Fully python-driven scene. Lots of interaction needs testing but the broad strokes are there for mouse pan/zoom on multiple grids and any number of UIs
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8 changed files with 191 additions and 3 deletions
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@ -42,7 +42,7 @@ public:
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// Jank mode engage: let the API hold data for Python to hack on
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static std::map<std::string, UIMenu*> menus;
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EntityManager entities; // this is also kinda good, entities not on the current grid can still act (like monsters following you through doors??)
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static EntityManager entities; // this is also kinda good, entities not on the current grid can still act (like monsters following you through doors??)
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static std::map<std::string, Grid*> grids;
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static std::map<std::string, PyObject*> callbacks;
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