Remove cruft from API. New style objects are now the only objects

This commit is contained in:
John McCardle 2024-03-06 11:04:50 -05:00
commit 145012074c
4 changed files with 23 additions and 1104 deletions

View file

@ -40,15 +40,15 @@ public:
static void api_init();
static void api_shutdown();
// Python API functionality - use mcrfpy.* in scripts
static PyObject* _drawSprite(PyObject*, PyObject*);
//static PyObject* _drawSprite(PyObject*, PyObject*);
static void REPL_device(FILE * fp, const char *filename);
static void REPL();
// Jank mode engage: let the API hold data for Python to hack on
static std::map<std::string, UIMenu*> menus;
static EntityManager entities; // this is also kinda good, entities not on the current grid can still act (like monsters following you through doors??)
static std::map<std::string, Grid*> grids;
static std::list<Animation*> animations;
//static std::map<std::string, UIMenu*> menus;
//static EntityManager entities; // this is also kinda good, entities not on the current grid can still act (like monsters following you through doors??)
//static std::map<std::string, Grid*> grids;
//static std::list<Animation*> animations;
static std::vector<sf::SoundBuffer> soundbuffers;
static sf::Music music;
static sf::Sound sfx;
@ -56,31 +56,6 @@ public:
static std::shared_ptr<Entity> player;
static std::map<std::string, PyObject*> callbacks;
// Jank Python Method Exposures
static PyObject* _createMenu(PyObject*, PyObject*); // creates a new menu object in McRFPy_API::menus
static PyObject* _listMenus(PyObject*, PyObject*);
static PyObject* _modMenu(PyObject*, PyObject*);
static PyObject* _createCaption(PyObject*, PyObject*); // calls menu.add_caption
static PyObject* _createButton(PyObject*, PyObject*);
static PyObject* _createTexture(PyObject*, PyObject*);
static PyObject* _listTextures(PyObject*, PyObject*);
static PyObject* _createSprite(PyObject*, PyObject*);
// use _listMenus, probably will not implement
//static PyObject* _listCaptions(PyObject*, PyObject*);
//static PyObject* _listButtons(PyObject*, PyObject*);
static PyObject* _createEntity(PyObject*, PyObject*);
//static PyObject* _listEntities(PyObject*, PyObject*);
static PyObject* _createGrid(PyObject*, PyObject*);
static PyObject* _listGrids(PyObject*, PyObject*);
static PyObject* _modGrid(PyObject*, PyObject*);
static PyObject* _createAnimation(PyObject*, PyObject*);
static PyObject* _registerPyAction(PyObject*, PyObject*);
static PyObject* _registerInputAction(PyObject*, PyObject*);
@ -92,27 +67,6 @@ public:
static PyObject* _getMusicVolume(PyObject*, PyObject*);
static PyObject* _getSoundVolume(PyObject*, PyObject*);
// allow all player actions (items, menus, movement, combat)
static PyObject* _unlockPlayerInput(PyObject*, PyObject*);
// disallow player actions (animating enemy actions)
static PyObject* _lockPlayerInput(PyObject*, PyObject*);
// prompt C++/Grid Objects to callback with a target Entity or grid space
static PyObject* _requestGridTarget(PyObject*, PyObject*);
// string for labeling the map
static std::string active_grid;
static PyObject* _activeGrid(PyObject*, PyObject*);
static PyObject* _setActiveGrid(PyObject*, PyObject*);
// string for prompting input
static std::string input_mode;
static PyObject* _inputMode(PyObject*, PyObject*);
// turn cycle
static int turn_number;
static PyObject* _turnNumber(PyObject*, PyObject*);
static PyObject* _refreshFov(PyObject*, PyObject*);
static bool do_camfollow;
static void camFollow();
static PyObject* _camFollow(PyObject*, PyObject*);
static PyObject* _sceneUI(PyObject*, PyObject*);
// scene control
@ -125,44 +79,9 @@ public:
static void player_input(int, int);
static void computerTurn();
static void playerTurn();
// Jank Functionality
static UIMenu* createMenu(int posx, int posy, int sizex, int sizey);
static void createCaption(std::string menukey, std::string text, int fontsize, sf::Color textcolor);
static void createButton(std::string menukey, int x, int y, int w, int h, sf::Color bgcolor, sf::Color textcolor, std::string caption, std::string action);
static void createSprite(std::string menukey, int ti, int si, float x, float y, float scale);
static int createTexture(std::string filename, int grid_size, int grid_width, int grid_height);
//static void playSound(const char * filename);
//static void playMusic(const char * filename);
static void doAction(std::string);
// McRFPy_API(GameEngine*);
// API functionality - use from C++ directly
//void spawnEntity(int tex_index, int grid_x, int grid_y, PyObject* script);
static void executeScript(std::string);
static void executePyString(std::string);
};
/*
static PyMethodDef mcrfpyMethods[] = {
{"drawSprite", McRFPy_API::_drawSprite, METH_VARARGS,
"Draw a sprite (index, x, y)"},
{NULL, NULL, 0, NULL}
};
static PyModuleDef mcrfpyModule = {
PyModuleDef_HEAD_INIT, "mcrfpy", NULL, -1, mcrfpyMethods,
NULL, NULL, NULL, NULL
};
// Module initializer fn, passed to PyImport_AppendInittab
PyObject* PyInit_mcrfpy()
{
return PyModule_Create(&mcrfpyModule);
}
*/