Fix --exec interactive prompt bug and create comprehensive test suite
Major fixes: - Fixed --exec entering Python REPL instead of game loop - Resolved screenshot transparency issue (requires timer callbacks) - Added debug output to trace Python initialization Test suite created: - 13 comprehensive tests covering all Python-exposed methods - Tests use timer callback pattern for proper game loop interaction - Discovered multiple critical bugs and missing features Critical bugs found: - Grid class segfaults on instantiation (blocks all Grid functionality) - Issue #78 confirmed: Middle mouse click sends 'C' keyboard event - Entity property setters have argument parsing errors - Sprite texture setter returns improper error - keypressScene() segfaults on non-callable arguments Documentation updates: - Updated CLAUDE.md with testing guidelines and TDD practices - Created test reports documenting all findings - Updated ROADMAP.md with test results and new priorities The Grid segfault is now the highest priority as it blocks all Grid-based functionality.
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36 changed files with 2386 additions and 13 deletions
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tests/trace_interactive.py
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tests/trace_interactive.py
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#!/usr/bin/env python3
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"""Trace interactive mode by monkey-patching"""
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import sys
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import mcrfpy
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# Monkey-patch to detect interactive mode
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original_ps1 = None
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if hasattr(sys, 'ps1'):
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original_ps1 = sys.ps1
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class PS1Detector:
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def __repr__(self):
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import traceback
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print("\n!!! sys.ps1 accessed! Stack trace:")
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traceback.print_stack()
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return ">>> "
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# Set our detector
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sys.ps1 = PS1Detector()
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print("Trace script loaded, ps1 detector installed")
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# Do nothing else - let the game run
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