Refactor: Python 3.12, build libtcod & SFML from source. Cmake build. Directory cleanup
directories needed: * build - for cmake output * deps - stuff needed to compile McRogueface (headers) libtcod -> ../modules/libtcod/src/libtcod sfml -> ../modules/SFML/include/SFML python -> ../modules/cpython/Include * lib - stuff needed to link McRogueFace (shared objects); also required at runtime libtcod -> `../modules/libtcod/buildsys/autotools/.libs/libtcod.so.1.0.24` sfml -> `../modules/SFML/build/lib/*` python -> `../modules/cpython/libpython3.12.so`; standard lib at ../modules/cpython/build/lib.linux-x86_64-3.12 & ../modules/cpython/Lib You can get dependencies by: - Build from source (i.e. all submodules) - Go download them from each project's website - install packages from your distro and symlink them to deps/lib directories
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src/UIMenu.h
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src/UIMenu.h
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#pragma once
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#include "Common.h"
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#include "Button.h"
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#include "IndexSprite.h"
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class UIMenu
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{
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public:
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//UIMenu() {};
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sf::Font & font;
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UIMenu(sf::Font & _font);
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UIMenu();
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std::vector<sf::Text> captions;
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std::vector<Button> buttons;
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std::vector<IndexSprite> sprites;
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/* idea: */ //std::vector<UIDrawable> children; // on the UIBox class?
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sf::RectangleShape box;
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bool visible = false;
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int next_text = 10;
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int next_button = 10;
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void render(sf::RenderWindow & window);
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void refresh();
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void add_caption(const char* text, int size, sf::Color color);
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void add_button(Button b);
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void add_sprite(IndexSprite s);
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protected:
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private:
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};
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