long -> intptr_t for casts. WIP: mingw cross-compilation for Windows (see #162)

This commit is contained in:
John McCardle 2026-01-08 10:41:24 -05:00
commit 1f002e820c
15 changed files with 188 additions and 102 deletions

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@ -16,9 +16,10 @@ class UIEntity;
* ConflictMode - How to handle multiple animations on the same property (#120)
*/
enum class AnimationConflictMode {
REPLACE, // Stop/complete existing animation, start new one (default)
QUEUE, // Queue new animation to run after existing one completes
ERROR // Raise an error if property is already being animated
REPLACE, // Stop/complete existing animation, start new one (default)
QUEUE, // Queue new animation to run after existing one completes
RAISE_ERROR // Raise an error if property is already being animated
// Note: Can't use ERROR as it conflicts with Windows macro
};
// Forward declare namespace