- Add markDirty() calls to setProperty() methods in: - UISprite: position, scale, sprite_index changes - UICaption: position, font_size, colors, text changes - UIGrid: position, size, center, zoom, color changes - UILine: thickness, position, endpoints, color changes - UICircle: radius, position, colors changes - UIArc: radius, angles, position, color changes - UIEntity: position changes propagate to parent grid - Expand getMetrics() Python API to include detailed timing breakdown: - grid_render_time, entity_render_time, fov_overlay_time - python_time, animation_time - grid_cells_rendered, entities_rendered, total_entities - Add comprehensive benchmark suite (tests/benchmarks/benchmark_suite.py): - 6 scenarios: empty, static UI, animated UI, mixed, deep hierarchy, grid stress - Automated metrics collection and performance assessment - Timing breakdown percentages This enables proper dirty flag propagation for the upcoming texture caching system (#144) and provides infrastructure for performance benchmarking (#104). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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9 changed files with 442 additions and 3 deletions
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@ -206,30 +206,36 @@ void UIArc::resize(float w, float h) {
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bool UIArc::setProperty(const std::string& name, float value) {
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if (name == "radius") {
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setRadius(value);
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markDirty(); // #144 - Content change
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return true;
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}
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else if (name == "start_angle") {
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setStartAngle(value);
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markDirty(); // #144 - Content change
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return true;
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}
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else if (name == "end_angle") {
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setEndAngle(value);
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markDirty(); // #144 - Content change
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return true;
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}
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else if (name == "thickness") {
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setThickness(value);
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markDirty(); // #144 - Content change
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return true;
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}
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else if (name == "x") {
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center.x = value;
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position = center;
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vertices_dirty = true;
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markDirty(); // #144 - Propagate to parent for texture caching
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return true;
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}
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else if (name == "y") {
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center.y = value;
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position = center;
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vertices_dirty = true;
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markDirty(); // #144 - Propagate to parent for texture caching
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return true;
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}
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return false;
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@ -238,6 +244,7 @@ bool UIArc::setProperty(const std::string& name, float value) {
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bool UIArc::setProperty(const std::string& name, const sf::Color& value) {
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if (name == "color") {
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setColor(value);
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markDirty(); // #144 - Content change
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return true;
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}
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return false;
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@ -246,6 +253,7 @@ bool UIArc::setProperty(const std::string& name, const sf::Color& value) {
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bool UIArc::setProperty(const std::string& name, const sf::Vector2f& value) {
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if (name == "center") {
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setCenter(value);
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markDirty(); // #144 - Propagate to parent for texture caching
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return true;
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}
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return false;
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