2023-03-01 21:37:42 -05:00
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#pragma once
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#include "Common.h"
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class GameEngine; // forward declare
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class IndexSprite {
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public:
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int texture_index, sprite_index, x, y;
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2023-03-02 18:57:09 -05:00
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float scale;
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2023-03-01 21:37:42 -05:00
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static GameEngine* game;
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sf::Sprite drawable();
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2023-03-02 18:57:09 -05:00
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IndexSprite(int, int, int, int, float);
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2023-03-01 21:37:42 -05:00
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};
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