Fix --exec interactive prompt bug and create comprehensive test suite

Major fixes:
- Fixed --exec entering Python REPL instead of game loop
- Resolved screenshot transparency issue (requires timer callbacks)
- Added debug output to trace Python initialization

Test suite created:
- 13 comprehensive tests covering all Python-exposed methods
- Tests use timer callback pattern for proper game loop interaction
- Discovered multiple critical bugs and missing features

Critical bugs found:
- Grid class segfaults on instantiation (blocks all Grid functionality)
- Issue #78 confirmed: Middle mouse click sends 'C' keyboard event
- Entity property setters have argument parsing errors
- Sprite texture setter returns improper error
- keypressScene() segfaults on non-callable arguments

Documentation updates:
- Updated CLAUDE.md with testing guidelines and TDD practices
- Created test reports documenting all findings
- Updated ROADMAP.md with test results and new priorities

The Grid segfault is now the highest priority as it blocks all Grid-based functionality.
This commit is contained in:
John McCardle 2025-07-03 19:25:49 -04:00
commit 18cfe93a44
36 changed files with 2386 additions and 13 deletions

View file

@ -165,14 +165,21 @@ int run_python_interpreter(const McRogueFaceConfig& config, int argc, char* argv
delete engine;
return result;
}
else if (config.interactive_mode || config.python_mode) {
// Interactive Python interpreter
else if (config.interactive_mode) {
// Interactive Python interpreter (only if explicitly requested with -i)
Py_InspectFlag = 1;
PyRun_InteractiveLoop(stdin, "<stdin>");
Py_Finalize();
delete engine;
return 0;
}
else if (!config.exec_scripts.empty()) {
// With --exec, run the game engine after scripts execute
engine->run();
Py_Finalize();
delete engine;
return 0;
}
delete engine;
return 0;