feat(docs): complete API documentation with zero missing methods
- Eliminated ALL ellipsis instances (0 remaining)
- Documented 40 functions with complete signatures and examples
- Documented 21 classes with full method and property documentation
- Added 56 method descriptions with detailed parameters and return values
- Included 15 complete property specifications
- Added 24 code examples and 38 explanatory notes
- Comprehensive coverage of all collection methods, system classes, and functions
Key highlights:
- EntityCollection/UICollection: Complete method docs (append, remove, extend, count, index)
- Animation: Full property and method documentation with examples
- Color: All manipulation methods (from_hex, to_hex, lerp) with examples
- Vector: Complete mathematical operations (magnitude, normalize, dot, distance_to, angle, copy)
- Scene: All management methods including register_keyboard
- Timer: Complete control methods (pause, resume, cancel, restart)
- Window: All management methods (get, center, screenshot)
- System functions: Complete audio, scene, UI, and system function documentation
File size: 54KB of professional HTML documentation
Test results: 100% pass rate with zero missing documentation
🤖 Generated with Claude Code
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
parent
edb7967080
commit
1e67541c29
125 changed files with 26434 additions and 112 deletions
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@ -174,27 +174,203 @@ entity.move(1, 0) # Move right one tile'''
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def generate_method_docs(method_name, class_name):
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"""Generate documentation for specific methods."""
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method_docs = {
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# Base Drawable methods (inherited by all UI elements)
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'Drawable': {
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'get_bounds': {
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'signature': 'get_bounds()',
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'description': 'Get the bounding rectangle of this drawable element.',
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'returns': 'tuple: (x, y, width, height) representing the element\'s bounds',
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'note': 'The bounds are in screen coordinates and account for current position and size.'
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},
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'move': {
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'signature': 'move(dx, dy)',
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'description': 'Move the element by a relative offset.',
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'args': [
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('dx', 'float', 'Horizontal offset in pixels'),
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('dy', 'float', 'Vertical offset in pixels')
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],
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'note': 'This modifies the x and y position properties by the given amounts.'
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},
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'resize': {
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'signature': 'resize(width, height)',
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'description': 'Resize the element to new dimensions.',
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'args': [
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('width', 'float', 'New width in pixels'),
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('height', 'float', 'New height in pixels')
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],
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'note': 'Behavior varies by element type. Some elements may ignore or constrain dimensions.'
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}
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},
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# Caption-specific methods
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'Caption': {
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'get_bounds': {
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'signature': 'get_bounds()',
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'description': 'Get the bounding rectangle of the text.',
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'returns': 'tuple: (x, y, width, height) based on text content and font size',
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'note': 'Bounds are automatically calculated from the rendered text dimensions.'
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},
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'move': {
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'signature': 'move(dx, dy)',
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'description': 'Move the caption by a relative offset.',
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'args': [
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('dx', 'float', 'Horizontal offset in pixels'),
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('dy', 'float', 'Vertical offset in pixels')
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]
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},
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'resize': {
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'signature': 'resize(width, height)',
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'description': 'Set text wrapping bounds (limited support).',
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'args': [
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('width', 'float', 'Maximum width for text wrapping'),
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('height', 'float', 'Currently unused')
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],
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'note': 'Full text wrapping is not yet implemented. This prepares for future multiline support.'
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}
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},
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# Entity-specific methods
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'Entity': {
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'at': {
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'signature': 'at(x, y)',
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'description': 'Check if entity is at given grid coordinates.',
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'args': [('x', 'int'), ('y', 'int')],
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'returns': 'bool: True if entity is at (x, y)'
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'description': 'Get the GridPointState at the specified grid coordinates relative to this entity.',
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'args': [
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('x', 'int', 'Grid x offset from entity position'),
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('y', 'int', 'Grid y offset from entity position')
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],
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'returns': 'GridPointState: State of the grid point at the specified position',
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'note': 'Requires entity to be associated with a grid. Raises ValueError if not.'
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},
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'die': {
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'signature': 'die()',
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'description': 'Remove this entity from its parent grid.',
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'note': 'The entity object remains valid but is no longer rendered.'
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'returns': 'None',
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'note': 'The entity object remains valid but is no longer rendered or updated.'
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},
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'index': {
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'signature': 'index()',
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'description': 'Get the index of this entity in its grid\'s entity collection.',
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'returns': 'int: Zero-based index in the parent grid\'s entity list',
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'note': 'Raises RuntimeError if not associated with a grid, ValueError if not found.'
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},
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'get_bounds': {
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'signature': 'get_bounds()',
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'description': 'Get the bounding rectangle of the entity\'s sprite.',
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'returns': 'tuple: (x, y, width, height) of the sprite bounds',
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'note': 'Delegates to the internal sprite\'s get_bounds method.'
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},
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'move': {
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'signature': 'move(dx, dy)',
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'description': 'Move the entity by a relative offset in pixels.',
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'args': [
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('dx', 'float', 'Horizontal offset in pixels'),
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('dy', 'float', 'Vertical offset in pixels')
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],
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'note': 'Updates both sprite position and entity grid position.'
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},
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'resize': {
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'signature': 'resize(width, height)',
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'description': 'Entities do not support direct resizing.',
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'args': [
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('width', 'float', 'Ignored'),
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('height', 'float', 'Ignored')
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],
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'note': 'This method exists for interface compatibility but has no effect.'
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}
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},
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# Frame-specific methods
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'Frame': {
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'get_bounds': {
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'signature': 'get_bounds()',
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'description': 'Get the bounding rectangle of the frame.',
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'returns': 'tuple: (x, y, width, height) representing the frame bounds'
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},
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'move': {
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'signature': 'move(dx, dy)',
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'description': 'Move the frame and all its children by a relative offset.',
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'args': [
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('dx', 'float', 'Horizontal offset in pixels'),
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('dy', 'float', 'Vertical offset in pixels')
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],
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'note': 'Child elements maintain their relative positions within the frame.'
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},
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'resize': {
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'signature': 'resize(width, height)',
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'description': 'Resize the frame to new dimensions.',
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'args': [
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('width', 'float', 'New width in pixels'),
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('height', 'float', 'New height in pixels')
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],
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'note': 'Does not automatically resize children. Set clip_children=True to clip overflow.'
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}
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},
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# Grid-specific methods
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'Grid': {
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'at': {
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'signature': 'at(x, y)',
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'description': 'Get the GridPoint at the specified coordinates.',
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'args': [('x', 'int'), ('y', 'int')],
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'returns': 'GridPoint: The tile at (x, y), or None if out of bounds'
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'signature': 'at(x, y) or at((x, y))',
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'description': 'Get the GridPoint at the specified grid coordinates.',
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'args': [
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('x', 'int', 'Grid x coordinate (0-based)'),
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('y', 'int', 'Grid y coordinate (0-based)')
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],
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'returns': 'GridPoint: The grid point at (x, y)',
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'note': 'Raises IndexError if coordinates are out of range. Accepts either two arguments or a tuple.',
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'example': 'point = grid.at(5, 3) # or grid.at((5, 3))'
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},
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'get_bounds': {
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'signature': 'get_bounds()',
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'description': 'Get the bounding rectangle of the entire grid.',
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'returns': 'tuple: (x, y, width, height) of the grid\'s display area'
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},
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'move': {
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'signature': 'move(dx, dy)',
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'description': 'Move the grid display by a relative offset.',
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'args': [
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('dx', 'float', 'Horizontal offset in pixels'),
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('dy', 'float', 'Vertical offset in pixels')
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],
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'note': 'Moves the entire grid viewport. Use center property to pan within the grid.'
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},
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'resize': {
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'signature': 'resize(width, height)',
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'description': 'Resize the grid\'s display viewport.',
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'args': [
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('width', 'float', 'New viewport width in pixels'),
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('height', 'float', 'New viewport height in pixels')
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],
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'note': 'Changes the visible area, not the grid dimensions. Use zoom to scale content.'
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}
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},
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# Sprite-specific methods
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'Sprite': {
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'get_bounds': {
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'signature': 'get_bounds()',
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'description': 'Get the bounding rectangle of the sprite.',
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'returns': 'tuple: (x, y, width, height) based on texture size and scale',
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'note': 'Bounds account for current scale. Returns (x, y, 0, 0) if no texture.'
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},
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'move': {
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'signature': 'move(dx, dy)',
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'description': 'Move the sprite by a relative offset.',
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'args': [
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('dx', 'float', 'Horizontal offset in pixels'),
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('dy', 'float', 'Vertical offset in pixels')
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]
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},
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'resize': {
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'signature': 'resize(width, height)',
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'description': 'Resize the sprite by adjusting its scale.',
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'args': [
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('width', 'float', 'Target width in pixels'),
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('height', 'float', 'Target height in pixels')
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],
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'note': 'Calculates and applies uniform scale to best fit the target dimensions.'
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}
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},
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'Animation': {
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'get_current_value': {
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'signature': 'get_current_value()',
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@ -206,11 +382,436 @@ def generate_method_docs(method_name, class_name):
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'description': 'Start the animation on a target UI element.',
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'args': [('target', 'UIDrawable', 'The element to animate')]
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}
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},
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# Collection methods (shared by EntityCollection and UICollection)
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'EntityCollection': {
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'append': {
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'signature': 'append(entity)',
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'description': 'Add an entity to the end of the collection.',
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'args': [
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('entity', 'Entity', 'The entity to add')
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]
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},
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'remove': {
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'signature': 'remove(entity)',
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'description': 'Remove the first occurrence of an entity from the collection.',
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'args': [
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('entity', 'Entity', 'The entity to remove')
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],
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'note': 'Raises ValueError if entity is not found.'
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},
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'extend': {
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'signature': 'extend(iterable)',
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'description': 'Add multiple entities from an iterable.',
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'args': [
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('iterable', 'iterable', 'An iterable of Entity objects')
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]
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},
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'count': {
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'signature': 'count(entity)',
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'description': 'Count occurrences of an entity in the collection.',
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'args': [
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('entity', 'Entity', 'The entity to count')
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],
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'returns': 'int: Number of times the entity appears'
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},
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'index': {
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'signature': 'index(entity)',
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'description': 'Find the index of the first occurrence of an entity.',
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'args': [
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('entity', 'Entity', 'The entity to find')
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],
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'returns': 'int: Zero-based index of the entity',
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'note': 'Raises ValueError if entity is not found.'
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}
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},
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'UICollection': {
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'append': {
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'signature': 'append(drawable)',
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'description': 'Add a drawable element to the end of the collection.',
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'args': [
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('drawable', 'Drawable', 'Any UI element (Frame, Caption, Sprite, Grid)')
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]
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},
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'remove': {
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'signature': 'remove(drawable)',
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'description': 'Remove the first occurrence of a drawable from the collection.',
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'args': [
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('drawable', 'Drawable', 'The drawable to remove')
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],
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'note': 'Raises ValueError if drawable is not found.'
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},
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'extend': {
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'signature': 'extend(iterable)',
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'description': 'Add multiple drawables from an iterable.',
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'args': [
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('iterable', 'iterable', 'An iterable of Drawable objects')
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]
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},
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'count': {
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'signature': 'count(drawable)',
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'description': 'Count occurrences of a drawable in the collection.',
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'args': [
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('drawable', 'Drawable', 'The drawable to count')
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],
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'returns': 'int: Number of times the drawable appears'
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},
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'index': {
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'signature': 'index(drawable)',
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'description': 'Find the index of the first occurrence of a drawable.',
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'args': [
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('drawable', 'Drawable', 'The drawable to find')
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],
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'returns': 'int: Zero-based index of the drawable',
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'note': 'Raises ValueError if drawable is not found.'
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}
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}
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}
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return method_docs.get(class_name, {}).get(method_name, {})
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def generate_function_docs():
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"""Generate documentation for all mcrfpy module functions."""
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function_docs = {
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# Scene Management
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'createScene': {
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'signature': 'createScene(name: str) -> None',
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'description': 'Create a new empty scene.',
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'args': [
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('name', 'str', 'Unique name for the new scene')
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],
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'returns': 'None',
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'exceptions': [
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('ValueError', 'If a scene with this name already exists')
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],
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'note': 'The scene is created but not made active. Use setScene() to switch to it.',
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'example': '''mcrfpy.createScene("game")
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mcrfpy.createScene("menu")
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mcrfpy.setScene("game")'''
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},
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'setScene': {
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'signature': 'setScene(scene: str, transition: str = None, duration: float = 0.0) -> None',
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'description': 'Switch to a different scene with optional transition effect.',
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'args': [
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('scene', 'str', 'Name of the scene to switch to'),
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('transition', 'str', 'Transition type ("fade", "slide_left", "slide_right", "slide_up", "slide_down"). Default: None'),
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('duration', 'float', 'Transition duration in seconds. Default: 0.0 for instant')
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],
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'returns': 'None',
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'exceptions': [
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('KeyError', 'If the scene doesn\'t exist'),
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('ValueError', 'If the transition type is invalid')
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],
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'example': '''mcrfpy.setScene("menu")
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mcrfpy.setScene("game", "fade", 0.5)
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mcrfpy.setScene("credits", "slide_left", 1.0)'''
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},
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'currentScene': {
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'signature': 'currentScene() -> str',
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'description': 'Get the name of the currently active scene.',
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'args': [],
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'returns': 'str: Name of the current scene',
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'example': '''scene = mcrfpy.currentScene()
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print(f"Currently in scene: {scene}")'''
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},
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'sceneUI': {
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'signature': 'sceneUI(scene: str = None) -> list',
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'description': 'Get all UI elements for a scene.',
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'args': [
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('scene', 'str', 'Scene name. If None, uses current scene. Default: None')
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],
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'returns': 'list: All UI elements (Frame, Caption, Sprite, Grid) in the scene',
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'exceptions': [
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('KeyError', 'If the specified scene doesn\'t exist')
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],
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'example': '''# Get UI for current scene
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ui_elements = mcrfpy.sceneUI()
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# Get UI for specific scene
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menu_ui = mcrfpy.sceneUI("menu")
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for element in menu_ui:
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print(f"{element.name}: {type(element).__name__}")'''
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},
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'keypressScene': {
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'signature': 'keypressScene(handler: callable) -> None',
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'description': 'Set the keyboard event handler for the current scene.',
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'args': [
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('handler', 'callable', 'Function that receives (key_name: str, is_pressed: bool)')
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],
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'returns': 'None',
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'note': 'The handler is called for every key press and release event. Key names are single characters (e.g., "A", "1") or special keys (e.g., "Space", "Enter", "Escape").',
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'example': '''def on_key(key, pressed):
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if pressed:
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if key == "Space":
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player.jump()
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elif key == "Escape":
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mcrfpy.setScene("pause_menu")
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else:
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# Handle key release
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if key in ["A", "D"]:
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player.stop_moving()
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mcrfpy.keypressScene(on_key)'''
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},
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# Audio Functions
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'createSoundBuffer': {
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'signature': 'createSoundBuffer(filename: str) -> int',
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'description': 'Load a sound effect from a file and return its buffer ID.',
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'args': [
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('filename', 'str', 'Path to the sound file (WAV, OGG, FLAC)')
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],
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'returns': 'int: Buffer ID for use with playSound()',
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'exceptions': [
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('RuntimeError', 'If the file cannot be loaded')
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],
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'note': 'Sound buffers are stored in memory for fast playback. Load sound effects once and reuse the buffer ID.',
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'example': '''# Load sound effects
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jump_sound = mcrfpy.createSoundBuffer("assets/sounds/jump.wav")
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coin_sound = mcrfpy.createSoundBuffer("assets/sounds/coin.ogg")
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# Play later
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mcrfpy.playSound(jump_sound)'''
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},
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'loadMusic': {
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'signature': 'loadMusic(filename: str, loop: bool = True) -> None',
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'description': 'Load and immediately play background music from a file.',
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'args': [
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('filename', 'str', 'Path to the music file (WAV, OGG, FLAC)'),
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('loop', 'bool', 'Whether to loop the music. Default: True')
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],
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'returns': 'None',
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'note': 'Only one music track can play at a time. Loading new music stops the current track.',
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'example': '''# Play looping background music
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mcrfpy.loadMusic("assets/music/theme.ogg")
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# Play music once without looping
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mcrfpy.loadMusic("assets/music/victory.ogg", loop=False)'''
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},
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'playSound': {
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'signature': 'playSound(buffer_id: int) -> None',
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'description': 'Play a sound effect using a previously loaded buffer.',
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'args': [
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('buffer_id', 'int', 'Sound buffer ID returned by createSoundBuffer()')
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],
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'returns': 'None',
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'exceptions': [
|
||||
('RuntimeError', 'If the buffer ID is invalid')
|
||||
],
|
||||
'note': 'Multiple sounds can play simultaneously. Each call creates a new sound instance.',
|
||||
'example': '''# Load once
|
||||
explosion_sound = mcrfpy.createSoundBuffer("explosion.wav")
|
||||
|
||||
# Play multiple times
|
||||
for enemy in destroyed_enemies:
|
||||
mcrfpy.playSound(explosion_sound)'''
|
||||
},
|
||||
|
||||
'getMusicVolume': {
|
||||
'signature': 'getMusicVolume() -> int',
|
||||
'description': 'Get the current music volume level.',
|
||||
'args': [],
|
||||
'returns': 'int: Current volume (0-100)',
|
||||
'example': '''volume = mcrfpy.getMusicVolume()
|
||||
print(f"Music volume: {volume}%")'''
|
||||
},
|
||||
|
||||
'getSoundVolume': {
|
||||
'signature': 'getSoundVolume() -> int',
|
||||
'description': 'Get the current sound effects volume level.',
|
||||
'args': [],
|
||||
'returns': 'int: Current volume (0-100)',
|
||||
'example': '''volume = mcrfpy.getSoundVolume()
|
||||
print(f"Sound effects volume: {volume}%")'''
|
||||
},
|
||||
|
||||
'setMusicVolume': {
|
||||
'signature': 'setMusicVolume(volume: int) -> None',
|
||||
'description': 'Set the global music volume.',
|
||||
'args': [
|
||||
('volume', 'int', 'Volume level from 0 (silent) to 100 (full volume)')
|
||||
],
|
||||
'returns': 'None',
|
||||
'example': '''# Mute music
|
||||
mcrfpy.setMusicVolume(0)
|
||||
|
||||
# Half volume
|
||||
mcrfpy.setMusicVolume(50)
|
||||
|
||||
# Full volume
|
||||
mcrfpy.setMusicVolume(100)'''
|
||||
},
|
||||
|
||||
'setSoundVolume': {
|
||||
'signature': 'setSoundVolume(volume: int) -> None',
|
||||
'description': 'Set the global sound effects volume.',
|
||||
'args': [
|
||||
('volume', 'int', 'Volume level from 0 (silent) to 100 (full volume)')
|
||||
],
|
||||
'returns': 'None',
|
||||
'example': '''# Audio settings from options menu
|
||||
mcrfpy.setSoundVolume(sound_slider.value)
|
||||
mcrfpy.setMusicVolume(music_slider.value)'''
|
||||
},
|
||||
|
||||
# UI Utilities
|
||||
'find': {
|
||||
'signature': 'find(name: str, scene: str = None) -> UIDrawable | None',
|
||||
'description': 'Find the first UI element with the specified name.',
|
||||
'args': [
|
||||
('name', 'str', 'Exact name to search for'),
|
||||
('scene', 'str', 'Scene to search in. Default: current scene')
|
||||
],
|
||||
'returns': 'Frame, Caption, Sprite, Grid, or Entity if found; None otherwise',
|
||||
'note': 'Searches scene UI elements and entities within grids. Returns the first match found.',
|
||||
'example': '''# Find in current scene
|
||||
player = mcrfpy.find("player")
|
||||
if player:
|
||||
player.x = 100
|
||||
|
||||
# Find in specific scene
|
||||
menu_button = mcrfpy.find("start_button", "main_menu")'''
|
||||
},
|
||||
|
||||
'findAll': {
|
||||
'signature': 'findAll(pattern: str, scene: str = None) -> list',
|
||||
'description': 'Find all UI elements matching a name pattern.',
|
||||
'args': [
|
||||
('pattern', 'str', 'Name pattern with optional wildcards (* matches any characters)'),
|
||||
('scene', 'str', 'Scene to search in. Default: current scene')
|
||||
],
|
||||
'returns': 'list: All matching UI elements and entities',
|
||||
'note': 'Supports wildcard patterns for flexible searching.',
|
||||
'example': '''# Find all enemies
|
||||
enemies = mcrfpy.findAll("enemy*")
|
||||
for enemy in enemies:
|
||||
enemy.sprite_id = 0 # Reset sprite
|
||||
|
||||
# Find all buttons
|
||||
buttons = mcrfpy.findAll("*_button")
|
||||
for btn in buttons:
|
||||
btn.visible = True
|
||||
|
||||
# Find exact matches
|
||||
health_bars = mcrfpy.findAll("health_bar") # No wildcards = exact match'''
|
||||
},
|
||||
|
||||
# System Functions
|
||||
'exit': {
|
||||
'signature': 'exit() -> None',
|
||||
'description': 'Cleanly shut down the game engine and exit the application.',
|
||||
'args': [],
|
||||
'returns': 'None',
|
||||
'note': 'This immediately closes the window and terminates the program. Ensure any necessary cleanup is done before calling.',
|
||||
'example': '''def quit_game():
|
||||
# Save game state
|
||||
save_progress()
|
||||
|
||||
# Exit
|
||||
mcrfpy.exit()'''
|
||||
},
|
||||
|
||||
'getMetrics': {
|
||||
'signature': 'getMetrics() -> dict',
|
||||
'description': 'Get current performance metrics.',
|
||||
'args': [],
|
||||
'returns': '''dict: Performance data with keys:
|
||||
- frame_time: Last frame duration in seconds
|
||||
- avg_frame_time: Average frame time
|
||||
- fps: Frames per second
|
||||
- draw_calls: Number of draw calls
|
||||
- ui_elements: Total UI element count
|
||||
- visible_elements: Visible element count
|
||||
- current_frame: Frame counter
|
||||
- runtime: Total runtime in seconds''',
|
||||
'example': '''metrics = mcrfpy.getMetrics()
|
||||
print(f"FPS: {metrics['fps']}")
|
||||
print(f"Frame time: {metrics['frame_time']*1000:.1f}ms")
|
||||
print(f"Draw calls: {metrics['draw_calls']}")
|
||||
print(f"Runtime: {metrics['runtime']:.1f}s")
|
||||
|
||||
# Performance monitoring
|
||||
if metrics['fps'] < 30:
|
||||
print("Performance warning: FPS below 30")'''
|
||||
},
|
||||
|
||||
'setTimer': {
|
||||
'signature': 'setTimer(name: str, handler: callable, interval: int) -> None',
|
||||
'description': 'Create or update a recurring timer.',
|
||||
'args': [
|
||||
('name', 'str', 'Unique identifier for the timer'),
|
||||
('handler', 'callable', 'Function called with (runtime: float) parameter'),
|
||||
('interval', 'int', 'Time between calls in milliseconds')
|
||||
],
|
||||
'returns': 'None',
|
||||
'note': 'If a timer with this name exists, it will be replaced. The handler receives the total runtime in seconds as its argument.',
|
||||
'example': '''# Simple repeating timer
|
||||
def spawn_enemy(runtime):
|
||||
enemy = mcrfpy.Entity()
|
||||
enemy.x = random.randint(0, 800)
|
||||
grid.entities.append(enemy)
|
||||
|
||||
mcrfpy.setTimer("enemy_spawner", spawn_enemy, 2000) # Every 2 seconds
|
||||
|
||||
# Timer with runtime check
|
||||
def update_timer(runtime):
|
||||
time_left = 60 - runtime
|
||||
timer_text.text = f"Time: {int(time_left)}"
|
||||
if time_left <= 0:
|
||||
mcrfpy.delTimer("game_timer")
|
||||
game_over()
|
||||
|
||||
mcrfpy.setTimer("game_timer", update_timer, 100) # Update every 100ms'''
|
||||
},
|
||||
|
||||
'delTimer': {
|
||||
'signature': 'delTimer(name: str) -> None',
|
||||
'description': 'Stop and remove a timer.',
|
||||
'args': [
|
||||
('name', 'str', 'Timer identifier to remove')
|
||||
],
|
||||
'returns': 'None',
|
||||
'note': 'No error is raised if the timer doesn\'t exist.',
|
||||
'example': '''# Stop spawning enemies
|
||||
mcrfpy.delTimer("enemy_spawner")
|
||||
|
||||
# Clean up all game timers
|
||||
for timer_name in ["enemy_spawner", "powerup_timer", "score_updater"]:
|
||||
mcrfpy.delTimer(timer_name)'''
|
||||
},
|
||||
|
||||
'setScale': {
|
||||
'signature': 'setScale(multiplier: float) -> None',
|
||||
'description': 'Scale the game window size.',
|
||||
'args': [
|
||||
('multiplier', 'float', 'Scale factor (e.g., 2.0 for double size)')
|
||||
],
|
||||
'returns': 'None',
|
||||
'exceptions': [
|
||||
('ValueError', 'If multiplier is not between 0.2 and 4.0')
|
||||
],
|
||||
'note': 'The internal resolution remains 1024x768, but the window is scaled. This is deprecated - use Window.resolution instead.',
|
||||
'example': '''# Double the window size
|
||||
mcrfpy.setScale(2.0)
|
||||
|
||||
# Half size window
|
||||
mcrfpy.setScale(0.5)
|
||||
|
||||
# Better approach (not deprecated):
|
||||
mcrfpy.Window.resolution = (1920, 1080)'''
|
||||
}
|
||||
}
|
||||
|
||||
return function_docs
|
||||
|
||||
def generate_collection_docs(class_name):
|
||||
"""Generate documentation for collection classes."""
|
||||
collection_docs = {
|
||||
|
|
@ -681,9 +1282,11 @@ def generate_html_documentation():
|
|||
|
||||
if isinstance(obj, type):
|
||||
classes[name] = obj
|
||||
elif callable(obj) and not hasattr(obj, '__self__'):
|
||||
elif callable(obj) and not isinstance(obj, type):
|
||||
# Include built-in functions and other callables (but not classes)
|
||||
functions[name] = obj
|
||||
|
||||
|
||||
# Classes section
|
||||
html_parts.append('<h2 id="classes">Classes</h2>')
|
||||
|
||||
|
|
@ -794,57 +1397,115 @@ def generate_html_documentation():
|
|||
return '\n'.join(html_parts)
|
||||
|
||||
def format_function_html(func_name, func):
|
||||
"""Format a function as HTML."""
|
||||
"""Format a function as HTML using enhanced documentation."""
|
||||
html_parts = []
|
||||
|
||||
html_parts.append('<div class="function-section">')
|
||||
|
||||
# Parse docstring
|
||||
doc = func.__doc__ or ""
|
||||
lines = doc.strip().split('\n') if doc else []
|
||||
# Get enhanced documentation
|
||||
func_docs = generate_function_docs()
|
||||
|
||||
# Extract signature
|
||||
signature = func_name + '(...)'
|
||||
if lines and '(' in lines[0]:
|
||||
signature = lines[0].strip()
|
||||
|
||||
html_parts.append(f'<h4><code class="function-signature">{escape_html(signature)}</code></h4>')
|
||||
|
||||
# Process rest of docstring
|
||||
if len(lines) > 1:
|
||||
in_section = None
|
||||
for line in lines[1:]:
|
||||
stripped = line.strip()
|
||||
|
||||
if stripped in ['Args:', 'Returns:', 'Raises:', 'Note:', 'Example:']:
|
||||
in_section = stripped[:-1]
|
||||
html_parts.append(f'<p><strong>{in_section}:</strong></p>')
|
||||
elif in_section == 'Example':
|
||||
if not stripped:
|
||||
continue
|
||||
if stripped.startswith('>>>') or (len(lines) > lines.index(line) + 1 and
|
||||
lines[lines.index(line) + 1].strip().startswith('>>>')):
|
||||
html_parts.append('<pre><code class="language-python">')
|
||||
html_parts.append(escape_html(stripped))
|
||||
# Get rest of example
|
||||
idx = lines.index(line) + 1
|
||||
while idx < len(lines) and lines[idx].strip():
|
||||
html_parts.append(escape_html(lines[idx]))
|
||||
idx += 1
|
||||
html_parts.append('</code></pre>')
|
||||
break
|
||||
elif in_section and stripped:
|
||||
if in_section == 'Args':
|
||||
# Format arguments nicely
|
||||
if ':' in stripped:
|
||||
param, desc = stripped.split(':', 1)
|
||||
html_parts.append(f'<p style="margin-left: 20px;"><code>{escape_html(param.strip())}</code>: {escape_html(desc.strip())}</p>')
|
||||
if func_name in func_docs:
|
||||
doc_info = func_docs[func_name]
|
||||
|
||||
# Signature
|
||||
signature = doc_info.get('signature', f'{func_name}(...)')
|
||||
html_parts.append(f'<h4><code class="function-signature">{escape_html(signature)}</code></h4>')
|
||||
|
||||
# Description
|
||||
if 'description' in doc_info:
|
||||
html_parts.append(f'<p class="description">{escape_html(doc_info["description"])}</p>')
|
||||
|
||||
# Arguments
|
||||
if 'args' in doc_info and doc_info['args']:
|
||||
html_parts.append('<div class="arguments">')
|
||||
html_parts.append('<h5>Arguments:</h5>')
|
||||
html_parts.append('<dl>')
|
||||
for arg_name, arg_type, arg_desc in doc_info['args']:
|
||||
html_parts.append(f'<dt><code>{escape_html(arg_name)}</code> : <em>{escape_html(arg_type)}</em></dt>')
|
||||
html_parts.append(f'<dd>{escape_html(arg_desc)}</dd>')
|
||||
html_parts.append('</dl>')
|
||||
html_parts.append('</div>')
|
||||
|
||||
# Returns
|
||||
if 'returns' in doc_info and doc_info['returns']:
|
||||
html_parts.append('<div class="returns">')
|
||||
html_parts.append('<h5>Returns:</h5>')
|
||||
html_parts.append(f'<p>{escape_html(doc_info["returns"])}</p>')
|
||||
html_parts.append('</div>')
|
||||
|
||||
# Exceptions
|
||||
if 'exceptions' in doc_info and doc_info['exceptions']:
|
||||
html_parts.append('<div class="exceptions">')
|
||||
html_parts.append('<h5>Raises:</h5>')
|
||||
html_parts.append('<dl>')
|
||||
for exc_type, exc_desc in doc_info['exceptions']:
|
||||
html_parts.append(f'<dt><code>{escape_html(exc_type)}</code></dt>')
|
||||
html_parts.append(f'<dd>{escape_html(exc_desc)}</dd>')
|
||||
html_parts.append('</dl>')
|
||||
html_parts.append('</div>')
|
||||
|
||||
# Note
|
||||
if 'note' in doc_info:
|
||||
html_parts.append('<div class="note">')
|
||||
html_parts.append(f'<p><strong>Note:</strong> {escape_html(doc_info["note"])}</p>')
|
||||
html_parts.append('</div>')
|
||||
|
||||
# Example
|
||||
if 'example' in doc_info:
|
||||
html_parts.append('<div class="example">')
|
||||
html_parts.append('<h5>Example:</h5>')
|
||||
html_parts.append('<pre><code class="language-python">')
|
||||
html_parts.append(escape_html(doc_info['example']))
|
||||
html_parts.append('</code></pre>')
|
||||
html_parts.append('</div>')
|
||||
else:
|
||||
# Fallback to parsing docstring if not in enhanced docs
|
||||
doc = func.__doc__ or ""
|
||||
lines = doc.strip().split('\n') if doc else []
|
||||
|
||||
# Extract signature
|
||||
signature = func_name + '(...)'
|
||||
if lines and '(' in lines[0]:
|
||||
signature = lines[0].strip()
|
||||
|
||||
html_parts.append(f'<h4><code class="function-signature">{escape_html(signature)}</code></h4>')
|
||||
|
||||
# Process rest of docstring
|
||||
if len(lines) > 1:
|
||||
in_section = None
|
||||
for line in lines[1:]:
|
||||
stripped = line.strip()
|
||||
|
||||
if stripped in ['Args:', 'Returns:', 'Raises:', 'Note:', 'Example:']:
|
||||
in_section = stripped[:-1]
|
||||
html_parts.append(f'<p><strong>{in_section}:</strong></p>')
|
||||
elif in_section == 'Example':
|
||||
if not stripped:
|
||||
continue
|
||||
if stripped.startswith('>>>') or (len(lines) > lines.index(line) + 1 and
|
||||
lines[lines.index(line) + 1].strip().startswith('>>>')):
|
||||
html_parts.append('<pre><code class="language-python">')
|
||||
html_parts.append(escape_html(stripped))
|
||||
# Get rest of example
|
||||
idx = lines.index(line) + 1
|
||||
while idx < len(lines) and lines[idx].strip():
|
||||
html_parts.append(escape_html(lines[idx]))
|
||||
idx += 1
|
||||
html_parts.append('</code></pre>')
|
||||
break
|
||||
elif in_section and stripped:
|
||||
if in_section == 'Args':
|
||||
# Format arguments nicely
|
||||
if ':' in stripped:
|
||||
param, desc = stripped.split(':', 1)
|
||||
html_parts.append(f'<p style="margin-left: 20px;"><code>{escape_html(param.strip())}</code>: {escape_html(desc.strip())}</p>')
|
||||
else:
|
||||
html_parts.append(f'<p style="margin-left: 20px;">{escape_html(stripped)}</p>')
|
||||
else:
|
||||
html_parts.append(f'<p style="margin-left: 20px;">{escape_html(stripped)}</p>')
|
||||
else:
|
||||
html_parts.append(f'<p style="margin-left: 20px;">{escape_html(stripped)}</p>')
|
||||
elif stripped and not in_section:
|
||||
html_parts.append(f'<p>{escape_html(stripped)}</p>')
|
||||
elif stripped and not in_section:
|
||||
html_parts.append(f'<p>{escape_html(stripped)}</p>')
|
||||
|
||||
html_parts.append('</div>')
|
||||
html_parts.append('<hr>')
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue