opacity + animation fixes

This commit is contained in:
John McCardle 2026-02-03 12:18:21 -05:00
commit 045b625655
9 changed files with 845 additions and 151 deletions

View file

@ -66,9 +66,10 @@ void UICaption::render(sf::Vector2f offset, sf::RenderTarget& target)
// Check visibility
if (!visible) return;
// Apply opacity
// Apply opacity (multiply with fill_color alpha)
auto color = text.getFillColor();
color.a = static_cast<sf::Uint8>(255 * opacity);
sf::Uint8 original_alpha = color.a;
color.a = static_cast<sf::Uint8>(original_alpha * opacity);
text.setFillColor(color);
// Apply rotation and origin
@ -114,7 +115,7 @@ void UICaption::render(sf::Vector2f offset, sf::RenderTarget& target)
}
// Restore original alpha
color.a = 255;
color.a = original_alpha;
text.setFillColor(color);
}
@ -604,6 +605,11 @@ bool UICaption::setProperty(const std::string& name, float value) {
markDirty(); // #144 - Content change
return true;
}
else if (name == "opacity") {
opacity = std::clamp(value, 0.0f, 1.0f);
markDirty(); // #144 - Visual change
return true;
}
else if (name == "fill_color.r") {
auto color = text.getFillColor();
color.r = static_cast<sf::Uint8>(std::clamp(value, 0.0f, 255.0f));
@ -730,6 +736,10 @@ bool UICaption::getProperty(const std::string& name, float& value) const {
value = text.getOutlineThickness();
return true;
}
else if (name == "opacity") {
value = opacity;
return true;
}
else if (name == "fill_color.r") {
value = text.getFillColor().r;
return true;
@ -808,7 +818,7 @@ bool UICaption::getProperty(const std::string& name, std::string& value) const {
bool UICaption::hasProperty(const std::string& name) const {
// Float properties
if (name == "x" || name == "y" ||
name == "font_size" || name == "size" || name == "outline" ||
name == "font_size" || name == "size" || name == "outline" || name == "opacity" ||
name == "fill_color.r" || name == "fill_color.g" ||
name == "fill_color.b" || name == "fill_color.a" ||
name == "outline_color.r" || name == "outline_color.g" ||