def interval_test(runtime):
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def interval_test(timer, runtime):
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print(f" Interval test fired at {runtime}ms")
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timer4 = mcrfpy.Timer("interval_test", interval_test, 1000)
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print("\nTest 6: Testing restart functionality")
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restart_count = [0]
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def restart_test(runtime):
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def restart_test(timer, runtime):
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restart_count[0] += 1
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print(f" Restart test: {restart_count[0]}")
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if restart_count[0] == 2:
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print(" Restarting timer...")
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timer5.restart()
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timer.restart()
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timer5 = mcrfpy.Timer("restart_test", restart_test, 400)
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@ -24,7 +24,7 @@ def test_viewport_modes(runtime):
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# Create a frame that fills the game resolution to show boundaries
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game_res = window.game_resolution
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boundary = Frame(0, 0, game_res[0], game_res[1],
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boundary = Frame(pos=(0, 0), size=(game_res[0], game_res[1]),
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fill_color=Color(50, 50, 100),
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outline_color=Color(255, 255, 255),
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outline=2)
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]
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for x, y, label in corners:
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corner = Frame(x, y, corner_size, corner_size,
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corner = Frame(pos=(x, y), size=(corner_size, corner_size),
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fill_color=Color(255, 100, 100),
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outline_color=Color(255, 255, 255),
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outline=1)
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scene.append(corner)
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text = Caption(x + 5, y + 5, label)
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text = Caption(text=label, pos=(x + 5, y + 5))
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text.font_size = 20
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text.fill_color = Color(255, 255, 255)
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scene.append(text)
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# Add center crosshair
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center_x = game_res[0] // 2
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center_y = game_res[1] // 2
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h_line = Frame(center_x - 50, center_y - 1, 100, 2,
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h_line = Frame(pos=(center_x - 50, center_y - 1), size=(100, 2),
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fill_color=Color(255, 255, 0))
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v_line = Frame(center_x - 1, center_y - 50, 2, 100,
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v_line = Frame(pos=(center_x - 1, center_y - 50), size=(2, 100),
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fill_color=Color(255, 255, 0))
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scene.append(h_line)
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scene.append(v_line)
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# Add mode indicator
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mode_text = Caption(10, 10, f"Mode: {window.scaling_mode}")
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mode_text = Caption(text=f"Mode: {window.scaling_mode}", pos=(10, 10))
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mode_text.font_size = 24
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mode_text.fill_color = Color(255, 255, 255)
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mode_text.name = "mode_text"
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scene.append(mode_text)
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# Add instructions
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instructions = Caption(10, 40,
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"Press 1: Center mode (1:1 pixels)\n"
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"Press 2: Stretch mode (fill window)\n"
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"Press 3: Fit mode (maintain aspect ratio)\n"
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"Press R: Change resolution\n"
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"Press G: Change game resolution\n"
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"Press Esc: Exit")
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instructions = Caption(text="Press 1: Center mode (1:1 pixels)\n"
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"Press 2: Stretch mode (fill window)\n"
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"Press 3: Fit mode (maintain aspect ratio)\n"
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"Press R: Change resolution\n"
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"Press G: Change game resolution\n"
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"Press Esc: Exit",
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pos=(10, 40))
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instructions.font_size = 14
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instructions.fill_color = Color(200, 200, 200)
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scene.append(instructions)
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game_res = window.game_resolution
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# Full boundary frame
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boundary = Frame(0, 0, game_res[0], game_res[1],
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boundary = Frame(pos=(0, 0), size=(game_res[0], game_res[1]),
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fill_color=Color(40, 40, 80),
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outline_color=Color(255, 255, 0),
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outline=3)
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labels = ["TL", "TR", "BL", "BR"]
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for (x, y), color, label in zip(positions, colors, labels):
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corner = Frame(x, y, corner_size, corner_size,
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corner = Frame(pos=(x, y), size=(corner_size, corner_size),
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fill_color=color,
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outline_color=Color(255, 255, 255),
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outline=2)
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scene.append(corner)
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text = Caption(x + 10, y + 10, label)
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text = Caption(text=label, pos=(x + 10, y + 10))
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text.font_size = 32
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text.fill_color = Color(0, 0, 0)
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scene.append(text)
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# Center crosshair
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center_x = game_res[0] // 2
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center_y = game_res[1] // 2
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h_line = Frame(0, center_y - 1, game_res[0], 2,
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h_line = Frame(pos=(0, center_y - 1), size=(game_res[0], 2),
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fill_color=Color(255, 255, 255, 128))
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v_line = Frame(center_x - 1, 0, 2, game_res[1],
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v_line = Frame(pos=(center_x - 1, 0), size=(2, game_res[1]),
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fill_color=Color(255, 255, 255, 128))
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scene.append(h_line)
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scene.append(v_line)
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# Mode text
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mode_text = Caption(center_x - 100, center_y - 50,
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f"Mode: {window.scaling_mode}")
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||||
mode_text = Caption(text=f"Mode: {window.scaling_mode}",
|
||||
pos=(center_x - 100, center_y - 50))
|
||||
mode_text.font_size = 36
|
||||
mode_text.fill_color = Color(255, 255, 255)
|
||||
scene.append(mode_text)
|
||||
|
||||
|
||||
# Resolution text
|
||||
res_text = Caption(center_x - 150, center_y + 10,
|
||||
f"Game: {game_res[0]}x{game_res[1]}")
|
||||
res_text = Caption(text=f"Game: {game_res[0]}x{game_res[1]}",
|
||||
pos=(center_x - 150, center_y + 10))
|
||||
res_text.font_size = 24
|
||||
res_text.fill_color = Color(200, 200, 200)
|
||||
scene.append(res_text)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue