Refactor: Python 3.12, build libtcod & SFML from source. Cmake build. Directory cleanup
directories needed: * build - for cmake output * deps - stuff needed to compile McRogueface (headers) libtcod -> ../modules/libtcod/src/libtcod sfml -> ../modules/SFML/include/SFML python -> ../modules/cpython/Include * lib - stuff needed to link McRogueFace (shared objects); also required at runtime libtcod -> `../modules/libtcod/buildsys/autotools/.libs/libtcod.so.1.0.24` sfml -> `../modules/SFML/build/lib/*` python -> `../modules/cpython/libpython3.12.so`; standard lib at ../modules/cpython/build/lib.linux-x86_64-3.12 & ../modules/cpython/Lib You can get dependencies by: - Build from source (i.e. all submodules) - Go download them from each project's website - install packages from your distro and symlink them to deps/lib directories
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src/IndexTexture.h
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src/IndexTexture.h
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#pragma once
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#include "Common.h"
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class GameEngine; // forward declare
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class IndexTexture {
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public:
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sf::Texture texture;
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int grid_size, grid_width, grid_height;
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static GameEngine* game;
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sf::IntRect spriteCoordinates(int);
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IndexTexture(sf::Texture, int, int, int);
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};
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