Fully python-driven scene. Lots of interaction needs testing but the broad strokes are there for mouse pan/zoom on multiple grids and any number of UIs
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8 changed files with 191 additions and 3 deletions
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// macros for scene input
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#define ACTION(X, Y) (name.compare(X) == 0 && type.compare(Y) == 0)
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#define ACTIONONCE(X) ((name.compare(X) == 0 && type.compare("start") == 0 && !actionState[name]))
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#define ACTIONAFTER(X) ((name.compare(X) == 0 && type.compare("end") == 0 && actionState[name]))
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#include "Common.h"
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//#include "GameEngine.h"
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