Refactor: Python 3.12, build libtcod & SFML from source. Cmake build. Directory cleanup

directories needed:
* build - for cmake output
* deps - stuff needed to compile McRogueface (headers)
	libtcod -> ../modules/libtcod/src/libtcod
	sfml -> ../modules/SFML/include/SFML
	python -> ../modules/cpython/Include
* lib - stuff needed to link McRogueFace (shared objects); also required at runtime
	libtcod -> `../modules/libtcod/buildsys/autotools/.libs/libtcod.so.1.0.24`
	sfml -> `../modules/SFML/build/lib/*`
	python -> `../modules/cpython/libpython3.12.so`; standard lib at ../modules/cpython/build/lib.linux-x86_64-3.12 & ../modules/cpython/Lib

You can get dependencies by:
 - Build from source (i.e. all submodules)
 - Go download them from each project's website
 - install packages from your distro and symlink them to deps/lib directories
This commit is contained in:
John McCardle 2024-02-24 22:47:20 -05:00 committed by John McCardle
commit 07b597d6f2
999 changed files with 6679 additions and 155791 deletions

41
src/Scene.cpp Normal file
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#include "Scene.h"
#include "UI.h"
//Scene::Scene() { game = 0; std::cout << "WARN: default Scene constructor called. (game = " << game << ")" << std::endl;};
Scene::Scene(GameEngine* g)
{
game = g;
ui_elements = std::make_shared<std::vector<std::shared_ptr<UIDrawable>>>();
}
void Scene::registerAction(int code, std::string name)
{
actions[code] = name;
actionState[name] = false;
}
bool Scene::hasAction(std::string name)
{
for (auto& item : actions)
if (item.second == name) return true;
return false;
}
bool Scene::hasAction(int code)
{
return (actions.find(code) != actions.end());
}
std::string Scene::action(int code)
{
return actions[code];
}
bool Scene::registerActionInjected(int code, std::string name)
{
std::cout << "Inject registered action - default implementation\n";
return false;
}
bool Scene::unregisterActionInjected(int code, std::string name)
{
return false;
}