Fix --exec interactive prompt bug and create comprehensive test suite
Major fixes: - Fixed --exec entering Python REPL instead of game loop - Resolved screenshot transparency issue (requires timer callbacks) - Added debug output to trace Python initialization Test suite created: - 13 comprehensive tests covering all Python-exposed methods - Tests use timer callback pattern for proper game loop interaction - Discovered multiple critical bugs and missing features Critical bugs found: - Grid class segfaults on instantiation (blocks all Grid functionality) - Issue #78 confirmed: Middle mouse click sends 'C' keyboard event - Entity property setters have argument parsing errors - Sprite texture setter returns improper error - keypressScene() segfaults on non-callable arguments Documentation updates: - Updated CLAUDE.md with testing guidelines and TDD practices - Created test reports documenting all findings - Updated ROADMAP.md with test results and new priorities The Grid segfault is now the highest priority as it blocks all Grid-based functionality.
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36 changed files with 2386 additions and 13 deletions
11
src/main.cpp
11
src/main.cpp
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@ -165,14 +165,21 @@ int run_python_interpreter(const McRogueFaceConfig& config, int argc, char* argv
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delete engine;
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return result;
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}
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else if (config.interactive_mode || config.python_mode) {
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// Interactive Python interpreter
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else if (config.interactive_mode) {
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// Interactive Python interpreter (only if explicitly requested with -i)
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Py_InspectFlag = 1;
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PyRun_InteractiveLoop(stdin, "<stdin>");
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Py_Finalize();
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delete engine;
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return 0;
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}
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else if (!config.exec_scripts.empty()) {
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// With --exec, run the game engine after scripts execute
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engine->run();
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Py_Finalize();
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delete engine;
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return 0;
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}
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delete engine;
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return 0;
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