JANK MODE: Messy / broken commit - in progress
Needed to make a checkpoint, gods forgive me for committing known broken code straight to master. The jam has in a sense already begun. I tested a smaller solution in the xplat_concept repo earlier today. In short, I'm going to build a janky method to add new + report existing UI elements. After that's done, the UI building should be done from python modules, hastening the UI design. This is ugly and bad, I am truly sorry. We just need to get through 7DRL, so I can't make it pretty today.
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7 changed files with 147 additions and 101 deletions
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@ -31,9 +31,9 @@ void MenuScene::doAction(std::string name, std::string type)
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if(ACTION("start_game", "start"))
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game->changeScene("play");
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else if(ACTIONONCE("up"))
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game->getWindow().setSize(sf::Vector2u(1024, 768));
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game->getWindow().setSize(sf::Vector2u(1280, 800));
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else if(ACTIONONCE("down"))
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game->getWindow().setSize(sf::Vector2u(640, 480));
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game->getWindow().setSize(sf::Vector2u(1024, 768));
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}
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void MenuScene::sRender()
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