McRogueFace/src/UI.cpp

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#include "UI.h"
#include "Resources.h"
#include "GameEngine.h"
void UIDrawable::render()
{
//std::cout << "Rendering base UIDrawable\n";
render(sf::Vector2f());
}
UIFrame::UIFrame():
x(0), y(0), w(0), h(0), outline(0), fillColor(0,0,0,255), outlineColor(0,0,0,0)
{}
UIFrame::UIFrame(float _x, float _y, float _w, float _h):
x(_x), y(_y), w(_w), h(_h), outline(0), fillColor(0,0,0,255), outlineColor(0,0,0,0)
{}
void UIFrame::render(sf::Vector2f offset)
{
//std::cout << "Rendering UIFrame w/ offset " << offset.x << ", " << offset.y << "\n";
//std::cout << "position = " << x << ", " << y << "\n";
//box.move(offset);
//Resources::game->getWindow().draw(box);
//box.move(-offset);
sf::RectangleShape box = sf::RectangleShape(sf::Vector2f(w,h));
sf::Vector2f pos = sf::Vector2f(x, y);
box.setPosition(offset + pos);
box.setFillColor(fillColor);
box.setOutlineColor(outlineColor);
box.setOutlineThickness(outline);
Resources::game->getWindow().draw(box);
for (auto drawable : children) {
drawable->render(offset + pos);
}
}
void UICaption::render(sf::Vector2f offset)
{
//std::cout << "Rendering Caption with offset\n";
text.move(offset);
Resources::game->getWindow().draw(text);
text.move(-offset);
}
void UISprite::render(sf::Vector2f offset)
{
sprite.move(offset);
Resources::game->getWindow().draw(sprite);
sprite.move(-offset);
}