Fix --exec interactive prompt bug and create comprehensive test suite

Major fixes:
- Fixed --exec entering Python REPL instead of game loop
- Resolved screenshot transparency issue (requires timer callbacks)
- Added debug output to trace Python initialization

Test suite created:
- 13 comprehensive tests covering all Python-exposed methods
- Tests use timer callback pattern for proper game loop interaction
- Discovered multiple critical bugs and missing features

Critical bugs found:
- Grid class segfaults on instantiation (blocks all Grid functionality)
- Issue #78 confirmed: Middle mouse click sends 'C' keyboard event
- Entity property setters have argument parsing errors
- Sprite texture setter returns improper error
- keypressScene() segfaults on non-callable arguments

Documentation updates:
- Updated CLAUDE.md with testing guidelines and TDD practices
- Created test reports documenting all findings
- Updated ROADMAP.md with test results and new priorities

The Grid segfault is now the highest priority as it blocks all Grid-based functionality.
This commit is contained in:
John McCardle 2025-07-03 19:25:49 -04:00
commit 18cfe93a44
36 changed files with 2386 additions and 13 deletions

View file

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#!/usr/bin/env python3
"""Trace execution behavior to understand the >>> prompt"""
import mcrfpy
import sys
import traceback
print("=== Tracing Execution ===")
print(f"Python version: {sys.version}")
print(f"sys.argv: {sys.argv}")
print(f"__name__: {__name__}")
# Check if we're in interactive mode
print(f"sys.flags.interactive: {sys.flags.interactive}")
print(f"sys.flags.inspect: {sys.flags.inspect}")
# Check sys.ps1 (interactive prompt)
if hasattr(sys, 'ps1'):
print(f"sys.ps1 exists: '{sys.ps1}'")
else:
print("sys.ps1 not set (not in interactive mode)")
# Create a simple scene
mcrfpy.createScene("trace_test")
mcrfpy.setScene("trace_test")
print(f"Current scene: {mcrfpy.currentScene()}")
# Set a timer that should fire
def timer_test():
print("\n!!! Timer fired successfully !!!")
mcrfpy.delTimer("trace_timer")
# Try to exit
print("Attempting to exit...")
mcrfpy.exit()
print("Setting timer...")
mcrfpy.setTimer("trace_timer", timer_test, 500)
print("\n=== Script execution complete ===")
print("If you see >>> after this, Python entered interactive mode")
print("The game loop should start now...")
# Try to ensure we don't enter interactive mode
if hasattr(sys, 'ps1'):
del sys.ps1
# Explicitly NOT calling sys.exit() to let the game loop run