Update comprehensive documentation for Alpha release (Issue #47)
- Completely rewrote README.md to reflect 7DRL 2025 success and current features - Updated GitHub Pages documentation site with: - Modern landing page highlighting Crypt of Sokoban - Comprehensive API reference (2700+ lines) with exhaustive examples - Updated getting-started guide with installation and first game tutorial - 8 detailed tutorials covering all major game systems - Quick reference cheat sheet for common operations - Generated documentation screenshots showing UI elements - Fixed deprecated API references and added new features - Added automation API documentation - Included Python 3.12 requirement and platform-specific instructions Note: Text rendering in headless mode has limitations for screenshots 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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README.md
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README.md
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# McRogueFace - 2D Game Engine
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# McRogueFace
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An experimental prototype game engine built for my own use in 7DRL 2023.
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A Python-powered 2D game engine for creating roguelike games, built with C++ and SFML.
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*Blame my wife for the name*
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**Latest Release**: Successfully completed 7DRL 2025 with *"Crypt of Sokoban"* - a unique roguelike that blends Sokoban puzzle mechanics with dungeon crawling!
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## Tenets:
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## Features
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* C++ first, Python close behind.
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* Entity-Component system based on David Churchill's Memorial University COMP4300 course lectures available on Youtube.
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* Graphics, particles and shaders provided by SFML.
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* Pathfinding, noise generation, and other Roguelike goodness provided by TCOD.
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- **Python-First Design**: Write your game logic in Python while leveraging C++ performance
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- **Rich UI System**: Sprites, Grids, Frames, and Captions with full animation support
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- **Entity-Component Architecture**: Flexible game object system with Python integration
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- **Built-in Roguelike Support**: Dungeon generation, pathfinding, and field-of-view via libtcod
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- **Automation API**: PyAutoGUI-compatible testing and demo recording
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- **Interactive Development**: Python REPL integration for live game debugging
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## Why?
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## Quick Start
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I did the r/RoguelikeDev TCOD tutorial in Python. I loved it, but I did not want to be limited to ASCII. I want to be able to draw pixels on top of my tiles (like lines or circles) and eventually incorporate even more polish.
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```bash
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# Clone and build
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git clone https://github.com/jmcb/McRogueFace.git
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cd McRogueFace
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make
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## To-do
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# Run the example game
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cd build
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./mcrogueface
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```
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* ✅ Initial Commit
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* ✅ Integrate scene, action, entity, component system from COMP4300 engine
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* ✅ Windows / Visual Studio project
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* ✅ Draw Sprites
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* ✅ Play Sounds
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* ✅ Draw UI, spawn entity from Python code
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* ❌ Python AI for entities (NPCs on set paths, enemies towards player)
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* ✅ Walking / Collision
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* ❌ "Boards" (stairs / doors / walk off edge of screen)
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* ❌ Cutscenes - interrupt normal controls, text scroll, character portraits
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* ❌ Mouse integration - tooltips, zoom, click to select targets, cursors
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## Example: Creating a Simple Scene
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```python
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import mcrfpy
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# Create a new scene
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mcrfpy.createScene("intro")
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# Add a text caption
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caption = mcrfpy.Caption(50, 50, "Welcome to McRogueFace!")
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caption.font = mcrfpy.default_font
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caption.font_color = (255, 255, 255)
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# Add to scene
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mcrfpy.sceneUI("intro").append(caption)
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# Switch to the scene
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mcrfpy.setScene("intro")
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```
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## Documentation
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For comprehensive documentation, tutorials, and API reference, visit:
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**[https://mcrogueface.github.io](https://mcrogueface.github.io)**
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## Requirements
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- C++17 compiler (GCC 7+ or Clang 5+)
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- CMake 3.14+
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- Python 3.12+
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- SFML 2.5+
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- Linux or Windows (macOS untested)
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## Project Structure
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```
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McRogueFace/
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├── src/ # C++ engine source
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├── scripts/ # Python game scripts
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├── assets/ # Sprites, fonts, audio
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├── build/ # Build output directory
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└── tests/ # Automated test suite
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```
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## Contributing
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McRogueFace is under active development. Check the [ROADMAP.md](ROADMAP.md) for current priorities and open issues.
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## License
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This project is licensed under the MIT License - see LICENSE file for details.
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## Acknowledgments
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- Developed for 7-Day Roguelike Challenge 2025
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- Built with [SFML](https://www.sfml-dev.org/), [libtcod](https://github.com/libtcod/libtcod), and Python
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- Inspired by David Churchill's COMP4300 game engine lectures
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