long -> intptr_t for casts. WIP: mingw cross-compilation for Windows (see #162)
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15 changed files with 188 additions and 102 deletions
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@ -16,9 +16,10 @@ class UIEntity;
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* ConflictMode - How to handle multiple animations on the same property (#120)
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*/
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enum class AnimationConflictMode {
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REPLACE, // Stop/complete existing animation, start new one (default)
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QUEUE, // Queue new animation to run after existing one completes
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ERROR // Raise an error if property is already being animated
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REPLACE, // Stop/complete existing animation, start new one (default)
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QUEUE, // Queue new animation to run after existing one completes
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RAISE_ERROR // Raise an error if property is already being animated
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// Note: Can't use ERROR as it conflicts with Windows macro
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};
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// Forward declare namespace
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