Add API verification test suite and documentation

tests/docs/:
- API_FINDINGS.md: Comprehensive migration guide from deprecated to modern API
- test_*.py: 9 executable tests verifying actual runtime behavior
- screenshots/: Visual verification of working examples

tests/conftest.py:
- Add 'docs' and 'demo' to pytest collection paths

Key findings documented:
- Entity uses grid_pos= not pos=
- Scene API: Scene() + activate() replaces createScene/setScene
- scene.children replaces sceneUI()
- scene.on_key replaces keypressScene()
- mcrfpy.current_scene (property) replaces currentScene() (function)
- Timer callback signature: (timer, runtime)
- Opacity animation does NOT work on Frame (documented bug)

🤖 Generated with Claude Code (https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Frick 2026-01-15 04:05:32 +00:00
commit 23afae69ad
17 changed files with 620 additions and 2 deletions

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@ -111,7 +111,7 @@ def pytest_collect_file(parent, file_path):
except ValueError: except ValueError:
return None return None
if rel_path.parts and rel_path.parts[0] in ('unit', 'integration', 'regression'): if rel_path.parts and rel_path.parts[0] in ('unit', 'integration', 'regression', 'docs', 'demo'):
if file_path.suffix == '.py' and file_path.name not in ('__init__.py', 'conftest.py'): if file_path.suffix == '.py' and file_path.name not in ('__init__.py', 'conftest.py'):
return McRFTestFile.from_parent(parent, path=file_path) return McRFTestFile.from_parent(parent, path=file_path)
return None return None
@ -121,7 +121,7 @@ def pytest_ignore_collect(collection_path, config):
"""Prevent pytest from trying to import test scripts as Python modules.""" """Prevent pytest from trying to import test scripts as Python modules."""
try: try:
rel_path = collection_path.relative_to(TESTS_DIR) rel_path = collection_path.relative_to(TESTS_DIR)
if rel_path.parts and rel_path.parts[0] in ('unit', 'integration', 'regression'): if rel_path.parts and rel_path.parts[0] in ('unit', 'integration', 'regression', 'docs', 'demo'):
# Let our custom collector handle these, don't import them # Let our custom collector handle these, don't import them
return False # Don't ignore - we'll collect them our way return False # Don't ignore - we'll collect them our way
except ValueError: except ValueError:

129
tests/docs/API_FINDINGS.md Normal file
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@ -0,0 +1,129 @@
# McRogueFace API Test Findings
*Generated by Frack, January 14, 2026*
## Summary
Tested code snippets from docs site against actual runtime API.
Tests created in `/tests/docs/` with screenshots in `/tests/docs/screenshots/`.
---
## Entity Constructor
**Correct:**
```python
entity = mcrfpy.Entity(grid_pos=(10, 7), texture=texture, sprite_index=84)
```
**Wrong:**
```python
entity = mcrfpy.Entity(pos=(10, 7), ...) # FAILS - no 'pos' kwarg
entity = mcrfpy.Entity(grid_x=10, grid_y=7, ...) # FAILS - no separate kwargs
```
---
## Scene API
**Modern (WORKS):**
```python
scene = mcrfpy.Scene("name")
scene.children.append(frame)
scene.on_key = handler
scene.activate()
```
**Deprecated → Modern:**
```python
# OLD → NEW
mcrfpy.createScene("name") → scene = mcrfpy.Scene("name")
mcrfpy.sceneUI("name") → scene.children
mcrfpy.setScene("name") → scene.activate()
mcrfpy.keypressScene(fn) → scene.on_key = fn
mcrfpy.currentScene() → mcrfpy.current_scene # property, not function!
```
---
## Grid.at() Signature
Both work:
```python
point = grid.at((x, y)) # Tuple - documented
point = grid.at(x, y) # Separate args - also works!
```
---
## Animation System
**Works:**
- `x`, `y`, `w`, `h` properties animate correctly
- Callbacks fire as expected
- Multiple simultaneous animations work
- Easing functions work
**Does NOT work:**
- `opacity` - property exists, can set directly, but animation ignores it
---
## Timer API
**Modern:**
```python
timer = mcrfpy.Timer("name", callback, seconds)
# Callback signature: def callback(timer, runtime):
```
**Deprecated:**
```python
mcrfpy.setTimer("name", callback, milliseconds) # Wrong signature too
```
---
## Color API
Always use `mcrfpy.Color()`:
```python
frame.fill_color = mcrfpy.Color(255, 0, 0) # CORRECT
frame.fill_color = mcrfpy.Color(255, 0, 0, 128) # With alpha
```
Tuples no longer work:
```python
frame.fill_color = (255, 0, 0) # FAILS
```
---
## Available Globals
**All exist:**
- `mcrfpy.default_texture` - Texture for kenney_tinydungeon.png
- `mcrfpy.default_font` - Font for JetBrains Mono
- `mcrfpy.default_fov` - (default FOV settings)
---
## Files Requiring Updates
1. `quickstart.md` - All 4 code blocks use deprecated API
2. `features/scenes.md` - "Procedural API" section entirely deprecated
3. `features/animation.md` - opacity examples don't work
4. Any file using `setTimer`, `createScene`, `sceneUI`, `setScene`, `keypressScene`
---
## Test Files Created
| Test | Status | Notes |
|------|--------|-------|
| test_quickstart_simple_scene.py | PASS | |
| test_quickstart_main_menu.py | PASS | |
| test_quickstart_entities.py | PASS | Uses grid_pos= |
| test_quickstart_sprites.py | PASS | |
| test_features_animation.py | PASS | opacity test skipped |
| test_features_scenes.py | PASS | Documents deprecated API |
| test_entity_api.py | INFO | Verifies grid_pos= works |

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#!/usr/bin/env python3
"""Verify mcrfpy.current_scene property."""
import mcrfpy
import sys
scene = mcrfpy.Scene("test")
scene.activate()
mcrfpy.step(0.1)
try:
current = mcrfpy.current_scene
print(f"mcrfpy.current_scene = {current}")
print(f"type: {type(current)}")
print("VERIFIED: mcrfpy.current_scene WORKS")
except AttributeError as e:
print(f"FAILED: {e}")
sys.exit(0)

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#!/usr/bin/env python3
"""Test mcrfpy default resources."""
import mcrfpy
import sys
scene = mcrfpy.Scene("test")
scene.activate()
mcrfpy.step(0.01)
print("Checking mcrfpy defaults:")
try:
dt = mcrfpy.default_texture
print(f" default_texture = {dt}")
except AttributeError as e:
print(f" default_texture: NOT FOUND")
try:
df = mcrfpy.default_font
print(f" default_font = {df}")
except AttributeError as e:
print(f" default_font: NOT FOUND")
# Also check what other module-level attributes exist
print("\nAll mcrfpy attributes starting with 'default':")
for attr in dir(mcrfpy):
if 'default' in attr.lower():
print(f" {attr}")
sys.exit(0)

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#!/usr/bin/env python3
"""Quick test to verify Entity constructor signature."""
import mcrfpy
import sys
scene = mcrfpy.Scene("test")
scene.activate()
mcrfpy.step(0.01)
texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
grid = mcrfpy.Grid(grid_size=(20, 15), texture=texture, pos=(10, 10), size=(640, 480))
scene.children.append(grid)
# Test grid_pos vs grid_x/grid_y
try:
e1 = mcrfpy.Entity(grid_pos=(5, 5), texture=texture, sprite_index=85)
grid.entities.append(e1)
print("grid_pos= WORKS")
except TypeError as e:
print(f"grid_pos= FAILS: {e}")
try:
e2 = mcrfpy.Entity(grid_x=7, grid_y=7, texture=texture, sprite_index=85)
grid.entities.append(e2)
print("grid_x=/grid_y= WORKS")
except TypeError as e:
print(f"grid_x=/grid_y= FAILS: {e}")
print("Entity API test complete")
sys.exit(0)

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#!/usr/bin/env python3
"""Test for features/animation.md examples.
Tests the modern API equivalents of animation examples.
"""
import mcrfpy
from mcrfpy import automation
import sys
# Setup scene using modern API
scene = mcrfpy.Scene("animation_demo")
scene.activate()
mcrfpy.step(0.01)
# Test 1: Basic Animation (lines 9-19)
frame = mcrfpy.Frame(pos=(0, 0), size=(100, 100))
frame.fill_color = mcrfpy.Color(255, 0, 0)
scene.children.append(frame)
# Animate x position
anim = mcrfpy.Animation("x", 500.0, 2.0, "easeInOut")
anim.start(frame)
print("Test 1: Basic animation started")
# Step forward to run animation
mcrfpy.step(2.5)
# Verify animation completed
if abs(frame.x - 500.0) < 1.0:
print("Test 1: PASS - frame moved to x=500")
else:
print(f"Test 1: FAIL - frame at x={frame.x}, expected 500")
sys.exit(1)
# Test 2: Multiple simultaneous animations (lines 134-144)
frame2 = mcrfpy.Frame(pos=(0, 0), size=(100, 100))
frame2.fill_color = mcrfpy.Color(0, 255, 0)
scene.children.append(frame2)
mcrfpy.Animation("x", 200.0, 1.0, "easeInOut").start(frame2)
mcrfpy.Animation("y", 150.0, 1.0, "easeInOut").start(frame2)
mcrfpy.Animation("w", 300.0, 1.0, "easeInOut").start(frame2)
mcrfpy.Animation("h", 200.0, 1.0, "easeInOut").start(frame2)
mcrfpy.step(1.5)
if abs(frame2.x - 200.0) < 1.0 and abs(frame2.y - 150.0) < 1.0:
print("Test 2: PASS - multiple animations completed")
else:
print(f"Test 2: FAIL - frame2 at ({frame2.x}, {frame2.y})")
sys.exit(1)
# Test 3: Callback (lines 105-112)
callback_fired = False
def on_complete(animation, target):
global callback_fired
callback_fired = True
print("Test 3: Callback fired!")
frame3 = mcrfpy.Frame(pos=(0, 300), size=(50, 50))
frame3.fill_color = mcrfpy.Color(0, 0, 255)
scene.children.append(frame3)
anim3 = mcrfpy.Animation("x", 300.0, 0.5, "easeInOut", callback=on_complete)
anim3.start(frame3)
mcrfpy.step(1.0)
if callback_fired:
print("Test 3: PASS - callback executed")
else:
print("Test 3: FAIL - callback not executed")
sys.exit(1)
# Test 4: NOTE - Opacity animation documented in features/animation.md
# but DOES NOT WORK on Frame. The property exists but animation
# system doesn't animate it. This is a DOCS BUG to report.
# Skipping test 4 - opacity animation not supported.
print("Test 4: SKIPPED - opacity animation not supported on Frame (docs bug)")
# Take screenshot showing animation results
automation.screenshot("/opt/goblincorps/repos/McRogueFace/tests/docs/screenshots/features_animation.png")
print("\nAll animation tests PASS")
sys.exit(0)

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#!/usr/bin/env python3
"""Test for features/scenes.md examples.
Tests both modern and procedural APIs from the docs.
"""
import mcrfpy
from mcrfpy import automation
import sys
# Test 1: Modern Scene API (lines 28-42)
print("Test 1: Modern Scene API")
scene = mcrfpy.Scene("test_modern")
scene.children.append(mcrfpy.Frame(pos=(0, 0), size=(800, 600)))
def my_handler(key, action):
if action == "start":
print(f" Key handler received: {key}")
scene.on_key = my_handler
scene.activate()
mcrfpy.step(0.1)
print(" PASS - modern Scene API works")
# Test 2: Check Scene properties
print("Test 2: Scene properties")
print(f" scene.name = {scene.name}")
print(f" scene.active = {scene.active}")
print(f" len(scene.children) = {len(scene.children)}")
# Test 3: Check if default_texture exists
print("Test 3: default_texture")
try:
dt = mcrfpy.default_texture
print(f" mcrfpy.default_texture = {dt}")
except AttributeError:
print(" default_texture NOT FOUND - docs bug!")
# Test 4: Check if currentScene exists
print("Test 4: currentScene()")
try:
current = mcrfpy.currentScene()
print(f" mcrfpy.currentScene() = {current}")
except AttributeError:
print(" currentScene() NOT FOUND - docs bug!")
# Test 5: Check Grid.at() signature
print("Test 5: Grid.at() signature")
texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
grid = mcrfpy.Grid(grid_size=(10, 10), texture=texture, pos=(0, 0), size=(200, 200))
# Try both signatures
try:
point_tuple = grid.at((5, 5))
print(" grid.at((x, y)) - tuple WORKS")
except Exception as e:
print(f" grid.at((x, y)) FAILS: {e}")
try:
point_sep = grid.at(5, 5)
print(" grid.at(x, y) - separate args WORKS")
except Exception as e:
print(f" grid.at(x, y) FAILS: {e}")
# Test 6: Scene transitions (setScene)
print("Test 6: setScene()")
scene2 = mcrfpy.Scene("test_transitions")
scene2.activate()
mcrfpy.step(0.1)
# Check if setScene exists
try:
mcrfpy.setScene("test_modern")
print(" mcrfpy.setScene() WORKS")
except AttributeError:
print(" mcrfpy.setScene() NOT FOUND - use scene.activate() instead")
except Exception as e:
print(f" mcrfpy.setScene() error: {e}")
# Take screenshot
mcrfpy.step(0.1)
automation.screenshot("/opt/goblincorps/repos/McRogueFace/tests/docs/screenshots/features_scenes.png")
print("\nAll scene tests complete")
sys.exit(0)

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@ -0,0 +1,70 @@
#!/usr/bin/env python3
"""Test for quickstart.md 'Game Entity' example.
Original (DEPRECATED - lines 133-168):
mcrfpy.createScene("game")
grid = mcrfpy.Grid(20, 15, texture, (10, 10), (640, 480))
ui = mcrfpy.sceneUI("game")
player = mcrfpy.Entity((10, 7), texture, 85)
mcrfpy.keypressScene(handle_keys)
mcrfpy.setScene("game")
Modern equivalent below.
"""
import mcrfpy
from mcrfpy import automation
import sys
# Create scene using modern API
scene = mcrfpy.Scene("game")
scene.activate()
mcrfpy.step(0.01)
# Load texture
texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
# Create grid using modern keyword API
grid = mcrfpy.Grid(
grid_size=(20, 15),
texture=texture,
pos=(10, 10),
size=(640, 480)
)
scene.children.append(grid)
# Add player entity
player = mcrfpy.Entity(grid_pos=(10, 7), texture=texture, sprite_index=85)
grid.entities.append(player)
# Add NPC entity
npc = mcrfpy.Entity(grid_pos=(5, 5), texture=texture, sprite_index=109)
grid.entities.append(npc)
# Add treasure chest
treasure = mcrfpy.Entity(grid_pos=(15, 10), texture=texture, sprite_index=89)
grid.entities.append(treasure)
# Movement handler using modern API
def handle_keys(key, state):
if state == "start":
x, y = player.pos[0], player.pos[1]
if key == "W":
player.pos = (x, y - 1)
elif key == "S":
player.pos = (x, y + 1)
elif key == "A":
player.pos = (x - 1, y)
elif key == "D":
player.pos = (x + 1, y)
scene.on_key = handle_keys
# Center grid on player
grid.center = (10, 7)
# Render and screenshot
mcrfpy.step(0.1)
automation.screenshot("/opt/goblincorps/repos/McRogueFace/tests/docs/screenshots/quickstart_entities.png")
print("PASS - quickstart entities")
sys.exit(0)

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@ -0,0 +1,74 @@
#!/usr/bin/env python3
"""Test for quickstart.md 'Main Menu' example.
Original (DEPRECATED - lines 82-125):
mcrfpy.createScene("main_menu")
ui = mcrfpy.sceneUI("main_menu")
bg = mcrfpy.Frame(0, 0, 1024, 768, fill_color=(20, 20, 40))
title = mcrfpy.Caption((312, 100), "My Awesome Game", font, fill_color=(255, 255, 100))
button_frame.click = start_game
mcrfpy.setScene("main_menu")
Modern equivalent below.
"""
import mcrfpy
from mcrfpy import automation
import sys
# Create scene using modern API
scene = mcrfpy.Scene("main_menu")
scene.activate()
mcrfpy.step(0.01)
# Load font
font = mcrfpy.Font("assets/JetbrainsMono.ttf")
# Add background using modern Frame API (keyword args)
bg = mcrfpy.Frame(
pos=(0, 0),
size=(1024, 768),
fill_color=mcrfpy.Color(20, 20, 40)
)
scene.children.append(bg)
# Add title using modern Caption API
title = mcrfpy.Caption(
pos=(312, 100),
text="My Awesome Game",
font=font,
fill_color=mcrfpy.Color(255, 255, 100)
)
title.font_size = 48
title.outline = 2
title.outline_color = mcrfpy.Color(0, 0, 0)
scene.children.append(title)
# Create button frame
button_frame = mcrfpy.Frame(
pos=(362, 300),
size=(300, 80),
fill_color=mcrfpy.Color(50, 150, 50)
)
# Button caption
button_caption = mcrfpy.Caption(
pos=(90, 25), # Centered in button
text="Start Game",
fill_color=mcrfpy.Color(255, 255, 255)
)
button_caption.font_size = 24
button_frame.children.append(button_caption)
# Click handler using modern on_click (3 args: x, y, button)
def start_game(x, y, button):
print("Starting the game!")
button_frame.on_click = start_game
scene.children.append(button_frame)
# Render and screenshot
mcrfpy.step(0.1)
automation.screenshot("/opt/goblincorps/repos/McRogueFace/tests/docs/screenshots/quickstart_main_menu.png")
print("PASS - quickstart main menu")
sys.exit(0)

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@ -0,0 +1,48 @@
#!/usr/bin/env python3
"""Test for quickstart.md 'Simple Test Scene' example.
Original (DEPRECATED - lines 48-74):
mcrfpy.createScene("test")
grid = mcrfpy.Grid(20, 15, texture, (10, 10), (800, 600))
ui = mcrfpy.sceneUI("test")
mcrfpy.setScene("test")
mcrfpy.keypressScene(move_around)
Modern equivalent below.
"""
import mcrfpy
from mcrfpy import automation
import sys
# Create scene using modern API
scene = mcrfpy.Scene("test")
scene.activate()
mcrfpy.step(0.01) # Initialize
# Load texture
texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
# Create grid using modern keyword API
grid = mcrfpy.Grid(
grid_size=(20, 15),
texture=texture,
pos=(10, 10),
size=(800, 600)
)
# Add to scene's children (not sceneUI)
scene.children.append(grid)
# Add keyboard controls using modern API
def move_around(key, state):
if state == "start":
print(f"You pressed {key}")
scene.on_key = move_around
# Render and screenshot
mcrfpy.step(0.1)
automation.screenshot("/opt/goblincorps/repos/McRogueFace/tests/docs/screenshots/quickstart_simple_scene.png")
print("PASS - quickstart simple scene")
sys.exit(0)

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#!/usr/bin/env python3
"""Test for quickstart.md 'Custom Sprite Sheet' example.
Original (DEPRECATED - lines 176-201):
mcrfpy.createScene("game")
grid = mcrfpy.Grid(20, 15, my_texture, (10, 10), (640, 480))
grid.at(5, 5).sprite = 10
ui = mcrfpy.sceneUI("game")
mcrfpy.setScene("game")
Modern equivalent below.
"""
import mcrfpy
from mcrfpy import automation
import sys
# Create scene using modern API
scene = mcrfpy.Scene("game")
scene.activate()
mcrfpy.step(0.01)
# Load sprite sheet (using existing texture for test)
texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
# Create grid using modern keyword API
grid = mcrfpy.Grid(
grid_size=(20, 15),
texture=texture,
pos=(10, 10),
size=(640, 480)
)
# Set specific tiles using modern API
# grid.at() returns a GridPoint with tilesprite property
grid.at((5, 5)).tilesprite = 10 # Note: tuple for position
grid.at((6, 5)).tilesprite = 11
# Set walkability
grid.at((6, 5)).walkable = False
# Add grid to scene
scene.children.append(grid)
# Render and screenshot
mcrfpy.step(0.1)
automation.screenshot("/opt/goblincorps/repos/McRogueFace/tests/docs/screenshots/quickstart_sprites.png")
print("PASS - quickstart sprites")
sys.exit(0)