Add Python REPL widget for WebGL build
Features: - JSFiddle-style code editor panel alongside game canvas - Run button (or Ctrl+Enter) executes Python code - Reset button reloads game.py - Tab key inserts 4 spaces for proper indentation - Shows >>> prompt with code preview - Displays repr of last expression (like Python REPL) - Error highlighting in red, success in green - Canvas focus handling with visual indicator C++ exports (callable from JavaScript): - run_python_string(code) - simple execution - run_python_string_with_output(code) - captures stdout/stderr + expr repr - reset_python_environment() - reloads game.py JavaScript API available in console: - runPython(code) - execute Python and get output - resetGame() - reset to initial state - FS.readFile/writeFile - access virtual filesystem Also fixes canvas focus issues on page load. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
parent
bc7046180a
commit
1be2714240
3 changed files with 453 additions and 22 deletions
|
|
@ -255,7 +255,8 @@ if(EMSCRIPTEN)
|
|||
-sUSE_SQLITE3=1
|
||||
-sALLOW_MEMORY_GROWTH=1
|
||||
-sSTACK_SIZE=2097152
|
||||
-sEXPORTED_RUNTIME_METHODS=ccall,cwrap
|
||||
-sEXPORTED_RUNTIME_METHODS=ccall,cwrap,FS
|
||||
-sEXPORTED_FUNCTIONS=_main,_run_python_string,_run_python_string_with_output,_reset_python_environment
|
||||
-sASSERTIONS=2
|
||||
-sSTACK_OVERFLOW_CHECK=2
|
||||
-fexceptions
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue