Refactor: Python 3.12, build libtcod & SFML from source. Cmake build. Directory cleanup

directories needed:
* build - for cmake output
* deps - stuff needed to compile McRogueface (headers)
	libtcod -> ../modules/libtcod/src/libtcod
	sfml -> ../modules/SFML/include/SFML
	python -> ../modules/cpython/Include
* lib - stuff needed to link McRogueFace (shared objects); also required at runtime
	libtcod -> `../modules/libtcod/buildsys/autotools/.libs/libtcod.so.1.0.24`
	sfml -> `../modules/SFML/build/lib/*`
	python -> `../modules/cpython/libpython3.12.so`; standard lib at ../modules/cpython/build/lib.linux-x86_64-3.12 & ../modules/cpython/Lib

You can get dependencies by:
 - Build from source (i.e. all submodules)
 - Go download them from each project's website
 - install packages from your distro and symlink them to deps/lib directories
This commit is contained in:
John McCardle 2024-02-24 22:47:20 -05:00 committed by John McCardle
commit 07b597d6f2
999 changed files with 6679 additions and 155791 deletions

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src/UIMenu.h Normal file
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#pragma once
#include "Common.h"
#include "Button.h"
#include "IndexSprite.h"
class UIMenu
{
public:
//UIMenu() {};
sf::Font & font;
UIMenu(sf::Font & _font);
UIMenu();
std::vector<sf::Text> captions;
std::vector<Button> buttons;
std::vector<IndexSprite> sprites;
/* idea: */ //std::vector<UIDrawable> children; // on the UIBox class?
sf::RectangleShape box;
bool visible = false;
int next_text = 10;
int next_button = 10;
void render(sf::RenderWindow & window);
void refresh();
void add_caption(const char* text, int size, sf::Color color);
void add_button(Button b);
void add_sprite(IndexSprite s);
protected:
private:
};