Fix --exec interactive prompt bug and create comprehensive test suite
Major fixes: - Fixed --exec entering Python REPL instead of game loop - Resolved screenshot transparency issue (requires timer callbacks) - Added debug output to trace Python initialization Test suite created: - 13 comprehensive tests covering all Python-exposed methods - Tests use timer callback pattern for proper game loop interaction - Discovered multiple critical bugs and missing features Critical bugs found: - Grid class segfaults on instantiation (blocks all Grid functionality) - Issue #78 confirmed: Middle mouse click sends 'C' keyboard event - Entity property setters have argument parsing errors - Sprite texture setter returns improper error - keypressScene() segfaults on non-callable arguments Documentation updates: - Updated CLAUDE.md with testing guidelines and TDD practices - Created test reports documenting all findings - Updated ROADMAP.md with test results and new priorities The Grid segfault is now the highest priority as it blocks all Grid-based functionality.
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116
tests/ui_Entity_issue73_test.py
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tests/ui_Entity_issue73_test.py
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#!/usr/bin/env python3
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"""Test for Entity class - Related to issue #73 (index() method)"""
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import mcrfpy
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from datetime import datetime
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print("Test script starting...")
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def test_Entity():
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"""Test Entity class and index() method for collection removal"""
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# Create test scene with grid
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mcrfpy.createScene("entity_test")
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mcrfpy.setScene("entity_test")
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ui = mcrfpy.sceneUI("entity_test")
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# Create a grid
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grid = mcrfpy.Grid(10, 10,
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mcrfpy.default_texture,
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mcrfpy.Vector(10, 10),
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mcrfpy.Vector(400, 400))
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ui.append(grid)
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entities = grid.entities
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# Create multiple entities
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entity1 = mcrfpy.Entity(mcrfpy.Vector(2, 2), mcrfpy.default_texture, 0, grid)
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entity2 = mcrfpy.Entity(mcrfpy.Vector(5, 5), mcrfpy.default_texture, 1, grid)
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entity3 = mcrfpy.Entity(mcrfpy.Vector(7, 7), mcrfpy.default_texture, 2, grid)
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entities.append(entity1)
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entities.append(entity2)
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entities.append(entity3)
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print(f"Created {len(entities)} entities")
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# Test entity properties
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try:
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print(f"✓ Entity1 pos: {entity1.pos}")
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print(f"✓ Entity1 draw_pos: {entity1.draw_pos}")
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print(f"✓ Entity1 sprite_number: {entity1.sprite_number}")
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# Modify properties
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entity1.pos = mcrfpy.Vector(3, 3)
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entity1.sprite_number = 5
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print("✓ Entity properties modified")
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except Exception as e:
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print(f"✗ Entity property access failed: {e}")
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# Test gridstate access
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try:
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gridstate = entity2.gridstate
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print(f"✓ Entity gridstate accessible")
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# Test at() method
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point_state = entity2.at(0, 0)
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print(f"✓ Entity at() method works")
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except Exception as e:
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print(f"✗ Entity gridstate/at() failed: {e}")
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# Test index() method (Issue #73)
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print("\nTesting index() method (Issue #73)...")
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try:
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# Try to find entity2's index
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index = entity2.index()
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print(f"✓ index() method works: entity2 is at index {index}")
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# Verify by checking collection
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if entities[index] == entity2:
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print("✓ Index is correct")
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else:
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print("✗ Index mismatch")
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# Remove using index
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entities.remove(index)
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print(f"✓ Removed entity using index, now {len(entities)} entities")
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except AttributeError:
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print("✗ index() method not implemented (Issue #73)")
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# Try manual removal as workaround
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try:
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for i in range(len(entities)):
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if entities[i] == entity2:
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entities.remove(i)
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print(f"✓ Manual removal workaround succeeded")
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break
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except:
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print("✗ Manual removal also failed")
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except Exception as e:
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print(f"✗ index() method error: {e}")
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# Test EntityCollection iteration
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try:
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positions = []
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for entity in entities:
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positions.append(entity.pos)
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print(f"✓ Entity iteration works: {len(positions)} entities")
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except Exception as e:
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print(f"✗ Entity iteration failed: {e}")
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# Test EntityCollection extend (Issue #27)
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try:
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new_entities = [
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mcrfpy.Entity(mcrfpy.Vector(1, 1), mcrfpy.default_texture, 3, grid),
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mcrfpy.Entity(mcrfpy.Vector(9, 9), mcrfpy.default_texture, 4, grid)
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]
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entities.extend(new_entities)
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print(f"✓ extend() method works: now {len(entities)} entities")
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except AttributeError:
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print("✗ extend() method not implemented (Issue #27)")
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except Exception as e:
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print(f"✗ extend() method error: {e}")
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# Skip screenshot in headless mode
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print("PASS")
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# Run test immediately in headless mode
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print("Running test immediately...")
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test_Entity()
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print("Test completed.")
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