Refactor: Python 3.12, build libtcod & SFML from source. Cmake build. Directory cleanup
directories needed: * build - for cmake output * deps - stuff needed to compile McRogueface (headers) libtcod -> ../modules/libtcod/src/libtcod sfml -> ../modules/SFML/include/SFML python -> ../modules/cpython/Include * lib - stuff needed to link McRogueFace (shared objects); also required at runtime libtcod -> `../modules/libtcod/buildsys/autotools/.libs/libtcod.so.1.0.24` sfml -> `../modules/SFML/build/lib/*` python -> `../modules/cpython/libpython3.12.so`; standard lib at ../modules/cpython/build/lib.linux-x86_64-3.12 & ../modules/cpython/Lib You can get dependencies by: - Build from source (i.e. all submodules) - Go download them from each project's website - install packages from your distro and symlink them to deps/lib directories
This commit is contained in:
parent
d0d2eae762
commit
07b597d6f2
999 changed files with 6679 additions and 155791 deletions
|
|
@ -1,3 +1,9 @@
|
|||
# About McRogueFace Engine
|
||||
|
||||
This software is distributed on Github and other git repos for review & discussion purposes. This engine was made in preparation and during the 2023 7 Day Roguelike game jam. It's not production ready. I don't want to support this buggy version of the software - do not create derivative works, modify, or redistribute this git repo. Not that you'd actually want to: take a close look at the code and you'll quickly find reasons not to depend on the codebase in its present state.
|
||||
|
||||
I expect to release the engine under BSD, MIT, or similar license after overhauling my technical debt incurred during the game jam. see JANKFILE.md for outstanding issues.
|
||||
|
||||
# Software Licenses
|
||||
|
||||
## Dependencies included in this repo
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue