feat: Add dirty flag propagation to all UIDrawables and expand metrics API (#144, #104)

- Add markDirty() calls to setProperty() methods in:
  - UISprite: position, scale, sprite_index changes
  - UICaption: position, font_size, colors, text changes
  - UIGrid: position, size, center, zoom, color changes
  - UILine: thickness, position, endpoints, color changes
  - UICircle: radius, position, colors changes
  - UIArc: radius, angles, position, color changes
  - UIEntity: position changes propagate to parent grid

- Expand getMetrics() Python API to include detailed timing breakdown:
  - grid_render_time, entity_render_time, fov_overlay_time
  - python_time, animation_time
  - grid_cells_rendered, entities_rendered, total_entities

- Add comprehensive benchmark suite (tests/benchmarks/benchmark_suite.py):
  - 6 scenarios: empty, static UI, animated UI, mixed, deep hierarchy, grid stress
  - Automated metrics collection and performance assessment
  - Timing breakdown percentages

This enables proper dirty flag propagation for the upcoming texture caching
system (#144) and provides infrastructure for performance benchmarking (#104).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
John McCardle 2025-11-28 15:44:09 -05:00
commit 219a559c35
9 changed files with 442 additions and 3 deletions

View file

@ -172,15 +172,19 @@ void UICircle::resize(float w, float h) {
bool UICircle::setProperty(const std::string& name, float value) {
if (name == "radius") {
setRadius(value);
markDirty(); // #144 - Content change
return true;
} else if (name == "outline") {
setOutline(value);
markDirty(); // #144 - Content change
return true;
} else if (name == "x") {
position.x = value;
markDirty(); // #144 - Propagate to parent for texture caching
return true;
} else if (name == "y") {
position.y = value;
markDirty(); // #144 - Propagate to parent for texture caching
return true;
}
return false;
@ -189,9 +193,11 @@ bool UICircle::setProperty(const std::string& name, float value) {
bool UICircle::setProperty(const std::string& name, const sf::Color& value) {
if (name == "fill_color") {
setFillColor(value);
markDirty(); // #144 - Content change
return true;
} else if (name == "outline_color") {
setOutlineColor(value);
markDirty(); // #144 - Content change
return true;
}
return false;
@ -200,6 +206,7 @@ bool UICircle::setProperty(const std::string& name, const sf::Color& value) {
bool UICircle::setProperty(const std::string& name, const sf::Vector2f& value) {
if (name == "center" || name == "position") {
position = value;
markDirty(); // #144 - Propagate to parent for texture caching
return true;
}
return false;