feat: Exit on first Python callback exception (closes #133)
By default, McRogueFace now exits with code 1 on the first unhandled exception in timer, click, key, or animation callbacks. This prevents repeated exception output that wastes resources in AI-driven development. Changes: - Add exit_on_exception config flag (default: true) - Add --continue-after-exceptions CLI flag to preserve old behavior - Update exception handlers in Timer, PyCallable, and Animation - Signal game loop via McRFPy_API atomic flags - Return proper exit code from main() Before: Timer exceptions repeated 1000+ times until timeout After: Single traceback, clean exit with code 1 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -153,6 +153,7 @@ public:
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std::shared_ptr<Timer> getTimer(const std::string& name);
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void setWindowScale(float);
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bool isHeadless() const { return headless; }
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const McRogueFaceConfig& getConfig() const { return config; }
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void processEvent(const sf::Event& event);
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// Window property accessors
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