Fix Grid to support None/null texture and fix error message bug
- Allow Grid to be created with None as texture parameter - Use default cell dimensions (16x16) when no texture provided - Skip sprite rendering when texture is null, but still render colors - Fix issue #77: Corrected copy/paste error in Grid.at() error messages - Grid now functional for color-only rendering and entity positioning Test created to verify Grid works without texture, showing colored cells. Closes #77
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4 changed files with 186 additions and 26 deletions
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tests/ui_Grid_none_texture_test.py
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tests/ui_Grid_none_texture_test.py
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#!/usr/bin/env python3
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"""Test Grid creation with None texture - should work with color cells only"""
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import mcrfpy
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from mcrfpy import automation
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import sys
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def test_grid_none_texture(runtime):
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"""Test Grid functionality without texture"""
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print("\n=== Testing Grid with None texture ===")
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# Test 1: Create Grid with None texture
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try:
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grid = mcrfpy.Grid(10, 10, None, mcrfpy.Vector(50, 50), mcrfpy.Vector(400, 400))
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print("✓ Grid created successfully with None texture")
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except Exception as e:
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print(f"✗ Failed to create Grid with None texture: {e}")
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sys.exit(1)
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# Add to UI
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ui = mcrfpy.sceneUI("grid_none_test")
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ui.append(grid)
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# Test 2: Verify grid properties
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try:
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grid_size = grid.grid_size
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print(f"✓ Grid size: {grid_size}")
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# Check texture property
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texture = grid.texture
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if texture is None:
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print("✓ Grid texture is None as expected")
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else:
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print(f"✗ Grid texture should be None, got: {texture}")
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except Exception as e:
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print(f"✗ Property access failed: {e}")
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# Test 3: Access grid points and set colors
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try:
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# Create a checkerboard pattern with colors
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for x in range(10):
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for y in range(10):
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point = grid.at(x, y)
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if (x + y) % 2 == 0:
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point.color = mcrfpy.Color(255, 0, 0, 255) # Red
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else:
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point.color = mcrfpy.Color(0, 0, 255, 255) # Blue
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print("✓ Successfully set grid point colors")
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except Exception as e:
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print(f"✗ Failed to set grid colors: {e}")
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# Test 4: Add entities to the grid
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try:
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# Create an entity with its own texture
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entity_texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
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entity = mcrfpy.Entity(mcrfpy.Vector(5, 5), entity_texture, 1, grid)
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grid.entities.append(entity)
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print(f"✓ Added entity to grid, total entities: {len(grid.entities)}")
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except Exception as e:
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print(f"✗ Failed to add entity: {e}")
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# Test 5: Test grid interaction properties
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try:
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# Test zoom
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grid.zoom = 2.0
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print(f"✓ Set zoom to: {grid.zoom}")
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# Test center
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grid.center = mcrfpy.Vector(5, 5)
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print(f"✓ Set center to: {grid.center}")
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except Exception as e:
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print(f"✗ Grid properties failed: {e}")
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# Take screenshot
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filename = f"grid_none_texture_test_{int(runtime)}.png"
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result = automation.screenshot(filename)
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print(f"\nScreenshot saved: {filename} - Result: {result}")
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print("The grid should show a red/blue checkerboard pattern")
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print("\n✓ PASS - Grid works correctly without texture!")
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sys.exit(0)
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# Set up test scene
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print("Creating test scene...")
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mcrfpy.createScene("grid_none_test")
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mcrfpy.setScene("grid_none_test")
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# Add a background frame so we can see the grid
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ui = mcrfpy.sceneUI("grid_none_test")
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background = mcrfpy.Frame(0, 0, 800, 600,
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fill_color=mcrfpy.Color(200, 200, 200),
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outline_color=mcrfpy.Color(0, 0, 0),
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outline=2.0)
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ui.append(background)
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# Schedule test
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mcrfpy.setTimer("test", test_grid_none_texture, 100)
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print("Test scheduled...")
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