103 lines
3.6 KiB
Python
103 lines
3.6 KiB
Python
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#!/usr/bin/env python3
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"""Regression test for #355 - grid.perspective actually renders fog-of-war.
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After the #252 Grid/GridView split, mcrfpy.Grid IS a UIGridView and the FOV
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overlay is drawn by UIGridView::render(). But `grid.perspective = entity` fell
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through getattro delegation to the internal _GridData and wrote UIGrid's copy of
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the perspective state, which render() never reads -- the view gated the overlay
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on its OWN perspective_enabled member, which nothing ever set. Result:
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perspective_map computed correctly, grid.perspective_enabled read True, and not
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a single fog pixel was drawn.
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The state now lives on the view (single owner). This test asserts on PIXELS, not
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on the property round-trip -- the property round-trip is exactly what lied.
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"""
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import sys
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import os
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import tempfile
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import mcrfpy
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from mcrfpy import automation
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TMPDIR = tempfile.mkdtemp(prefix="mcrf355persp_")
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_counter = 0
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def shot():
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"""Headless screenshot is synchronous (#153): render + capture inline."""
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global _counter
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path = os.path.join(TMPDIR, "p%d.png" % _counter)
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_counter += 1
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automation.screenshot(path)
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with open(path, "rb") as f:
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return f.read()
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def main():
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texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
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scene = mcrfpy.Scene("persp355")
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scene.activate()
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grid = mcrfpy.Grid(grid_size=(10, 10), pos=(0, 0), size=(160, 160), texture=texture)
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scene.children.append(grid)
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tiles = mcrfpy.TileLayer(name="terrain", z_index=-2, texture=texture)
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grid.add_layer(tiles)
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tiles.fill(5)
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# Opaque everywhere except the entity's own cell -> FOV is a tiny island, so
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# the vast majority of the map must be covered by the unknown/black overlay.
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for x in range(10):
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for y in range(10):
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grid.at(x, y).transparent = False
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e = mcrfpy.Entity((1, 1), grid=grid)
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e.sprite_index = 5
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omniscient = shot()
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grid.perspective = e
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e.update_visibility()
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assert grid.perspective is e, "grid.perspective did not round-trip the entity"
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assert grid.perspective_enabled is True, "assigning perspective must enable it"
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visible = sum(1 for x in range(10) for y in range(10)
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if e.perspective_map[x, y] == mcrfpy.Perspective.VISIBLE)
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assert 0 < visible < 100, "test setup: expected a partial FOV, got %d visible" % visible
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fogged = shot()
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assert fogged != omniscient, (
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"grid.perspective is set and perspective_map has %d/100 visible cells, but the "
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"rendered frame is byte-identical to the omniscient one -- the FOV overlay is "
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"not being drawn (view's perspective state never set)" % visible
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)
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# Turning perspective back off must restore the omniscient image exactly.
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grid.perspective = None
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assert grid.perspective_enabled is False, "perspective=None must disable the overlay"
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cleared = shot()
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assert cleared == omniscient, (
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"clearing grid.perspective did not restore the un-fogged render"
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)
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# perspective_enabled toggles the overlay without clearing the entity.
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grid.perspective = e
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assert shot() != omniscient, "re-enabling perspective did not re-draw the overlay"
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grid.perspective_enabled = False
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assert grid.perspective is e, "perspective_enabled=False must not clear the entity"
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assert shot() == omniscient, "perspective_enabled=False did not remove the overlay"
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print("PASS")
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if __name__ == "__main__":
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try:
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main()
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sys.exit(0)
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except Exception as e:
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print("\nTEST FAILED: %s" % e)
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import traceback
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traceback.print_exc()
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sys.exit(1)
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