Refactor: Python 3.12, build libtcod & SFML from source. Cmake build. Directory cleanup
directories needed: * build - for cmake output * deps - stuff needed to compile McRogueface (headers) libtcod -> ../modules/libtcod/src/libtcod sfml -> ../modules/SFML/include/SFML python -> ../modules/cpython/Include * lib - stuff needed to link McRogueFace (shared objects); also required at runtime libtcod -> `../modules/libtcod/buildsys/autotools/.libs/libtcod.so.1.0.24` sfml -> `../modules/SFML/build/lib/*` python -> `../modules/cpython/libpython3.12.so`; standard lib at ../modules/cpython/build/lib.linux-x86_64-3.12 & ../modules/cpython/Lib You can get dependencies by: - Build from source (i.e. all submodules) - Go download them from each project's website - install packages from your distro and symlink them to deps/lib directories
BIN
assets/Sprite-0001.ase
Normal file
BIN
assets/Sprite-0001.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
assets/alives_other.png
Normal file
|
After Width: | Height: | Size: 202 KiB |
BIN
assets/boom.wav
Normal file
BIN
assets/custom_player.png
Normal file
|
After Width: | Height: | Size: 8.4 KiB |
BIN
assets/gamescale_buildings.png
Normal file
|
After Width: | Height: | Size: 33 KiB |
BIN
assets/gamescale_decor.png
Normal file
|
After Width: | Height: | Size: 32 KiB |
BIN
assets/kenney_tinydungeon.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
BIN
assets/terrain.png
Normal file
|
After Width: | Height: | Size: 42 KiB |
BIN
assets/terrain_alpha.png
Normal file
|
After Width: | Height: | Size: 43 KiB |
BIN
assets/test_portraits.ase
Normal file
BIN
assets/test_portraits.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |